Games published by Grandslam Video Ltd.
Select a publisher to browse its games.
We provide a complete list of games published by this publisher.
Beavers
Beavers, released in 1993, is an addictive and charming game for the Amiga system. Developed by Visionary Design Technologies, it quickly became a fan favorite due to its unique gameplay and adorable graphics.
The premise of the game is simple yet entertaining - the player takes on the role of a beaver trying to build a dam before the winter freeze sets in. This task may seem easy, but as the game progresses, it becomes increasingly challenging as the beaver must navigate through obstacles and avoid pesky predators.
What sets Beavers apart from other games of its time is its strategic element. Players must carefully plan and execute their actions to avoid getting defeated by enemies or running out of time. This requires not only quick reflexes but also critical thinking skills, making it appealing to all ages.
One of the most impressive aspects of Beavers is its graphics and animation. The cute and colorful beavers and other creatures in the game are beautifully animated, bringing the virtual world to life. From the flowing river to the moving predators, every detail is meticulously crafted, making it a treat for the eyes.
Moreover, the game features a dynamic soundtrack that adds to the overall immersive experience. The music is fun and catchy, creating a sense of urgency and excitement as the player races against the clock to complete their task.
Beavers also offers a multiplayer option, allowing friends and family to compete against each other in building the best dam. This adds a social component to the game, making it a perfect choice for a game night or a friendly competition between siblings.
In addition to its entertaining gameplay and impressive graphics, Beavers also received praise for its user-friendly interface. The controls are intuitive, and the menu system is easy to navigate, making it accessible to players of all skill levels.
Die Hard 2: Die Harder
Released in 1992 for DOS, Die Hard 2: Die Harder brought the movie’s sweaty urgency into the PC world with a lean action package built for keyboard players. Developed to capture that bombastic chase-and-solve rhythm, it leaned into straightforward objectives rather than sprawling narrative. The premise centers on preventing a spiraling catastrophe in an icy, industrial setting, where every hallway feels like a shortcut to disaster and every checkpoint carries the pressure of not knowing what happens next.
What makes the game feel distinctive is its mix of arcade momentum and tactical pauses. You move through levels that alternate between corridors, stairwells, and wider spaces that encourage quick repositioning. Combat favors timing over button mashing: you clear threats, grab supplies, and keep pushing before enemies converge. Weapons range from dependable firearms to heavier choices that reward disciplined aim. Instead of endless combat loops, many segments nudge you toward switches, keys, and timed actions, so progress often depends on reading the environment as much as defeating opponents.
Technically, the DOS version reflects early 90s constraints while still delivering recognizable motion and cluttered atmosphere. Sprites and animations are readable, and the scrolling levels provide a sense of momentum even when the scenery repeats. Sound effects add to the intensity, from gunfire snaps to the thud of impacts, while the audio presentation stays consistent enough to avoid breaking focus during firefights. Load times and performance were typical for the era, but the game generally maintains pace on modest machines if you keep expectations aligned with DOS limitations.
The structure of its missions mirrors the film’s cadence, with escalating pressure as you chase key targets and disrupt hostile plans. Health management and item scarcity create small moments of tension, where retreating for a brief reset can be the difference between surviving a wave and starting over. Difficulty arrives in controlled bursts, often spiking when you enter cramped combat zones or when multiple hazards appear at once, such as enemies flanking from different angles or environments forcing you into predictable routes.
For many players today, the appeal is less about cinematic polish and more about straightforward, kinetic problem solving. Die Harder on DOS scratches the itch of immediate action with clear goals, rewarding quick thinking and careful weapon selection. If you approach it as a snapshot of early PC adventure shooting, it feels like a fast, gritty companion to the franchise, capturing the spirit of an on-the-clock rescue mission without overstaying its welcome.
England Championship Special
Featuring the English national team in a top-down game of soccer, England Championship Special represents British publisher Grand Slam's attempt to capitalize on England's respectable qualification in the 1990 World Cup semifinals and the popularity of Anco's acclaimed Kick Off series.
Released in 1991, English Championship Special sits somewhat awkwardly between the 1990 World Cup (England reached the semi-finals, their best result since 1966, and then lost to Germany and Italy in the third-place play-off) and the 1992 European Championship, to which the 'Championship Special' part of the title refers. The squad composition is based on the 1991 status quo, meaning that they will go into the Euros with World Cup veterans like Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous replacement for Gary Lineker in the Sweden game.
Although Grand Slam got the England national team and manager to officially endorse the game (so it has names and photos of 20 squad members, from Robson to Gascoigne), it did not buy the Euro license. They will take on seven of the 22 European nations for the title of 'Champions of Europe' in a bland international tournament, from the group stage matches to the final.
Mimicking Kick Off in style and outlook, European Championship Special is geared towards high-speed gameplay with a very low level of complexity, with a single key action for kicks and headers. There are no cards and hardly any penalties, primitive AI and straightforward gameplay mean that there are goals in abundance, and the weather system turns out to be just wind speeds, which turn out not to affect the ball at all.
Liverpool: The Computer Game
Liverpool: The Computer Game, released in 1992, was a revolutionary DOS game that captured the hearts of football fans around the world. Developed by Software Creations, this game gave players the chance to experience the thrill and excitement of managing one of the most iconic football clubs in the world - Liverpool FC.
From the moment the game loaded, players were transported into the fast-paced world of football management. The graphics may have been basic, but the gameplay was anything but. With detailed menus and options, players could take control of everything from team selection to transfers, tactics, and even contract negotiations. This level of detail was unparalleled at the time and made Liverpool: The Computer Game stand out from other football management games of its era.
One of the most impressive features of this game was its realistic match engine. Gone were the days of just watching text-based commentary, as players could now see their team in action on the pitch. The animations may have been primitive, but the gameplay was surprisingly smooth and engaging. From dribbling to passing, tackling, and shooting, every move and decision made by the player had a direct impact on the outcome of the match.
But it wasn't just about managing the team on the field, as players also had to deal with the financial aspect of running a top-tier football club. This included setting ticket prices, negotiating sponsorship deals, and balancing the budget to ensure the club's success. It was a delicate balancing act, and one wrong move could have dire consequences.
One of the standout elements of Liverpool: The Computer Game was its attention to detail when it came to player and team stats. Each player had their own unique attributes that could improve or decline with age and form. With over 500 real-life players from the Premier League and other European leagues, the game offered an impressive level of accuracy and realism.
Although it may have been released in 1992, many fans of the game still fondly remember it as one of the best football management games of all time. Its addictive gameplay, challenging difficulty, and meticulous attention to detail set it apart from its competitors. Even today, many devoted fans continue to play and enjoy this classic DOS game.