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Games published by Fiendish Games, Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Hot Chix 'n' Gear Stix

Windows 2000
Behind the wheels of one of the 6 American muscle cars of the mid 70's, your only goal is to show yourself as the sexiest chix of the moment in this arcade style racing game.

Mah Jongg

Windows 2000
Mah Jongg is an adaptation of the game Mahjong, in which the player must disassemble a board composed of numerous rectangular tiles by removing pairs of tiles with matching symbols; only visible tiles whose longest side is completely clear of obstacles can be removed. The player can request a hint at any time, which will highlight a number of possible pairs of tiles. There are two graphical themes to choose from, 'modern' and 'ancient'.

Natural Fawn Killers

Windows 1999
Released in 1999, Natural Fawn Killers (NFK) is a Windows game that brought a new level of adrenaline-fueled gaming to the market. Developed by Terminal Reality and published by Interplay, NFK follows the journey of Bucky O'Hare as he hunts down aliens in an alternate reality. This third-person shooter game gained popularity not just for its intense gameplay, but also for its controversial and dark humor. The game's graphics were considered top-notch for its time, with detailed and realistic environments that truly immersed players into the world of NFK. From fighting aliens in a seedy alleyway to navigating through the darkness of a sewer, the game's variety of levels kept players engaged and on their toes. The character design was also impressive, with Bucky and his crew having a unique and distinct look that made them stand out from other games of its time. But what really set NFK apart was its gameplay. The game allowed players to not only shoot down enemies, but also interact with the environment by climbing, jumping, and using special grappling moves. This added a layer of strategy and excitement to the game, as players had to constantly think on their feet to survive. In addition, the game had an array of weapons and upgrades that kept the gameplay fresh and challenging. NFK, however, may not have been everyone's cup of tea. The game's dark and gory humor, combined with its over-the-top violence, caused controversy and mixed reactions upon its release. Some saw it as a satirical take on the gaming industry's obsession with violence, while others criticized it for promoting senseless violence. Nevertheless, NFK carved its own niche in the gaming community and remained a cult classic for years to come. Natural Fawn Killers may have been a divisive game, but there is no denying its impact on the gaming world. With its stunning graphics, immersive gameplay, and bold approach to dark humor, NFK pushed the boundaries and provided an unforgettable gaming experience. Even though it may have been released over 20 years ago, NFK remains a timeless piece of gaming history that continues to capture the attention of gamers, old and new alike.

NFK: Santa's Gone Postal

Windows 1999
NFK: Santa's Gone Postal, released in 1999, offers a unique blend of humor and action, capturing the bizarre essence of a holiday gone awry. Developed by IDF, the game quickly garnered attention for its unconventional premise: Santa Claus, traditionally seen as the benevolent gift-giver, embarks on a rampage in a world filled with holiday chaos. This unexpected twist on the classic Christmas narrative invites players to explore a whimsical yet edgy reality, combining festive aesthetics with darker undertones. At its core, the gameplay revolves around Santa as he navigates various levels that depict a festive yet perilous landscape. Players must guide him through gaudy malls, bustling streets, and a snowy village, each filled with whimsical characters and challenges that contribute to the game’s comedic tone. Armed with an arsenal that includes unusual weapons like snowballs and presents, Santa embarks on his mission to reclaim holiday cheer, albeit in a rather unorthodox and slapstick manner. The contrast of the jolly character engaging in chaotic antics is both amusing and thought-provoking, illustrating how holiday traditions can be subverted. Visually, the game embraces a quirky art style that complements its outlandish narrative. Bright colors and exaggerated character designs provide a whimsical backdrop for the chaotic action. The graphics, while not cutting-edge by today’s standards, reflect the late '90s aesthetic and create a nostalgic experience for those familiar with the gaming trends of that era. The sound design, including cheerful jingles twisted into a more menacing tone, enhances the comedic atmosphere, pulling players deeper into the riotous world. Narratively, NFK: Santa's Gone Postal touches on themes of consumerism and the sometimes overwhelming pressure of the holiday season. This satirical approach offers players an opportunity to reflect on the contrast between the intended spirit of Christmas and the commercialization that often overshadows it. Through its ludicrous setup, the game invites players to consider the absurdity of certain holiday expectations while delivering a fun experience packed with laughter and excitement. Though it may not have achieved the same level of fame as other titles released in the late '90s, NFK: Santa's Gone Postal remains a compelling entry in the pantheon of unconventional video games. Its bizarre premise, combined with humorous gameplay and engaging visuals, ensures that it will be remembered fondly by those who ventured into Santa's hilariously chaotic world. With its lasting charm, this game continues to resonate with players seeking both nostalgia and a good laugh during the holiday season.

Red Ace

Windows 2000
Red Ace (also known as Hunt for the Red Baron) is a 2000 Windows video game published by Fiendish Games, Ltd. It is an action-simulation game, set in a flight, historical battle (specific/exact), world war i and vehicular combat simulator theme.

Tower of the Ancients

Windows 2000
Tower of the Ancients burst into the Windows scene in 2000, arriving at a moment when Puzzle and Role Playing games jostled for attention on home PCs. Its premise centers on an enormous tower that tests wits and nerve, inviting players to climb a sequence of chambers that blend logic, memory, and strategy. The presentation is modest yet evocative, with muted palettes, stone textures, and relic signage that hints at forgotten civilizations. It wears its budget roots with pride. Gameplay unfolds with a cerebral rhythm rather than explosive action. Each chamber traps the climber behind a puzzle that guards pathways, keys, and sometimes time based snatches of challenge. Players manipulate stones, align sigils, and unlock doors by reading patterns rather than brute force. The tower scales gradually, rewarding patience and planning over rapid reflexes. On computer screen, keyboard and mouse control feel deliberate, echoing strategy games of the era while encouraging exploration and careful trial and error. Visually the game leans into a fidelity charm that younger players might associate with 3D shadows and tile based architecture. Textures are utilitarian yet expressive, with carved arches and dusty altars that suggest a long travelsome history. The soundtrack favors moody choral motifs and subtle percussion, creating a meditative atmosphere that makes each ascent feel ceremonial rather than frenetic. Occasional voice hints appear in faint chimes, reinforcing the sense that the tower watches and judges. Critics in the year two thousand often described Tower of the Ancients as a sleepwalk through clever puzzles rather than a fireworks display, yet many players found its quiet intensity irresistible. It cultivated a small devoted following among collectors of school PC titles by offering a disciplined push toward mastery without heavy handholding. The experimentation within each chamber invites imaginative solutions, occasionally bridging the gap between arcade reflexes and careful deduction. In retrospective conversations it stands as a testament to indie designers chasing atmosphere on limited budgets. Readers who stumble upon Tower of the Ancients usually encounter it as a curiosity from the dawn of PC gaming. Its architecture proves that clever design can thrive without sprawling budgets, and its puzzles still feel crisp after years of imitators. For newcomers it rewards patience, for veterans it evokes a period when developers experimented with a lone tower as a stage for intellect. If you enjoy measured challenges, this title deserves a quiet corner on any retro shelf.
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