Games published by Gaping Wolf Software
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Hunter's Law
Hunter's Law is a unique and fun 'simulation/adventure' that plays like Wolf would have played if it had been released in 1992.
In the game you play two characters: one, a scientist stationed in orbit over the planet Alguan, sent to study the Halatorians, intelligent four-legged feline-canine creatures that are the only non-terrestrial intelligence found in this galaxy. To relieve boredom, you and your scientist partner place bets on various Halatorian tribes to win money. Your other role is as the leader of 'Metal Claw', the tribe your scientist alter ego bets on.
The game alternates between you as a human scientist and you as a Halatorian. In human mode, you can place new bets, check the computer log or view the tribe's activities on the scanner. This is where you will plan your day aboard the Station. You select a bet, check the others to see how the tribe is doing and then start the activity. The game is divided into 20 weeks, with every 4 levels being a tribal challenge in which the Metal Claw tribe fights against the five main tribes of Alguan, or at least those on the Metal Claw tribe's continent. This mode is more or less a 'game review/monitoring' mode, and no reflexes are required here.
Once you start a level, the perspective of the game changes. You are now Quiwkali, leader of the Metal Claw tribe. This is where both strategy and reflexes are needed. You will select tribe members to form 'HuntPacks' to hunt for food, and fight various animals that stand in your way to reach the objective. As each member of your tribe (called a 'warrior') kills animals, they will advance in honor and rank - gaining attack and defense power in the process. You also gain new members after defeating a tribe (in the monthly tribal challenge). You have to keep an eye on your tribe's hunger level, as well as each warrior's stamina - sending someone who hasn't rested in 48 hours into hard combat is a sure way to die.
Hunter's Law is a fun and unique little game, although the two modes don't mesh very well: it seems that the 'human scientist' mode was used only as a pretext for saving/resetting the game, and reading about various factoids. I had a lot of fun with the game, but not without wishing it had more variety. The uniqueness of the game makes it worth a look, even if it's not a Top Dog in my opinion.