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Games published by France Image Logiciel

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Numero 10

DOS 1987
Numero 10 refers to the jersey number of French soccer star (and later UEFA president) Michel Platini, who has his own soccer game here. Except for Platini's name and image on the title screen, there are no real teams or players. The game only includes individual matches with a blue and a black team that can be named beforehand. A match can be played by one or two players and there is also a demo mode where the computer plays against itself. When playing alone, keyboard controls are available, but in two-player mode joysticks are required for both players. The difficulty can be selected from first to third division. It is also possible to choose the length of the game, five or fifteen minutes per time. The game uses a side-scrolling view similar to Commodore's International Soccer. In addition to the four movement buttons, a single action button is used to play. This button is used for passing, shooting and facing. Passing the ball will direct the ball to the nearest teammate, while shooting while standing still will produce a high shot, while running will produce a lower shot. If not in possession of the ball, the player closest to the ball is the one under control. When the ball is within six meters of the goal it is possible to take control of the goalkeeper and the action button causes him to attempt a save.

Numéro 10

DOS 1987
Numéro 10, released in 1987, is a DOS game that captivated gamers around the world with its unique gameplay and graphics. Developed by the French company Loriciels, this game was inspired by the popular sport of soccer and allowed players to experience the thrill of being a professional soccer player on their computer screens. The game starts with the player creating their own team and choosing their formation. From there on, they embark on a journey to compete in various tournaments and leagues, striving to become the number one team in the world. The gameplay involves controlling each player's movements and making quick decisions on the field, similar to a real-life game of soccer. One of the standout features of Numéro 10 was its impressive graphics for a DOS game. The players were rendered in 2D with realistic movements and animations that captured the essence of the sport. The stadiums and crowds were also well-designed, adding to the immersive experience of the game. The soundtrack, composed by Jean Baudlot, perfectly complemented the gameplay, further enhancing the overall atmosphere. The game also offered various customization options, allowing players to edit their team's uniforms, names, logos, and even individual player statistics. This feature added a personal touch to the game and allowed players to truly feel like they were managing their own professional soccer team. One of the most challenging aspects of the game was the AI of the opposing team. The opponents would adapt to the player's movements and strategies, making it difficult to predict their next move. This added an element of unpredictability and kept the game engaging and exciting even after multiple playthroughs. Numéro 10 also had different game modes, including practice matches, friendly matches, and a cup mode where the player could compete against other teams from around the world. This offered a variety of gameplay options and kept the game from getting repetitive.
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