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Games published by Hammer Technologies

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Mr. Tiny Adventures

Windows 1999
Released in 1999 for Windows, Mr. Tiny Adventures arrived at a moment when PC gaming still prized approachable design and hand-tuned charm. The premise is delightfully odd: you guide Mr. Tiny through a chain of compact, perilous spaces where everyday objects become labyrinths and hazards appear in disguise. Instead of overwhelming players with sprawling worlds, the game favors brisk segments that feel like puzzles you can actually finish, then immediately replay for better timing. Even now, it reads like a snapshot of late 90s creativity, when developers leaned into quirky personality more than cinematic spectacle. What makes Tiny’s journey feel tangible is how smoothly the movement system supports platforming and light problem solving. You hop, slip past obstacles, and react to traps that punish hesitation. Levels tend to guide your attention through visual cues, yet they still demand careful jumps over narrow gaps, dodges through tight corridors, and quick decisions about routes that look safe from one angle but turn troublesome once you commit. Collectibles and hidden bits add an encouraging layer of exploration, nudging you to risk a detour without turning the game into a scavenger marathon. Visually, the title mixes bright, readable silhouettes with backgrounds that suggest depth through layered shapes and simple lighting tricks. Sprites and animations look crisp for the era, and character motion has a pleasing bounce that makes landing feel satisfying. While the visuals are clearly not attempting realism, they do manage to communicate danger clearly, so spikes, moving parts, and surprise enemies do not blur into the scenery. The audio complements this approach with sprightly tunes and energetic sound effects that fit each action, from quick impacts to the small victories of completing a segment. In terms of structure, the progression system keeps tension steady by placing new gimmicks in your path rather than relying on raw difficulty escalation. You learn patterns, then encounter clever variations, which helps the game stay fair even when a mistake sends you back. That balance, plus frequent checkpoints, makes it suitable for players who enjoy tinkering but still want forward momentum. Although it never chased trends like sprawling open-ended design, the focus on repeatable challenges gives it a satisfying loop. Mr. Tiny Adventures remains appealing to retro fans who prefer whimsical platforming over grind-heavy mechanics. It serves as an accessible entry point into late 90s PC design, demonstrating how tight level pacing and expressive presentation can carry a game long after its initial release window. If you enjoy short, brisk quests with clever obstacles and a friendly sense of mischief, this Windows classic still has enough spark to feel more charming than dated.

Snow Wave: Avalanche

Windows 1998
Snow Wave: Avalanche is a legendary game that took the gaming world by storm upon its release in 1998. Developed by renowned game developers, the game offers a unique experience that combines the thrill of an extreme sport with the strategic elements of a simulation game. This fusion of genres is what makes Snow Wave: Avalanche a standout title in the Windows game market. Set in the snowy mountains, the game puts players in the shoes of an extreme snowboarder tasked with navigating their way down treacherous slopes filled with obstacles and challenges. The realistic graphics and smooth gameplay make the experience feel as if you are actually on the mountain, facing the elements and making split-second decisions. One of the most exciting features of Snow Wave: Avalanche is the dynamic and unpredictable weather system. As players progress through the game, they will encounter different weather conditions such as blizzards, avalanches, and heavy snowfall, adding an extra layer of challenge to the already adrenaline-fueled gameplay. To succeed, players must not only master the art of snowboarding but also adapt to the changing weather conditions. In addition to its thrilling gameplay, Snow Wave: Avalanche also offers a variety of game modes to keep players engaged. The single-player mode allows players to progress through different challenges and unlock new boards and gear. The multiplayer mode, on the other hand, offers the opportunity to compete against friends and other players in intense snowboarding races. What sets Snow Wave: Avalanche apart from other snowboarding games is its attention to detail and realistic physics. From the way the snow reacts to the weight of the player's character to the handling of snowboards on different types of terrain, every aspect of the game is carefully designed to provide an immersive experience. This level of realism makes Snow Wave: Avalanche a must-play for any gaming enthusiast, especially those with a love for extreme sports. Snow Wave: Avalanche is a masterpiece that has stood the test of time. Even over two decades after its release, it continues to captivate players with its unique combination of extreme sports and simulation gameplay. With its stunning graphics, challenging gameplay, and attention to detail, it's no wonder that Snow Wave: Avalanche remains a fan favorite among gamers. So, grab your snowboard and conquer the mountains in this epic Windows game.

Tie Break Tenis 2

Windows 1999
In 1999, Hammer Technologies released Tie Break Tenis 2 on Windows. This sports game is now abandonware and is set in a tennis theme.

Tie Break Tenis 98'

DOS 1998
Tie Break Tennis 98 is a tennis game developed in 3D (with 3Dfx support). It gives you the possibility to choose a player and the type of court you prefer (gravel, fast or synthetic). You can also choose between men's or women's tennis modes, to participate in a single match or in a world championship. The game has a large number of special effects designed to make the game as close as possible to reality, such as the curved movement of the ball.

Tokenkai

DOS, Windows 1999
Tokenkai arrived in 1999 as one of those late-DOS releases that captured the last spark of 2D arcade fighting before PCs fully switched to Windows-first gaming. It is remembered for its brisk matches, colorful character frames, and the kind of charged dueling energy that made players hover over the keyboard or stick, waiting for that one opening. Even today, when emulated in a DOS box or run on compatible systems, the game feels like a time capsule: straightforward rules, quick rounds, and a style that prioritizes momentum over cinematic flourishes. At its core, Tokenkai is a competitive fighter built around the dance between offense and punishment. You bounce between blocking and striking, aiming to string hits into short combos rather than relying on flashy button mash. Distance matters because spacing determines whether your attacks connect cleanly or get snuffed out. The game rewards timing, especially when you learn how the opponent’s recovery windows behave after a whiffed move. Match structure stays easy to grasp, yet the difficulty curve can still sneak up on you as CPU opponents start reading your habits. Visually, the presentation leans on crisp sprites and readable animations, with backgrounds designed to keep focus on the fight. Backgrounds do not try to steal the spotlight; instead they provide motion cues and contrast so that footwork and projectile arcs remain obvious. The animation timing is snappy, which helps every kick, slash, and throw feel responsive. What stands out most is the clean silhouette work, letting you track characters instantly even during faster exchanges. Sound design plays a supporting role, delivering punchy effects that land with satisfying weight. The music stays energetic and functional, typically staying in the background while you watch the health bar and the spacing between fighters. Controls are tight, and that tightness matters: if you can commit to consistent inputs, you will feel the difference between a sloppy attempt and a well-timed strike. Players often report that getting comfortable with buffering moves makes a noticeable impact on how smoothly rounds flow. In terms of legacy, Tokenkai is less about widespread mainstream fame and more about enduring affection among retro players who chase obscure DOS fighters. It offers a satisfying snapshot of the period’s arcade sensibility, where balance, readability, and quick rounds were paramount. For anyone who enjoys learning old systems from the ground up, this title remains a charming challenge: short on spectacle, long on practice, and built for the kind of replay that turns technique into muscle memory.

World Wide Rally

DOS 1997
World Wide Rally is a first-person rally racing game. The player chooses from a variety of rally car models, and competes with opponents in various real-world locations. The player must pay attention to terrain restrictions that could impede driving.
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