Games published by Erbe Software, S.A.
Select a publisher to browse its games.
We provide a complete list of games published by this publisher.
Aussie Games
Aussie Games is a classic ZX Spectrum title released in 1990 by the software developer U.S. Gold. It is a compilation of three games - Soccer, Baseball, and Australian Rules Football. Each game has its own set of controls, rules and objectives. The games are designed to be played either as single player or with two players, and can be played with either the keyboard or with joysticks.
The Soccer game is a basic version of the popular sport, where the player can choose from a variety of teams and play on one of four different stadiums. The controls are simple and easy to understand, and the game provides a great way for players to practice their soccer skills. The Baseball game is a more advanced version of the sport, and is played on a diamond-shaped field. Players can choose from various teams, as well as choose the number of innings they want to play. The Australian Rules Football game is also played on a diamond-shaped field, but with a twist – the game is played on a board rather than on a field. This adds a unique dimension to the game and adds a great deal of strategy to it.
The graphics and sound of Aussie Games are quite basic, but they are still functional enough to provide a good gaming experience. The visuals are quite colorful and the sound effects are quite realistic. The game also has an interesting feature, which is the ability to save your progress. This allows you to continue playing from where you left off, which is a great feature for those who may not have the time to finish a game in one sitting.
Overall, Aussie Games is a great ZX Spectrum classic which provides hours of entertainment and fun. It is easy to learn, has great graphics and sound, and is a great way to practice your soccer, baseball and Australian Rules Football skills. It is definitely worth checking out for those who have never played the game before.
Conquestador
MSX was a popular home computer gaming system that was released in the early 1980s. It was initially designed and marketed in Japan by Microsoft as a competitor to other popular systems such as the Commodore 64 and the Atari 8-bit family. One of the most memorable games to be released for the MSX was Conquestador, which hit the market in 1986. This game was a strategic turn-based conquest simulation, and it quickly gained a cult following among gamers.
Conquestador was developed by Konami, a Japanese video game company that is known for producing critically acclaimed and innovative games. In Conquestador, players take on the role of a powerful warlord on a mission to conquer the known world. The game is set in medieval times, and it incorporates a mix of real historical events and fictional elements to create a rich and immersive gameplay experience.
The gameplay of Conquestador is divided into two main phases: the planning phase and the execution phase. During the planning phase, players must carefully strategize and make decisions about their next moves. They must manage their armies, allocate resources, and make alliances with other warlords. This phase requires critical thinking and foresight as one wrong move can lead to defeat.
Once the planning phase is completed, players move on to the execution phase where they get to see the outcome of their decisions and strategies. They engage in battles with other warlords, negotiate alliances, and gain or lose territories. The game also has a trading aspect where players must manage their economy by buying and selling goods to support their conquest efforts.
One of the most unique features of Conquestador is its AI system which constantly adapts to the player's decisions and actions. This means that every game is different, providing players with endless possibilities and challenges to conquer. The game also has various difficulty levels, making it accessible for both novice and experienced players.
The graphics and sound effects in Conquestador were top-notch for its time, and they still hold up well today. The game's color palette and detailed illustrations immerse players in the medieval setting, and the sound effects add to the intensity of battles and negotiations.
Desolator
Desolator, released in 1986, is a game that completely captivated the world of gaming at the time of its release. Developed by Konami for the popular MSX gaming system, Desolator was a groundbreaking game that combined elements of action, role-playing, and strategy, making it a unique and must-play game for any avid gamer.
The premise of Desolator is simple yet intriguing. The player takes on the role of a lone warrior tasked with saving the world of Dalos from an invasion of evil monsters. Armed with a sword and shield, players must journey through various levels, collecting powerful weapons and items along the way to defeat the monsters and ultimately, the final boss.
One of the most notable features of Desolator is its top-notch graphics and sound effects. For a game released in 1986, the graphics were remarkably advanced, with vibrant colors and detailed animations. The sound effects also added to the immersive experience, making players feel like they were truly a part of the game.
The gameplay of Desolator is also what sets it apart from other games of its time. It offered a perfect balance of action and strategy, requiring players to make strategic decisions while engaging in intense battles with the monsters. The variety of weapons and items available in the game also added to the overall gameplay experience, allowing players to customize their warrior and tactics according to their playstyle.
Another unique aspect of Desolator is its save system. Unlike most games of the time, Desolator allowed players to save their progress at any point in the game. This feature was revolutionary, as it eliminated the frustration of having to start over from the beginning every time the player ran out of lives.
Additionally, Desolator also had a two-player mode, where players could team up with a friend and take on the monsters together. This cooperative gameplay mode added a new dimension to the game and made it even more enjoyable for players.
Desolator was met with critical acclaim and became a huge success, garnering a devoted fanbase and cementing its place as a classic in the world of gaming. Its popularity even led to a sequel, released three years later in 1989, titled "Desolator: The Screaming Queen."
Gunship 2000
Gunship 2000 arrived in 1991 as a hard edged battle helicopter simulation that tried to translate the chaos of aerial warfare into a living DOS experience. You sat at a desk that felt like the cockpit of a war drum, surrounded by menu prompts, vector landscapes, and the constant thrum of rotors. What set it apart from gentler flight sims was the insistence on pressure and consequence. The mission briefings came wrapped in smoky gray prose, and the planes often blurred past your crosshair while ground targets shifted with the scarred terrain. It demanded patience, precision, and nerves tuned for the minefield of enemy defenses.
The game offered a sprawling canvas that mixed strategic planning with hands on danger. You could choose a mission grunt, a recon run, or a full on strike against fortified positions, all while adjusting loadouts, fuel, and altitude. The terrain stretched with surprising depth for the era, presenting ridges, cities, and rivers that reflected light and heat. Visuals leaned toward chunky polygons and flat textures, yet the sense of scale landed with surprising weight. Realistic cockpit instrumentation flickered at you, from altimeters to radar returns, and the joystick became an extension of your will to survive.
Gunship 2000 rewarded bold experimentation as well as patience. You could ascend to high altitude to deliver a surgical strike or drop low to scoot between towers while chasing an elusive target. The AI offered stubborn resistance, with infantry and armor units reacting to explosions and noise in convincing ways. The sound design thickened the atmosphere, from rotor whine to distant anti aircraft fire, and it helped anchor the moment when fate dangled at the edge of a crosshair. Though dry at times, the simulation could spark genuine tension during a narrow escape or a sharp flank maneuver.
Gunship 2000 is remembered for weaving complex options into a playable whole. It was not flawless, yet its ambition influenced later flight sims that sought realism without surrendering excitement. For enthusiasts who enjoyed micromanagement, the title offered a sandbox where decisions mattered and missteps were costly. Its place in the early nineties PC landscape feels earned, a bridge between arcade energy and simulation seriousness. Even today the memory of its chugging rotor, smoky skies, and mission crunch remains a vivid reminder of a bygone era of strategy mixed with airborne chaos. Its spirit still echoes in modern virtual skies.
RoboCop
RoboCop, released in 1989, is a classic DOS game that brings the iconic 1987 movie to life in the digital world. Developed by Ocean Software and published by Data East Corporation, this game was a huge hit among gamers of that era. The game is a side-scrolling action game that follows the story of the cyborg police officer, RoboCop, as he takes on the criminal underworld of the dystopian city of Detroit.
One of the most striking features of RoboCop is its graphics. Despite being released in 1989, the game had stunning 16-bit graphics that were ahead of its time. The attention to detail in the cityscape and character designs is noteworthy. The game also had smooth animation that made the gameplay experience even more immersive.
Another aspect that makes RoboCop an enthralling game is its gameplay. The game follows a linear story progression where players must navigate through different levels, fighting criminals and bosses along the way. The controls are simple and easy to master, with the option to use a gamepad or keyboard. The game also features a variety of weapons for RoboCop to use, including his iconic auto-9 pistol.
The sound design of RoboCop is also praiseworthy. The game features a classic 8-bit soundtrack that perfectly captures the futuristic and dystopian atmosphere of the game. The sound effects are also well-crafted, adding to the overall immersion of the game.
RoboCop received critical acclaim for its innovative gameplay, graphics, and sound design. It was also a commercial success, selling over a million copies within the first few months of its release. The game spawned several sequels and spin-offs, with its popularity lasting for decades.
Scentipede
Scentipede, released in 1985, is a classic MSX game that has left an indelible mark in the world of gaming. It was developed by ASCII Corporation and published by Sega and its popularity soared across the globe due to its unique gameplay and captivating storyline. This game perfectly symbolizes the golden era of gaming and has become a cult favorite among retro gamers.
Scentipede follows the simple yet addictive concept of the popular arcade game Centipede, but with a twist. The game takes place in a fantasy world where players control a character named Siegfried as he battles giant insects in order to save the world. As Siegfried, players navigate through a vibrant and colorful world while shooting at the enemies and avoiding obstacles to ultimately defeat the notorious Scentipede.
One of the most striking features of Scentipede is its graphics. Released in the same year as Super Mario Bros., it was one of the first games to feature smooth scrolling graphics on the MSX system. The vibrant colors and detailed sprites were way ahead of its time and added to the immersive experience of the game. The sound effects and background music are also noteworthy, adding to the overall atmosphere of the game.
The gameplay of Scentipede is its biggest highlight. It is simple yet challenging and guarantees hours of entertainment. The enemies become progressively faster and more numerous with each level, forcing players to think quickly and strategize their moves. The player also has access to various power-ups, such as a temporary shield and faster shots, which adds to the excitement and challenge of the game.
Scentipede also offers a unique multiplayer experience, allowing two players to compete against each other simultaneously. This added a competitive aspect to the game, making it even more enjoyable to play with friends. Additionally, the game also has a high score system, encouraging players to improve their skills and beat their own records.
Unfortunately, despite its popularity and critical acclaim, Scentipede never received any official sequels or spin-offs. However, its impact in the gaming world continued to be felt for years to come. In fact, Scentipede remains a highly sought-after game among collectors and retro gamers, with copies selling for high prices on online marketplaces.
Whopper Chase
The Commodore 64 game Whopper Chase presented a unique and exciting experience to gamers in 1987. Set in a wacky warehouse, players take control of a robot, Whopper, in a race against time to collect coins and bonuses while avoiding various obstacles and robots that block the path. As players progress they are faced with increasing levels of difficulty with harder enemies and hazards. Whopper is equipped with a single fire shot powered up by the coins collected throughout each level.
Whopper Chase was a fast-paced experience that kept gamers on their toes. With levels that ramp up in difficulty as one progresses, the challenge for the player is to collect coins with fast reflexes and accurate fire shots. The bonuses were a particular highlight of the game as they provided resources for progressing. Players could play an additional game of chance with the collected coins, which provided opportunities to earn extra coins as well as the chance to advance to the next level.
The graphics and sounds were a trademark of 8-bit gaming. With bright and colourful visuals, plus classic 8-bit sounds, Whopper Chase was a captivating and immersive experience often fondly remembered by those who played it decades ago. The mix of enemies present an interesting challenge to the player who had to overcome increasingly varied foes in order to progress.
One of Whopper Chase’s greatest features was its replay value. Its range of levels and bonuses to collect, as well as its fast-paced gameplay, encouraged multiple playthroughs. With a long standing legacy of 8-bit gaming, Whopper Chase provided an unforgettable and engaging experience.
It is no wonder why Whopper Chase remains endlessly re-playable to this day, providing its classic 8-bit challenge and fun visuals to those who seek it out. With its quirky art style, simple but effective gameplay and challenging levels, it still stands as an iconic Commodore 64 game and an integral part of the 8-bit nostalgic landscape.