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Games published by EAS Software

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Black Magic

Amiga 1989
In Black Magic your job is to move a little wizard with the joystick and collect diamonds from the upper and lower worlds and fill baskets with them to successfully find the exit of the level. In addition to the standard blue diamonds, if you collect a green diamond, the enemies are momentarily stopped. A four carat diamond counts as four diamonds, which happens to be the maximum number of diamonds you can carry, making it much faster than collecting them individually. Find your four diamonds and head out or stay and eliminate all enemies before exiting the level. Pick up useful extras along the way to make your job easier. A shovel to help clear the path. A shot to destroy your enemy with a single shot. A special shot that will allow your shots to keep bouncing off the walls until they hit an enemy or until you intercept the shot. A lightning bolt to destroy enemies to your right and left. Do you like fruit? A strawberry gives you an energy boost, a grape gives you 40 bonus points, while an apple can destroy an enemy if you can land on it. Are you up for the challenge?

Kayden Garth

Kayden Garth was a groundbreaking Commodore 64 game released in 1989, developed by the famed company Mirrorsoft. It was one of the first games to combine elements of strategy and simulation in a dynamic and engaging gameplay experience. The game is set in a dystopian world where the player takes on the role of Kayden, a renegade with a mission to overthrow a tyrannical regime. One of the most striking aspects of Kayden Garth is its immersive storyline, which draws the player into a post-apocalyptic world filled with danger and adventure. As the rebel leader Kayden, players must navigate a complex web of alliances and conflicts to overthrow the oppressive government and establish a new order. The game features multiple paths and endings, giving players the freedom to shape their own unique experience. The gameplay in Kayden Garth is a perfect blend of strategy and simulation. Players must manage resources, build and maintain their base, and recruit and train a diverse army to combat the enemies. The game also features a detailed diplomacy system, where players must negotiate with rival factions and make strategic alliances to gain an advantage. With its sophisticated AI and realistic world-building, Kayden Garth provides a challenging and engaging experience for players. In terms of graphics and sound, Kayden Garth was a technical marvel for its time. The game utilizes the full capabilities of the Commodore 64, with stunning 8-bit graphics and detailed character and environment designs. The sound effects and music also add to the immersive experience, with a dystopian soundtrack perfectly complementing the game's atmosphere. One of the standout features of Kayden Garth is its innovative combat system. Unlike other games of its time, Kayden Garth features a real-time combat system where the player controls a squad of soldiers in battle. This adds an exciting dynamic to the gameplay, as players must think on their feet and make split-second decisions to defeat their enemies. With its immersive storyline, engaging gameplay, and technical excellence, Kayden Garth quickly gained a cult following and is still fondly remembered by Commodore 64 enthusiasts today. It also received critical acclaim and multiple awards upon its release, cementing its place as one of the best games ever made for the Commodore 64 platform.

RasterBike

Amiga 1988
In 1988, the gaming world was revolutionized with the release of RasterBike for the beloved Amiga computer. Developed by Andrew Braybrook and published by Hewson Consultants, this racing game quickly became a cult classic for its fast-paced action and stunning graphics. Right off the bat, players were drawn in by the vibrant and detailed 3D visuals which were unprecedented for its time. The game used a technique called ray tracing, which allowed for smooth and realistic-looking images. This was a major breakthrough and set RasterBike apart from its competitors. The premise of the game was simple yet addictive: players had to navigate through a series of futuristic racetracks on a high-speed bike, collecting power-ups and avoiding obstacles along the way. The controls were smooth and responsive, making it easy to maneuver through the challenging tracks. One wrong move could result in a crash, adding an element of risk and excitement to each race. One of the standout features of RasterBike was the dynamic soundtrack. The game had a futuristic, electronic soundtrack that perfectly complemented the fast-paced action on the screen. The music would change depending on the player's progress, building up the tension and adding to the overall immersive experience. But RasterBike wasn't just about speed and graphics, it also had a depth that kept players coming back for more. The game had a variety of tracks to choose from, each with its own unique challenges and hazards. There were also different game modes, including time trials and multiplayer, which added to the replay value. Another unique aspect of RasterBike was the inclusion of power-ups. These could be collected throughout the race and provided players with various abilities, such as extra speed or temporary invincibility. This added another layer of strategy to the game, as players had to decide when to use these power-ups to gain an advantage over their opponents. With its groundbreaking graphics, addictive gameplay, and dynamic soundtrack, RasterBike quickly became a fan favorite and cemented its place in gaming history. Its influence can still be seen today in modern racing games, and it continues to be remembered fondly by Amiga enthusiasts.

Ringside

Ringside was a groundbreaking game that was released for the Commodore 64 in 1989. It was developed by alternative software and published by the iconic Commodore themselves. This game was packed full of action, excitement and challenging gameplay that kept players hooked for hours on end. One of the main selling points of Ringside was its unique concept. Unlike other fighting games at the time, Ringside focused on professional wrestling rather than traditional boxing. This added an extra layer of depth to the gameplay and made it stand out in a sea of similar titles. Players could choose from a variety of wrestlers, each with their own signature moves and special abilities, making every match feel fresh and different. Another standout feature of Ringside was its graphics and sound. The developers really pushed the limits of the Commodore 64 and it showed in the game's stunning visuals. The colors were bright and vibrant, and the animation was smooth, making each move and counter feel realistic. The sound effects were also spot-on, from the announcers' commentary to the sound of the wrestlers hitting the mat, adding to the overall immersion of the game. What made Ringside truly special, however, was its extensive career mode. Players could create their own wrestler and work their way up the ranks, taking on opponents in various arenas around the world. The career mode also included training mini-games, where players could improve their wrestler's stats and learn new moves. This added a strategic element to the game and gave players a sense of progression and accomplishment. The gameplay itself was simple yet addictive. Players had to time their button presses precisely to execute different moves, and the counter system added another layer of strategy to the mix. Matches were fast-paced and required quick reflexes, making it a thrilling experience for players of all ages. With a multiplayer option available, Ringside also provided endless hours of fun for friends and family. Despite its popularity and critical acclaim, Ringside was unfortunately never released on any other platforms. This makes it a true gem for Commodore 64 enthusiasts and a testament to the game's quality and cult following. Its impact on the industry can still be seen today, with many modern wrestling games drawing inspiration from Ringside's unique gameplay and career mode.

Zero Gravity

At its most basic level, Zero Gravity can be considered a Pong game, as the player controls a bat that he must use to hit a ball coming towards him. The main novelty is that the game is fully three-dimensional, with control over the horizontal and vertical positions of the bat. The game uses a split-screen view, with the top half seen from the perspective of player 1, and the bottom half from that of player 2, even when only one of them is human. Each time you get the ball over your opponent's bat, a score is added to a tally, and a number of points are awarded. Along the side wall of the playing field are 8 tiles that can be hit that award extra points, speed up the game, subtract points from your opponent, etc.
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