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Games published by Eurogold

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Buddy Bubble

1987, the year Buddy Bubble was released on Commodore 64. Published by Eurogold, this action game is available for free on this page.

Butterfly

As the owner of one of the most extensive Butterfly, you are determined to add the eight rarest species to your collection, but so far they have eluded you. Now you have heard that there is a place where they live and so you have decided to go and try to capture all eight species of butterflies at various levels. The problem is that there are also various creatures like giant spiders, birds and snakes that will gladly kill you. Butterfly is a single screen side view game in which you control the hero by moving him left or right across the floor, as well as being able to jump. You are armed with three objects, a sword, a spray and a net. The sword and spray are used to kill the creatures, while the net is used to collect the butterflies. The butterflies appear one at a time for a short period of time and, once you catch one, it appears in a grid at the top right corner of the screen. If you are touched by any creature, you lose one of your three lives and all collected butterflies are lost. Once you have caught eight butterflies, you will pass to the next level.

Caves of 64

Caves of 64 is a side-view horizontal shooter in which the screen scrolls from right to left constantly, and in which you control a spaceship flying inside your Commodore 64 through various levels. The idea is to reach the CPU as you fly through the palaces and the BASIC and Kernal ROM. You must shoot or avoid various obstacles as well as avoid lasers or touching walls or you will lose one of three lives. Your ship has fuel that decreases as you fly but you can shoot fuel capsules to increase it. Some parts of each level have different ways to fly but only one doesn't end in a dead end where you have no choice but to lose a life.

Mission Elevator

Released in 1986, Mission Elevator quickly became a staple of the Commodore 64 gaming landscape, captivating players with its unique blend of strategy, speed, and humor. Developed by the creative team at Imagine Software, the game places you in the role of a valiant elevator operator tasked with navigating a whimsical, vertiginous building. Each level presents an array of cheeky characters, from mischievous office workers to quirky aliens, all vying for a ride to their desired floors. The premise is deceptively simple yet presents an engaging challenge. Players must manage the elevator’s stops while keeping their passengers happy and preventing chaos. Timing and precision are critical, as you race against the clock to pick up and drop off a diverse assortment of characters. Each passenger comes with their own unique demands, requiring players to hone their multitasking skills. As the levels progress, the demands become increasingly complicated, introducing new elements such as obstacles and moving platforms that add to the frantic pace of gameplay. Visually, Mission Elevator boasts a charming aesthetic that perfectly captures the spirit of 1980s gaming. The colorful graphics are whimsical and cartoonish, creating an inviting experience that draws players into the vibrant world. The distinct character designs contribute to the game's lighthearted tone, allowing for memorable interactions that enhance the comedic aspects of navigating an elevator. Complementing this visual appeal is a catchy chiptune soundtrack that keeps the energy high while guiding players through the frenetic action. One of the standout features of the game is its blend of humor and strategy. While players must focus on efficiency and speed, the unpredictable antics of the passengers often lead to comedic situations. The developers ingeniously incorporated elements of farce, turning what could have been a repetitive task into a tapestry of amusing moments, keeping gamers on their toes. Laughter often accompanies the realization that one miscalculated stop could lead to unruly passengers and hilarious chaos in the corridors. Mission Elevator remains a delightful example of early video game design, blending simplicity with engaging gameplay mechanics. Its legacy endures not only as a testament to the creativity of Commodore 64 games but also as a reminder of the joy found in seemingly mundane tasks when infused with a sense of humor and whimsy. For nostalgic gamers and newcomers alike, the experience of managing the unpredictable traffic of a busy elevator is as exhilarating as it is entertaining, showcasing the enduring charm that made the game a beloved classic.

Quadro - Power

1985, the year Quadro - Power was released on Commodore 64. Published by Eurogold, this action-strategy game is available for free on this page.

Street Cat

The 1988 game Street Cat was a PC release that made waves in gaming circles of the era. Its unique, strategic gameplay distinguished it from other titles of the time. Players assumed the role of a two-dimensional cartoon cat; the streetwise feline's mission was to navigate his way through the city while dodging cars and other obstacles. The cat had only a limited amount of lives to accomplish the objective, which made the game intensely challenging. As the cat advanced, he was able to pick up various helpful power-ups like extra speed and the ability to briefly move up walls. The charming combination of 8-bit graphics and classic chiptune Nintendo music made Street Cat immediately endearing with players of all ages. The intuitive controls also earned it considerable praise. Navigating around the level was achieved with simple arrow keys, making for intuitive and engaging play. Unlike most games from the era, Street Cat was not designed to be overwhelmed with bullets and explosions. Instead, gamers were more likely to promote survival skills, navigation, agility and rationale as a way to make progress. As a result, the game could be enjoyed on multiple levels by gamers around the world. Street Cat remains a classic title to this day, and its polished gameplay and addictive challenge remain fully intact. Although some aspects of gaming may have changed, the underlying principles of this much-loved title remain as solid as ever. All fans of the 8-bit era would do well to experience Street Cat for themselves, and will no doubt quickly appreciate why this title remains relevant attractively three decades later.
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