Games published by General Masters Corp.
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We provide a complete list of games published by this publisher.
Bomb Ace
When it comes to classic video games from the 1980s, the Commodore 64 was undoubtedly a major player in the gaming industry. One of the many games that made a significant impact on the market was Bomb Ace, released in 1983 by Alligata Software. This action-packed game was a crowd favorite for those with a love for aerial combat and strategic bombing missions.
The premise of the game is simple yet engaging. As a player, you are a member of the Royal Air Force during World War II and assigned to operate the iconic Avro Lancaster bomber aircraft. Your mission is to navigate your way through enemy territory, evade enemy fire, and strategically drop bombs on key military targets. With each successful mission, you earn points and rise through the ranks of the RAF.
One of the striking features of Bomb Ace is its realistic graphics for its time. The detailed graphics of the Avro Lancaster bomber, as well as the landscapes and enemy bases, add a level of immersive realism to the game. The game also offers three difficulty levels, allowing players to choose their level of challenge and gameplay experience.
What sets Bomb Ace apart from other games of its time is its unique game mechanics. Unlike other war-themed games, Bomb Ace requires careful strategy and skillful navigation. A successful mission does not solely rely on rapid button-pressing, but rather a balance between flying, avoiding enemy attacks, and dropping bombs with precision. This element of strategy added an exciting dimension to the game, making it a fan-favorite among gamers.
To enhance the overall gameplay experience, Bomb Ace also includes a thrilling soundtrack that immerses players into the intense world of wartime bombing missions. The sound effects of enemy attacks and bombing runs add a layer of realism to the game and elevate the overall gaming experience.
Although released decades ago, Bomb Ace still holds a special place in the hearts of retro game enthusiasts. Its simplistic yet challenging gameplay, combined with its compelling graphics and soundtrack, makes it a timeless classic. In fact, the game was so popular back in the 80s that it even inspired an arcade version, showing just how significant of an impact Bomb Ace had on the gaming industry.
Brig Battle
Brig Battle, released in 1983, is a classic naval warfare game that was developed for the Commodore 64. It was created by notable game developer Don Leaver and published by Artworx Software. This game quickly became a fan favorite, gaining popularity for its unique gameplay and impressive graphics.
The premise of Brig Battle is that the player is a captain of a British ship during the War of 1812. The objective is to navigate through treacherous waters while engaging in battles against enemy ships. The game features a top-down view, allowing players to see their ship and the surrounding seas. The graphics, though simple by modern standards, were quite advanced for its time and added to the immersive experience.
One of the standout features of Brig Battle is its realistic and challenging gameplay. The player must not only command their ship but also take into account elements such as wind direction and speed, as well as the size and movement of the enemy vessels. This adds an extra layer of strategy to the game, making it more than just a simple button-mashing experience. Additionally, players can choose to play in “single player” or “two-player” mode, adding a competitive aspect to the game.
The game also features realistic sound effects, from the creaking of the ship’s hull to the sound of cannonballs firing. This attention to detail makes the gameplay even more immersive and adds to the overall enjoyment of the game. In addition to battles, players can also engage in other activities such as trading goods between ports, repairing their ship, or recruiting crew members.
Brig Battle also has a ranking system that adds replay value to the game. After each battle, players are given a score based on their performance. The higher the score, the faster they will advance in rank. This ranking system adds a sense of achievement and progression, encouraging players to continue playing and improving their skills.
It is worth noting that Brig Battle was released during a time when gaming was still in its early stages. The success of this game played a significant role in shaping the future of naval warfare games. Its influence can still be seen in modern games such as Assassin's Creed IV: Black Flag and Sea of Thieves, which both involve naval combat.
Compusport Baseball
In the early 1980s, the VIC-20 home computer was a popular choice among gamers. While it may not have had the advanced graphics and processing power of some of its competitors, it still offered a wide variety of games for players to enjoy. One such game was Compusport Baseball, a sports simulation game released in 1983.
Compusport Baseball was developed and published by Compu-Game Corporation, a company known for creating sports games for various home computers at the time. It was designed for both single and multiplayer gameplay, allowing friends and family to compete against each other in the virtual baseball diamond.
One of the game's most notable features was its realistic simulation of baseball gameplay. Players could choose from nine different teams, each with its own strengths and weaknesses. The game also incorporated actual player statistics from the previous season, adding a layer of authenticity to the experience.
The game utilized a simple yet effective control scheme, using only the arrow keys and spacebar. This made it easily accessible for players of all ages and skill levels. The graphics, while basic by today's standards, were impressive at the time and helped to enhance the overall gaming experience.
Another unique aspect of Compusport Baseball was its dynamic difficulty level. As the player's skill increased, the game would adapt and become more challenging. This kept the gameplay from becoming repetitive and added an element of excitement and unpredictability.
In addition to single-game mode, the game also offered the option to play a full season, complete with player transfers, injuries, and the ability to save progress. This added an extra level of depth to the gameplay and kept players coming back for more.
Compusport Baseball was met with positive reviews upon its release, with many praising its realistic gameplay and addictive nature. It was also featured in various gaming magazines and was considered a must-have game for VIC-20 owners.
Dare Devil Diver
The year was 1983, a time when the video game industry was booming with innovative titles. One such game that captured the attention of gamers was Dare Devil Diver, released for the Commodore VIC-20. This one-of-a-kind game took players on a daring underwater adventure, challenging them to navigate through treacherous obstacles and collect valuable treasures.
The premise of Dare Devil Diver was simple yet addictive. Players controlled a brave scuba diver who had to swim through a series of underwater caverns to reach the ultimate treasure – a sunken ship filled with riches. But the journey there was far from easy, as there were dangerous sea creatures and obstacles scattered along the way. To make matters worse, the diver only had a limited amount of oxygen, adding a sense of urgency to the gameplay.
One of the standout features of Dare Devil Diver was its stunning graphics for its time. The game utilized the VIC-20's color palette to its fullest, with vibrant shades of blue and green creating a realistic underwater environment. The detailed sprites of sea creatures and the diver himself added a layer of immersion to the game. The sound effects were equally impressive, with the bubbling sound of the oxygen tank and the menacing growls of sea creatures adding to the tension of the gameplay.
But what truly made Dare Devil Diver a hit among gamers was its challenging gameplay. As players progressed through the levels, the obstacles became more difficult to navigate, and the sea creatures became more aggressive. Additionally, the oxygen levels decreased at a faster rate, making it crucial for players to collect oxygen tanks scattered throughout the levels. This, combined with limited lives, created a sense of excitement and pressure, keeping players on the edge of their seats.
To add to the replay value, Dare Devil Diver also offered bonus levels, where players had to dodge falling treasure chests while collecting valuable coins. These bonus levels were a delightful addition and provided a break from the intense levels while still being fun and engaging.
Given its success, Dare Devil Diver was eventually ported to other platforms, including the Commodore 64 and Atari 2600. Its popularity also led to the game receiving multiple re-releases and sequels over the years.
Dragon Blaster
In 1983, the gaming world was revolutionized by the release of Dragon Blaster for the Apple II. Developed by Sierra On-Line, this groundbreaking game transported players to a mystical world filled with dragons, magic, and adventure. Considered one of the earliest examples of a role-playing game on the Apple II, Dragon Blaster quickly gained a dedicated following and left a lasting impact on the gaming industry.
Set in the fictional kingdom of Daventry, players assume the role of a brave adventurer on a quest to defeat the powerful dragon, Mormoroth. Along the way, players must navigate through treacherous landscapes, battle fierce creatures, and solve challenging puzzles in order to reach Mormoroth's lair. The game's immersive storyline and stunning graphics captivated players from the moment they pressed start.
One of the most unique aspects of Dragon Blaster was its use of a text-based command system, allowing players to type in commands to control their character's actions. This groundbreaking feature not only added an element of realism to the game, but also required players to think strategically and use their imagination to progress through the game. With each successful command, players felt like they were truly guiding their character through their epic journey.
In addition to its innovative gameplay, Dragon Blaster was also known for its captivating soundtrack. Composed by game designer Roberta Williams, the game's soundtrack featured an enchanting mix of medieval-inspired melodies that transported players even further into the game's magical world. This attention to detail and dedication to creating a truly immersive experience is what sets Dragon Blaster apart from other games of its time.
One of the reasons why Dragon Blaster remains a fan favorite is its high replay value. The game offered players multiple paths and alternate endings, depending on their choices and actions throughout the game. This level of player agency was unheard of at the time and allowed players to truly shape the outcome of their adventure. As a result, many players found themselves playing through the game multiple times to see how their decisions would impact the story.
Dragon Blaster's success also spawned a sequel, titled The Black Cauldron, which was released a year later in 1984. While its predecessor set the bar high, the sequel managed to exceed expectations and received critical acclaim for its improved graphics and gameplay. Both games solidified Sierra On-Line's reputation as a leading game developer and laid the foundation for many fantasy role-playing games to come.
Elevator Ride (To Danger)
Elevator Ride (To Danger) is a classic Commodore 64 game that was released in 1983. Developed by Activision, this game takes players on a thrilling adventure as they maneuver through a treacherous building filled with danger and obstacles. With its simple yet addictive gameplay, Elevator Ride quickly became a fan favorite and has remained a beloved game among retro enthusiasts.
The game follows the story of a brave adventurer who finds themselves trapped in a high-rise building that is about to self-destruct. The only way to escape is by safely navigating through the building’s elevators and reaching the top floor before time runs out. Players must strategically plan their moves and make split-second decisions as they move up the floors, all while avoiding deadly traps and enemies.
One of the most unique features of Elevator Ride is its use of two simultaneous game screens. The top screen displays the elevator shaft, while the bottom screen shows a close-up view of the elevator interior. This allows players to have a better understanding of their surroundings and make more precise movements. This innovative design was a breakthrough for its time and has been praised for its functionality.
In addition to its impressive graphics and gameplay, Elevator Ride also boasts a catchy soundtrack that adds to the tension and excitement of the game. The music changes as players progress through the levels, creating a sense of urgency and keeping players fully immersed in their mission.
What makes Elevator Ride stand out from other games of its era is its challenging difficulty level. Each level presents new and increasingly complex obstacles, making it a true test of skill and strategy. It will take determination and quick reflexes to successfully complete this game.
Elevator Ride has stood the test of time, and its popularity has led to multiple re-releases on various platforms. Its simple yet addictive gameplay and innovative design have made it a nostalgic favorite among 80s gamers. Whether you’re a seasoned player or new to retro gaming, Elevator Ride is a must-try for any Commodore 64 enthusiast. So, buckle up and get ready for the ultimate elevator ride of your life. Will you make it to the top before time runs out? The only way to find out is by taking on the challenge of Elevator Ride.
Enchanted Forest
Enchanted Forest is a beloved classic that was released for the Commodore 64 in 1983. Developed by the talented team at Cosmi Corporation, this game offers a unique and enchanting gaming experience that has stood the test of time. It combines elements of adventure, puzzle-solving, and fantasy to create a captivating world that allows players to escape reality and immerse themselves in a magical journey.
The game starts with the player taking on the role of a brave adventurer who must explore the mysterious Enchanted Forest. The forest is filled with treacherous paths, dangerous creatures, and hidden secrets waiting to be discovered. The goal is to navigate through the forest, overcome obstacles, and collect valuable treasures on the way. The game's challenging puzzles and unexpected plot twists keep players on their toes and make for an exhilarating gaming experience.
Enchanted Forest's graphics, although simple by today's standards, were groundbreaking for its time. The game features vibrant colors, detailed backgrounds, and cute character designs that draw players into the game's world. The game's visuals are accompanied by a catchy and immersive soundtrack, which adds to the game's overall charm.
One of the most impressive aspects of Enchanted Forest is its attention to detail. The game world is intricately designed, and every area feels unique, making exploration all the more exciting. Each puzzle in the game has its own solution, and players must think critically and creatively to progress. Additionally, the game's difficulty increases as the player progresses, providing a challenge for even the most seasoned gamers.
Another highlight of the game is its captivating storyline. As the player progresses, they uncover various mysteries and clues that slowly piece together to reveal a surprising twist at the end. The game's narrative is engaging and well-written, making it all the more satisfying to solve each puzzle and uncover the secrets of the Enchanted Forest.
Enchanted Forest was an instant hit when it was released in 1983, garnering critical acclaim and receiving numerous awards. The game's success is evident in its lasting impact on the gaming industry, with many considering it a classic and a must-play for any retro gaming enthusiast. Its popularity has spawned multiple sequels and remakes, solidifying its place in gaming history.
Feeding Time
Feeding Time is a classic computer game released in 1983 for the VIC-20. Developed by legendary game designer Jeff Minter, Feeding Time quickly became a fan favorite for its addictive gameplay and charming graphics.
The premise of Feeding Time is simple yet captivating; players control a hungry frog who must catch and eat flies to survive. The game takes place in a pond, and as the player progresses, the gameplay becomes increasingly challenging. The flies become faster and more abundant, adding an element of strategy and skill to the game.
One of the standout features of Feeding Time is its graphics. Minter's signature style can be seen throughout the game, with vibrant colors and quirky characters. The frog, in particular, is a memorable and lovable character, with its wide grin and quirky animations.
One of the reasons Feeding Time was a hit upon its release was its accessibility. The game was designed to be easy to pick up and play, making it suitable for players of all ages and experience levels. However, the game's increasing difficulty ensures that even seasoned players will be challenged.
Feeding Time also offers a multiplayer mode, which was a relatively novel feature at the time of its release. Two players can compete in a head-to-head battle to see who can eat the most flies, adding an element of competition and replayability to the game.
The sound effects in Feeding Time add another layer of enjoyment to the game. From the satisfying crunching sound of the flies to the upbeat background music, the sound design perfectly complements the gameplay and adds to the overall immersive experience.
Despite the game's simplicity, Feeding Time has stood the test of time and is still beloved by retro gamers today. It holds a special place in many gamers' hearts as one of the first video games they ever played, and its nostalgic value cannot be overstated.
Houdini Escape
Houdini Escape, released in 1983 for the Commodore 64, was a groundbreaking game that combined elements of puzzle-solving, stealth, and adventure in a unique and challenging experience. Developed by Mark Pickford and David Jones of Denton Designs, Houdini Escape quickly gained popularity among gamers for its innovative gameplay and stunning graphics.
Players took on the role of the legendary escape artist, Harry Houdini, as he navigated his way through a series of elaborate and death-defying challenges. The goal of the game was to escape from a variety of situations, such as being locked in a safe or chained underwater, by using a combination of quick reflexes, strategic thinking, and careful planning.
One of the standout features of Houdini Escape was its use of advanced graphics and animation for the time. The game utilized the Commodore 64's hardware capabilities to its full potential, creating visually stunning levels and realistic character movements. This added a layer of immersion to the gameplay, making players feel like they were truly in Houdini's shoes as he attempted his daring escapes.
The game also featured a variety of puzzles and challenges that became increasingly difficult as the player progressed through the levels. From figuring out codes and combinations to solving complex riddles, Houdini Escape required both mental and physical dexterity to succeed. This made for a highly engaging and addictive gameplay experience, as players were constantly faced with new and exciting obstacles to overcome.
Houdini Escape also had a surprise twist ending that left players in shock and awe. Without giving too much away, let's just say that the final level was a true test of skill and cunning, and required players to use everything they had learned throughout the game in order to succeed. This added an extra layer of excitement and replay value, as players were eager to go back and try to beat their own high scores or discover new secrets.
The game was not without its flaws, however. Some players complained about the difficulty level, stating that certain levels were nearly impossible to beat without using cheat codes or walkthroughs. Additionally, the controls and gameplay mechanics could be a bit clunky at times, leading to frustrating deaths or mistakes. But overall, these minor issues did not detract from the overall enjoyment and acclaim of Houdini Escape.
Laser Course
Laser Course was a highly anticipated video game released by Apple in 1983, during the golden age of home computing. Developed by Dan Illowsky, this game was a hit among Apple II users and quickly gained popularity for its unique gameplay and challenging levels.
Set in a futuristic world, Laser Course puts the player in the shoes of a spaceship pilot tasked with navigating through treacherous obstacles and enemy attacks. The ultimate goal is to reach the end of each level while dodging laser beams and destroying enemy spaceships along the way.
What made Laser Course stand out from other games of its time was its immersive and intuitive gameplay. The controls were simple yet precise, allowing players to fully immerse themselves in the game. The graphics, although basic by today's standards, were advanced for its time and added to the overall gaming experience.
One of the most intriguing aspects of Laser Course was the use of sound effects. The game utilized unique sound effects to indicate when the player's spaceship was in danger or when an enemy was approaching. This added an extra layer of tension and excitement to the gameplay, making it all the more thrilling.
Laser Course also offered a variety of different levels, each with its own challenges and obstacles. As the player progressed through the game, the difficulty increased, keeping players on their toes and ensuring that the game never became monotonous. This variety in gameplay made Laser Course a popular choice among gamers of all ages.
Another noteworthy feature of Laser Course was its multiplayer capability. Players had the option to compete against each other in a head-to-head match or work together to complete different levels. This added a social aspect to the game and allowed friends to bond over their love for gaming.
The reception of Laser Course by critics and gamers alike was overwhelmingly positive. It not only received praise for its gameplay and graphics but also for its overall design and execution. It was a game that truly showcased the capabilities of the Apple II and became a must-have in every gamer's collection.