Menu

Games published by Eidos Interactive, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Braveheart

Windows 1999
Braveheart stands out in the late 1990s PC landscape as a Windows title that tries to fuse cinematic scale with hands on tactics. Released in 1999 as a tie in with the grand historical epic, it invites players into a windy world of misty Highlands, thorny politics, and medieval skirmishes. The presentation aims high with sweeping landscapes and bold color contrasts, yet it remains practical enough to run on the everyday rig. Its designers lean into stirring moments of heroism while not shying away from darker consequences of war. The result feels like a bridge between arcade action and strategy focused campaigns. On the ground braveheart squeezes speed and tact into controlled engagements. Players marshal squads of armored archers, siege engineers, and feral foot soldiers, guiding them through fog drenched valleys and ruined keeps. The control scheme favors precision over chaos, with a pause system that breathes and lets plans breathe as arrows sail overhead. Missions unfold as carefully charted objectives rather than pure reflex tests, encouraging players to scout routes, flank opponents, and exploit terrain. The campaign stitches these battles into a loose narrative about loyalty, rebellion, and costly choices that echo the source material without surrendering game balance. Graphical design blends painterly textures with early 3D modeling, producing landscapes that feel tangible rather than merely decorative. Textures carry a gritty realism, from damp stone walls to rain slick banners, while character sprites reveal weathered faces under helmets that glint in torchlight. Sound sculpts the atmosphere with a raw percussion section and resonant bagpipes that thread through battle scenes. Voice work rings with earnest accents, lending weight to banners and proclamations. The soundtrack refuses sentimentality, choosing martial motifs that amplify tension during sieges yet soften during contemplative marches mounted on moonlit moats. Its reception arrived with mixed verdicts, drawing praise for ambition while inviting critique over rough edges and occasional clunkiness. Braveheart as a product of its era shows how a license friendly mode could blend history pretension with arcade appeal, appealing to both history buffs and casual players seeking spectacle. In retrospect the title stands as a curious artifact from a time when PC developers flirted with cinematic dreams and tactical nuance. Though not a blockbuster, its stubborn character and oddball allure earned enduring respect among a niche community of retro adventurers. Its legacy persists in small compilations of conquered campaigns and remembered margin notes left by enthusiasts.

Championship Manager 3

Windows 1999
Championship Manager 3, launched in 1999, is a seminal title in the realm of sports simulation games, particularly within the football management genre. Developed by Sports Interactive, this game quickly became a cornerstone for enthusiasts who yearned to orchestrate the fortunes of their favorite football clubs. With its intuitive interface, depth of gameplay, and a robust database of players, it garnered critical acclaim that resonated across platforms, effectively solidifying its reputation as a classic. One of the standout features of Championship Manager 3 is its expansive database, encompassing an array of real-world teams and thousands of players from various leagues around the globe. This extensive range not only allowed players to manage clubs in Europe’s top leagues, such as the Premier League and Serie A, but also enabled them to explore the intricacies of lower divisions and lesser-known championships. Such diversity offered a rich tapestry of choices, where aspiring managers could experiment with tactical formations, player signings, and youth development strategies, fostering an engaging experience that mirrored the complexities of actual football management. The gameplay mechanics are notable for their emphasis on strategic thinking rather than reflexes. Users are challenged to make crucial decisions regarding tactics, training regimes, and transfers while juggling the pressures of fan expectations, media scrutiny, and club finances. The game's AI ensures that each season feels unique, as rival teams adapt and evolve, making every campaign a fresh challenge. The meticulous attention to detail, combined with an easily navigable interface, allowed even casual gamers to immerse themselves fully in this virtual environment. Visuals may not have been cutting-edge by modern standards, but Championship Manager 3’s minimalistic presentation was effective in conveying its intricate data. The focus was squarely on strategic depth rather than flashy graphics, which suited the dedicated fan base. The game also introduced a variety of options for customizing the management experience, from choosing your club to fine-tuning player roles, making it a highly replayable title that encouraged multiple playthroughs without monotony. As the years have unfolded, Championship Manager 3 has maintained its status as a beloved classic within the gaming community. Nostalgic players often reminisce about the thrill of sealing that life-changing transfer or achieving an improbable promotion. This enduring legacy is a testament to its design and gameplay mechanics, which have influenced countless successors within the genre.

Championship Manager: Season 00/01

Windows, Mac 2000
Championship Manager: Season 00/01, released in 2000, stands as a significant landmark in the realm of football management simulation. Developed by Sports Interactive and published by Eidos Interactive, this installment not only captured the essence of managing a football club but also resonated deeply with the emotions and aspirations of fans. The game emerged at a time when the genre was burgeoning, offering a combination of depth and accessibility that appealed to both seasoned managers and newcomers alike. The gameplay mechanics of Season 00/01 were heralded for their intricate details, allowing players to navigate the complexities of football management. Users could take on the role of a manager, meticulously crafting their squads, setting formations, and devising strategies to lead their chosen teams to glory. Player statistics were robust, featuring an extensive database that included thousands of footballers. This attention to detail provided an authentic experience, further heightened by the incorporation of real-world events, such as transfers and injuries, making every decision profoundly impactful. One of the standout features of the game was its intuitive user interface, which facilitated smooth navigation through menus and options. Managers could delve into training regimens, analyze opponents, and even scout for potential signings with remarkable ease. This streamlined approach to managing a club transformed the often complex decisions associated with football management into an enjoyable and engaging experience. Gamers could simulate matches or take control in real-time, heightening the thrill of competitive play. Moreover, Championship Manager: Season 00/01 fostered a sense of community among players. The game incentivized sharing tactics and strategies, leading to a thriving online support network. Forums dedicated to the title buzzed with discussions about optimal formations, breakout players, and even humorous anecdotes about management mishaps. This communal spirit enhanced the overall appeal, as individuals honed their skills through shared experiences and collective insights. At its core, Championship Manager: Season 00/01 not only provided entertainment but also opened up a world of strategic thinking and critical decision-making. Players learned the importance of patience and perseverance, understanding that success in football management often results from a combination of timely gambles and well-thought-out plans. The title became a cultural phenomenon among football enthusiasts, serving as a training ground for future managers and a nostalgic reminder of simpler times in gaming.

Championship Manager: Season 99/00

Windows 1999
Championship Manager: Season 99/00, released in 1999 by Sports Interactive, is often regarded as one of the crowning jewels in the realm of football management simulation. This game builds on its predecessors with improved graphics and more intricate gameplay, immersing players into the detailed and often challenging world of managing a football club. Famed for its depth, it allows aspiring managers to take charge of their favorite teams across various leagues, navigating the complexities that come with contract negotiations, tactical formations, and player development. The user interface, while uncomplicated, laid the foundation for many features that would define the simulation genre. Managers could create bespoke tactics and formations, leading their teams to glory while making critical decisions that determined the fate of their clubs. The meticulous attention to realism is a hallmark of the Championship Manager series, and Season 99/00 was no exception. Player statistics, team dynamics, and even player morale played a significant role in the outcome of each match, prompting players to think strategically. One of the standout features of Championship Manager: Season 99/00 was its comprehensive database, which boasted thousands of players from around the globe. This vast roster allowed managers to scout and sign emerging talents, establishing a sense of urgency and competition in the transfer market. The thrill of unearthing a gem in the lower leagues or securing a star player from a rival team offered endless excitement. Additionally, the game's sophisticated scouting system enabled players to gather insightful information on potential signings, making it a vital tool for any serious manager. Moreover, the incorporation of real-world events into the gameplay helped to further blend the lines between simulation and reality. The ability to replicate true-life football scenarios, such as managerial changes or player transfers, provided an engaging experience that kept players coming back for more. Fans also enjoyed the challenge of managing under financial constraints, creating an even deeper layer of realism, as they had to ensure their club remained profitable while achieving success on the pitch. As the years have passed, Championship Manager: Season 99/00 has maintained a nostalgic place in the hearts of many gamers. Even with the evolution of football management simulations, the core mechanics and immersive gameplay this title introduced have become benchmarks for subsequent entries in the genre. Its legacy lives on today, reminding players of the profound joys and challenges of football management, making it a standout title in sports gaming history.

Commandos: Beyond the Call of Duty

Windows 1999
Commandos: Beyond the Call of Duty is a real-time strategy game that was released in 1999 for Windows by Spanish developer Pyro Studios. It is the sequel to the hugely successful game, Commandos: Behind Enemy Lines, and was met with critical acclaim upon its release. The game follows a group of elite British Commandos who are sent on dangerous missions during World War II. With its unique gameplay mechanics and challenging levels, Commandos: Beyond the Call of Duty remains a fan favorite and a classic in the world of strategy games. The game features a total of eight missions, each set in a different location and with a different objective. Players control a team of skilled Commandos, each with their own specialties and abilities. These include a Green Beret who is skilled in combat, a Spy who can disguise himself as the enemy, a Sapper who can plant explosives, and a Sniper who can take out targets from a distance. Each mission requires players to strategically use the abilities of their Commandos to complete the objective and avoid detection from enemy soldiers. One of the standout features of Commandos: Beyond the Call of Duty is its difficulty. The game is not for the faint-hearted, as players must carefully plan their every move and use their resources wisely. The enemy AI is ruthless and unforgiving, making it a real challenge to get through each level. This, however, adds to the satisfaction when completing a mission successfully. Players must be patient and think outside the box to complete their objectives, which is what makes the game so engaging and addictive. In addition to its difficulty, the game also boasts impressive graphics and sound design. The levels are intricately designed to fit the time period and location, and the attention to detail is evident. The sound effects and music add to the immersive experience, with gunfire, explosions, and tense music heightening the suspense as players carry out their missions. The combination of challenging gameplay and top-notch production values makes Commandos: Beyond the Call of Duty a well-rounded and well-crafted game. As players progress through the game, they will encounter a variety of missions that require different tactics and strategies. From infiltrating enemy bases to sabotage missions behind enemy lines, each mission is unique and well-crafted. The game also includes a tutorial to help players get familiar with the commandos and their abilities, ensuring that they can tackle the more challenging missions with confidence. Another great aspect of Commandos: Beyond the Call of Duty is its replayability. Even after completing all eight missions, players can go back and try to complete them using different tactics and approaches. This adds to the game's longevity and allows players to fully immerse themselves in the world of the British Commandos. The game also includes a multiplayer mode, where players can team up with friends and tackle missions together, adding another layer of excitement to the game.

Conquest Earth:

Windows 1997
Conquest Earth: First Encounter, a real-time strategy game released in 1997, transports players to a galaxy bustling with interstellar conflict and diplomatic intrigue. Developed by the innovative team at Cybernetic Entertainment and published by Interplay, the game carved a niche for itself amid the burgeoning landscape of strategy games during the late 90s. With its unique blend of tactical warfare, resource management, and exploration, Conquest Earth captured the imaginations of gamers eager for a multifaceted playing experience. Set against the backdrop of a futuristic universe, players assume the roles of various alien races, each possessing distinct traits, strengths, and weaknesses. The game’s mechanics promote a rich layer of strategy; players must not only gather resources and build formidable armies but also form alliances and engage in cunning diplomacy with rival factions. This aspect adds depth to the gameplay, as every decision can lead to either triumphant victories or dismal defeats. The AI controlled opponents exhibit a variety of tactical approaches, ensuring that each encounter remains fresh and engaging. Visually, Conquest Earth: First Encounter stands out with its vibrant graphics and imaginative design. The futuristic landscapes and intricately designed units immerse players in a captivating environment, drawing them deeper into the experience. The soundtrack complements the visuals, providing an atmospheric backdrop that enhances the intensity of gameplay. As players advance through the game, the visual aesthetics transform, reflecting the evolving nature of their interstellar campaigns. One of the most lauded features of Conquest Earth is its multiplayer mode, which allows players to pit their strategies against friends and rivals alike. This mode elevates the game to another level, fostering a competitive spirit that adds to its replayability. Engaging in head-to-head battles or teaming up against AI opponents provides endless variations in gameplay, ensuring that no two sessions feel the same. The community surrounding the game has thrived, leading to persistent discussions about strategies, unit combinations, and faction best practices. Beyond its immediate gameplay appeal, Conquest Earth: First Encounter also serves as a testament to the era's penchant for bold ideas and creative designs in the realm of video games. Despite its age, it finds a place in the hearts of dedicated fans who appreciate the intricate balance of strategy and exploration it offers. As the gaming industry evolves, this title remains a nostalgic reminder of a time when developers forged ambitious worlds filled with intrigue, prompting players to emerge as leaders in their own right. Through its enduring legacy, Conquest Earth continues to inspire a new generation of strategy enthusiasts.

Cutthroats: Terror on the High Seas

Windows 1999
In 1999 a Windows strategy adventure called Cutthroats: Terror on the High Seas dropped players into a brine scented world of pirates, privateers, and improbable fortune. The premise follows a crew of rogues scraping by on the fringe of imperial charts, chasing whispers of treasure, revenge, and mutinous fame. Destinations range from sunlit Caribbean coves to fogbound Atlantic lanes, where smugglers hide behind tavern doors and skirmishes erupt with a spray of splintered wood. The tone is unromantic yet intoxicating, balancing roguish bravado with the harsher mathematics of supply and risk. It aims to make the player feel lived in a shipboard life that never stops demanding decisions. Its experiments with pace and risk echo through charming, sometimes brutal, seas. Graphically the title embraces late 90s PC aesthetics, favoring detailed sprites, busy ports, and weathered decks that creak under every gust. The nautical audio anchors the experience with sea shanties, cannon roars, and the clamor of crew chatter, all pressed into a CD era soundtrack that feels buoyant yet practical. Interfaces mix map screens, logbooks, and ship dashboards into a compact cockpit of information. While not pushing the envelope in photorealism, the presentation succeeds in evoking a salty aura of life at sea, where every horizon hints at another negotiation, raid, or uneasy surrender. Underneath the surface, the game rewards strategic thinking more than flashy reflexes. You recruit a ragged band, assign roles, and juggle scarce resources such as wood, powder, and provisions while fending off rival captains and imperial patrols. Progress unfolds through a sequence of missions that emphasize planning, cunning, and momentary decisiveness. Combat blends boarding, cannon exchanges, and tactical positioning, with outcomes influenced by weather, morale, and the condition of your vessel. Choices ripple outward, altering loyalties, prices at port, and the willingness of your crew to follow risky schemes. Reception at the time reflected a split between enthusiasts who cherished its dense atmosphere and critics who wished for smoother controls and clearer objectives. This release stands as a curious artifact from a period when strategy meant layering resources, maps, and conversations into a single maritime epic. For fans of systems heavy games, it offers a stubborn satisfaction in peeling back its mechanics and revealing a hard won pirate truth. Today it is remembered by a niche audience as a rough diamond, a testament to ambition trumping polish in the waning days of a burgeoning PC culture.

Deus Ex: Game of the Year Edition

Windows 2001
Deus Ex: Game of the Year Edition (also known as Deus Ex GOTY Edition) is a video game published in 2001 for Windows by Eidos Interactive, Inc. It is an action role-playing game (rpg), set in a cyberpunk / dark science fiction, science fiction / futuristic, shooter, stealth and hacking theme.

Dominion: Storm Over Gift 3

Windows 1998
Dominion: Storm Over Gift 3 lands on Windows with a gusty promise of epic strategy and brittle risk. Released in 1998 as the third entry in a sprawling saga, the title lures players into a map strewn with ruined towers, besieged ports, and the quiet menace of an enduring myth. Its creators deliver a hybrid that braids campaign narration with tactical skirmishes, challenging you to juggle diplomacy, resource flux, and precise timing as a storm gathers above a legendary gift. The mood feels old in a modern way, like a book whose margins are weathered but still readable. The heart of the game rests on planning and execution. You command patrols, harvest ore, recruit auxiliaries, and deploy squads across a branching map whose weather systems alter odds and outcomes. Battles unfold in crisp, counterbalanced phases rather than pure chaos, rewarding foresight and careful revelation of enemy intent. Equipment upgrades arrive through adventurous expeditions, while secret routes and ancient relics tilt the balance in subtle, almost merciful ways. Dialogues and briefings carry weight, shaping alliances that survive or collapse under shifting winds. Visually the title leans on sprite work patched with early 3D tricks, rendering a tableau of craggy coastlines and skyline silhouettes. Color palettes skew toward moody blues and ember golds, giving the impression of a world on the brink. Sound design trades in wind whispers, distant cannon, and choral motifs that swell during decisive moments. The user interface feels dense but ranks as a functional compass, with hotkeys mapped to essential commands and a map layer that remains legible amid pewter haze. Narrative tends toward mythic consequence rather than simple revenge. The storm over the Gift is both macro event and personal trial, forcing players to decide where loyalties lie and what price is paid for ultimate power. Side quests deepen the world, offering glimpses into factions with shifting agendas. Endings hinge on the alliances forged, the artifacts collected, and the stubborn pace at which you push through the storm. Reception was respectful rather than rapturous, praising atmosphere and ambition while criticizing pacing and a stubborn learning curve. The game found a devoted cadre of fans who still recall its unusual blend of tact and fate. In the years since, it has earned a quiet shrine among retro enthusiasts, cited as an influence on later design experiments and fan projects that seek to echo its tonal bravura without losing sight of approachable play. A curious artifact from a time when strategy games wore cinematic cloaks.

Fate of the Dragon

Windows 2001
Fate of the Dragon, launched in 2001, is a real-time strategy game that immerses players in the tumultuous world of ancient China during the legendary Three Kingdoms period. Developed by the Chinese studio Confused Pelican, the game offers a unique blend of historical narrative and engaging gameplay, effectively capturing the political intrigue and military conflicts that characterized this era. Players take on the role of one of several warlords vying for control, with the overarching goal of unifying the fractured kingdoms beneath their banner. One of the remarkable features of Fate of the Dragon is its detailed representation of Chinese culture and history. The game painstakingly recreates the landscapes, architecture, and even the warriors of the time, providing players with an authentic experience of the period. Players can build cities, manage resources, and engage in diplomacy as they navigate a complex web of alliances and rivalries. This multifaceted approach encourages strategic thinking and planning, making each decision impactful on the broader campaign for dominance. Combat in Fate of the Dragon is both dynamic and strategic. Players can control individual units in battles that require careful positioning and tactical maneuvers. The game integrates various factions, each with unique strengths, weaknesses, and special units. Understanding these differences becomes crucial as players confront rival warlords and their armies. The Chaos engine handling the combat system allows for immersive and visually impressive engagements, keeping players engaged as they shuffle units and manage their troops amidst the clamor of battle. Furthermore, the game introduces a rich array of characters inspired by historical figures and mythological icons, each possessing distinctive abilities and traits. These heroes can turn the tide of battle, making it essential for players to incorporate them wisely into their strategies. As players traverse this land of intrigue, they encounter various quests and challenges, enriching their gameplay experience while keeping the historical context alive. Despite its strengths, Fate of the Dragon is not without flaws. Some players have criticized it for its steep learning curve and occasional performance issues. The AI can sometimes be predictable, leading to frustrations during battles. However, these drawbacks pale in comparison to the remarkable world the game constructs, allowing players to relish the intellectual thrill of strategy and the beauty of storytelling.
×