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Games published by Grandslam Video Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Armaëth: The Lost Kingdom

DOS 1993
Armaeth is a fun budget adventure game in the style of Sierra's venerable King's Quest that offers much more gameplay than many full-priced games, although at times the 'similarity' is so great that you may feel like you're playing King's Quest 3 all over again. Overcome various obstacles in your quest for the lost kingdom of Armaeth. Despite the clunky interface, which has far more icons than necessary throughout, Armaeth's simple puzzles and charming atmosphere make it ideal for novices and veterans looking for a fun distraction from longer games.

Beastlord

Beastlord is an action game with puzzle solving elements. The Lord of Darkness has managed to imprison the three guardians of the world (a unicorn, a hawk and a lightning bolt) and is now invading everything with his hordes of orcs. The player takes the role of a young boy, who is called Beastlord because he can interact with the animals, and has to explore three levels with the goal of freeing the guardians. The levels are side-scrolling, but there are many branches to traverse. The interaction with the enemies offers no surprises: the player can perform various combat moves to hit them. Eliminated enemies leave items behind, mostly food and money. However, the game requires the player to solve various puzzles to progress and talk to the animals and humans found in the levels. Generally, it is necessary to find certain objects and use them in the right place or exchange them for others. These non-fighting actions are initiated through a pop-up menu. The game also features basic magic, a one-day

Beavers

Beavers, released in 1993, is an addictive and charming game for the Amiga system. Developed by Visionary Design Technologies, it quickly became a fan favorite due to its unique gameplay and adorable graphics. The premise of the game is simple yet entertaining - the player takes on the role of a beaver trying to build a dam before the winter freeze sets in. This task may seem easy, but as the game progresses, it becomes increasingly challenging as the beaver must navigate through obstacles and avoid pesky predators. What sets Beavers apart from other games of its time is its strategic element. Players must carefully plan and execute their actions to avoid getting defeated by enemies or running out of time. This requires not only quick reflexes but also critical thinking skills, making it appealing to all ages. One of the most impressive aspects of Beavers is its graphics and animation. The cute and colorful beavers and other creatures in the game are beautifully animated, bringing the virtual world to life. From the flowing river to the moving predators, every detail is meticulously crafted, making it a treat for the eyes. Moreover, the game features a dynamic soundtrack that adds to the overall immersive experience. The music is fun and catchy, creating a sense of urgency and excitement as the player races against the clock to complete their task. Beavers also offers a multiplayer option, allowing friends and family to compete against each other in building the best dam. This adds a social component to the game, making it a perfect choice for a game night or a friendly competition between siblings. In addition to its entertaining gameplay and impressive graphics, Beavers also received praise for its user-friendly interface. The controls are intuitive, and the menu system is easy to navigate, making it accessible to players of all skill levels.

Bump 'N' Burn

Mario Kart is taken a step further in this racer. The computer racers are Loretta L'Amour, the Cat-Toothed Beavers and the uncompromising Colonel Carnage, each of whom has individual looking cars, assorted weapons and some attempts at humor and pathos. The tracks are quite long and packed with hazards and power-ups, such as oil slicks and missiles. The computer cars seem to be faster when they're behind you than when they're in front, which is odd. The handling is deliberately arcadey, with fast acceleration and braking and the ability to brake and steer at the same time. The graphics are third-person, with a split-screen option, in the grand Mario Kart / OutRun tradition.

Die Hard 2: Die Harder

Released in 1992 for DOS, Die Hard 2: Die Harder brought the movie’s sweaty urgency into the PC world with a lean action package built for keyboard players. Developed to capture that bombastic chase-and-solve rhythm, it leaned into straightforward objectives rather than sprawling narrative. The premise centers on preventing a spiraling catastrophe in an icy, industrial setting, where every hallway feels like a shortcut to disaster and every checkpoint carries the pressure of not knowing what happens next. What makes the game feel distinctive is its mix of arcade momentum and tactical pauses. You move through levels that alternate between corridors, stairwells, and wider spaces that encourage quick repositioning. Combat favors timing over button mashing: you clear threats, grab supplies, and keep pushing before enemies converge. Weapons range from dependable firearms to heavier choices that reward disciplined aim. Instead of endless combat loops, many segments nudge you toward switches, keys, and timed actions, so progress often depends on reading the environment as much as defeating opponents. Technically, the DOS version reflects early 90s constraints while still delivering recognizable motion and cluttered atmosphere. Sprites and animations are readable, and the scrolling levels provide a sense of momentum even when the scenery repeats. Sound effects add to the intensity, from gunfire snaps to the thud of impacts, while the audio presentation stays consistent enough to avoid breaking focus during firefights. Load times and performance were typical for the era, but the game generally maintains pace on modest machines if you keep expectations aligned with DOS limitations. The structure of its missions mirrors the film’s cadence, with escalating pressure as you chase key targets and disrupt hostile plans. Health management and item scarcity create small moments of tension, where retreating for a brief reset can be the difference between surviving a wave and starting over. Difficulty arrives in controlled bursts, often spiking when you enter cramped combat zones or when multiple hazards appear at once, such as enemies flanking from different angles or environments forcing you into predictable routes. For many players today, the appeal is less about cinematic polish and more about straightforward, kinetic problem solving. Die Harder on DOS scratches the itch of immediate action with clear goals, rewarding quick thinking and careful weapon selection. If you approach it as a snapshot of early PC adventure shooting, it feels like a fast, gritty companion to the franchise, capturing the spirit of an on-the-clock rescue mission without overstaying its welcome.

England Championship Special

Featuring the English national team in a top-down game of soccer, England Championship Special represents British publisher Grand Slam's attempt to capitalize on England's respectable qualification in the 1990 World Cup semifinals and the popularity of Anco's acclaimed Kick Off series. Released in 1991, English Championship Special sits somewhat awkwardly between the 1990 World Cup (England reached the semi-finals, their best result since 1966, and then lost to Germany and Italy in the third-place play-off) and the 1992 European Championship, to which the 'Championship Special' part of the title refers. The squad composition is based on the 1991 status quo, meaning that they will go into the Euros with World Cup veterans like Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous replacement for Gary Lineker in the Sweden game. Although Grand Slam got the England national team and manager to officially endorse the game (so it has names and photos of 20 squad members, from Robson to Gascoigne), it did not buy the Euro license. They will take on seven of the 22 European nations for the title of 'Champions of Europe' in a bland international tournament, from the group stage matches to the final. Mimicking Kick Off in style and outlook, European Championship Special is geared towards high-speed gameplay with a very low level of complexity, with a single key action for kicks and headers. There are no cards and hardly any penalties, primitive AI and straightforward gameplay mean that there are goals in abundance, and the weather system turns out to be just wind speeds, which turn out not to affect the ball at all.

Legend of Myra

DOS 1993
Legend of Myra is a maze treasure hunt puzzle game similar to the classic Boulderdash. In this game you control Slimmy the rabbit, as you explore mazes full of monsters. Your objective is to tunnel through rocks to collect precious stones, while avoiding the path that leads to trapped enemies. Along the way, you must collect keys of different colors and avoid various traps to succeed. An enjoyable game overall, but not as fun as Boulderdash due to the repetitive level design and unforgiving monster locations: there are so many that it often seems impossible to progress. Also, many levels have limited space, so there's little room for creative path making: there's only one way to get to the exit. It's worth a look, but it's not memorable.

Liverpool: The Computer Game

Liverpool: The Computer Game, released in 1992, was a revolutionary DOS game that captured the hearts of football fans around the world. Developed by Software Creations, this game gave players the chance to experience the thrill and excitement of managing one of the most iconic football clubs in the world - Liverpool FC. From the moment the game loaded, players were transported into the fast-paced world of football management. The graphics may have been basic, but the gameplay was anything but. With detailed menus and options, players could take control of everything from team selection to transfers, tactics, and even contract negotiations. This level of detail was unparalleled at the time and made Liverpool: The Computer Game stand out from other football management games of its era. One of the most impressive features of this game was its realistic match engine. Gone were the days of just watching text-based commentary, as players could now see their team in action on the pitch. The animations may have been primitive, but the gameplay was surprisingly smooth and engaging. From dribbling to passing, tackling, and shooting, every move and decision made by the player had a direct impact on the outcome of the match. But it wasn't just about managing the team on the field, as players also had to deal with the financial aspect of running a top-tier football club. This included setting ticket prices, negotiating sponsorship deals, and balancing the budget to ensure the club's success. It was a delicate balancing act, and one wrong move could have dire consequences. One of the standout elements of Liverpool: The Computer Game was its attention to detail when it came to player and team stats. Each player had their own unique attributes that could improve or decline with age and form. With over 500 real-life players from the Premier League and other European leagues, the game offered an impressive level of accuracy and realism. Although it may have been released in 1992, many fans of the game still fondly remember it as one of the best football management games of all time. Its addictive gameplay, challenging difficulty, and meticulous attention to detail set it apart from its competitors. Even today, many devoted fans continue to play and enjoy this classic DOS game.

Liverpool: the Computer Game

Arc Developments adapted their soccer game to the Commodore 64 using a top-down view very similar to Kick Off. Otherwise, the options are virtually identical, with cup and full-season options over varying match lengths, although player profiles feature basic stats rather than textual information, and shorter matches can be played than in the 16-bit version. Gameplay is also very similar, with one-touch passing and fairly close ball control, although free-kick control is less precise in this version.

Nick Faldo's Championship Golf

Arc Developments created a 3D game world called Reality3 for this simulation, licensed to one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 computer players of varying difficulty. The control system is rather unusual in that the strength of the shot is chosen before you start your swing, but you have to click within a range to activate the shot, and this range is narrower if your shot is intended to be more powerful. An additional click can be made to add wrist snap, which increases the power of the shot. The wind calculation is more complicated than in most games of the time, and the rough is more difficult to play than usual, as slight stance adjustments cannot be made easily.
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