Menu

Games published by Handmark, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Astraware Boardgames

Symbian 2008
Astraware Boardgames made its mark in 2008 as a standout collection for Symbian mobile devices, representing a delightful blend of nostalgia and innovation. Developed by Astraware, a pioneer in handheld entertainment, this compilation bundled no less than eight classic board games into one accessible package. Players on Symbian-powered phones could enjoy timeless favorites such as Chess, Checkers, Reversi, and Snakes and Ladders without the need to dust off any physical boards or wrangle with missing game pieces. One of the shining facets of Astraware Boardgames was its attention to both familiarity and polish. Each title in the compilation preserved the essence of its respective real-world counterpart, married to crisp, colorful graphics and user-friendly touch controls. The interface was meticulously tailored for smaller screens, ensuring that the games remained both visually appealing and conveniently manageable. In an era when mobile gaming was still gaining ground, such attention to ergonomic detail was particularly praiseworthy. Players could pit their skills against clever AI opponents with a range of difficulty settings, making the suite accessible to newcomers and seasoned strategists alike. Moreover, Astraware Boardgames extended its versatility by supporting local multiplayer action, allowing friends to share the fun on the same device. This capacity for spontaneous competition fostered a sense of camaraderie reminiscent of family gatherings around the coffee table. A quintessential feature that set the compilation apart was its variety. In addition to Chess and Checkers, players could enjoy Backgammon, Ludo, Nine Men’s Morris, and Yacht—a dice game closely related to Yahtzee. Through an engaging blend of strategy and chance, the package catered to differing tastes and moods, allowing users to seamlessly switch between games at whim. Each digital board offered customizable options, giving aficionados room to tweak rules or board designs to their liking. Astraware Boardgames did not chase the flashy trends of growing smartphone entertainment but instead embraced the timeless appeal of tried-and-true classics. The developers included helpful tutorials, making it easy for anyone to pick up unfamiliar games, and they wrapped everything up with a bright, cheerful presentation. In a market that could have been overwhelmed by gimmickry, the collection’s straightforward elegance won lasting appreciation. While mobile gaming has since evolved dramatically, this 2008 title occupies a special spot in the history of digital recreation. Astraware Boardgames drew upon decades of board game heritage, transporting it into the pockets of a new generation. For many Symbian users, it was a gateway to hours of wholesome, portable amusement—proof that sometimes the simplest pleasures endure the longest.

Astraware Casino

Symbian 2009
Astraware Casino, released in 2009, stands as one of the more ambitious casino-themed collections to reach Symbian devices. In an era of small screens, modest CPUs, and paid apps, Astraware aimed to deliver a convincing Las Vegas vibe without the bite of real-money gambling. The release fit neatly into Astraware’s broader portfolio, offering a polished, self-contained experience that could be enjoyed on everyday Symbian hardware rather than high-end smartphones. It was both a game and a showcase of what mobile developers could accomplish at the time. It offered a curated mix of casino staples designed for touch-and-key navigation. Players could sample slots with colorful reels, test strategy at blackjack tables, waggle the wheel at roulette, and enjoy video poker hand rankings, all wrapped in a multimedia shell that emphasized animation and sound. The interface favored clarity over gimmickry, with large, tappable controls, accessible menus, and a simple tutorial that taught the rules and wagering limits. It also supported practice rounds so newcomers could learn before betting real chips. Visually, Astraware Casino wore a neon-bathed, retro Las Vegas look that matched mid-2000s aesthetic forecasts. High-contrast tables, chrome rails, and glossy card faces gave each game a tangible atmosphere, while sound effects—clinks, chimes, and round-bell cues—helped sell the timing of bets. The audio options let players mute or tailor effects, a practical feature on phones with variable speakers. Despite hardware limits, the visuals remained legible on modest screens, with smooth sprite animation that avoided the era’s notorious jaggies. Behind the scenes, Astraware Casino ran on Symbian S60 devices with support for multiple screen sizes. It used efficient 2D graphics, compact sound samples, and lean code so older handsets could deliver a playable frame rate. The game shipped as a paid title with a trial option, rather than a modern in-app purchases model, and stored progress locally. It required a Symbian platform capable of handling menus, yet avoided reliance on network features for core play. A snapshot of late-2000s mobile gaming, Astraware Casino shows how publishers translated casino entertainments into portable experiences without wagering real money. It prioritized accessibility, polish, and replay value over novelty, inviting casual players to dip in for a quick round. For collectors and historians, it marks a moment when Symbian users could enjoy a credible casino suite on devices that predated iPhone dominance, a reminder of the platform’s unusual depth and Astraware’s knack for turning color and sound into atmosphere.

Astraware Solitaire

Symbian 2008
Astraware Solitaire arrived on Symbian in 2008 as part of Astraware's mission to bring casual games to mobile screens. On devices powered by Symbian S60, the software carved out a niche by combining a confident collection of solitaire variants with a touchscreen-ready, but keyboard-friendly interface. It stood out amid earlier, simpler solitaires by offering polish, depth, and a sense of progress that mirrored PC and handheld versions, yet it respected the limited memory and battery life of late-2000s smartphones. Gameplay and variants: The core package offered multiple solitaire twists under a single roof. Players could tap or drag cards, switch between portrait and landscape, and use soft keys or a stylus where available. A helpful hint system and undo options helped newcomers learn the rules, while more seasoned players could race the clock or plan long chains across the tableau. The game saved progress automatically across sessions, a boon for mobile play. Its layered menus allowed players to tailor the experience, from visual themes to sound levels, while a built-in statistics panel tracked wins and time per puzzle. Visuals and customization: Astraware Solitaire delivered crisp card-focused artwork with tasteful themes, adjustable backgrounds, and subtle card animations. Sounds and optional music added to the cadence of play without becoming intrusive. The UI supported one-handed navigation on keypad-driven phones, yet remained accessible on touchscreen Symbian devices; menus were logical, and hints could be toggled to ease use on small screens. It offered adjustable difficulty balancing for casual players and hardcore solitaire fans alike. Performance and cross-device reach: On Symbian hardware from that era, memory was scarce; Astraware optimized the port to run smoothly on a range of devices—from candybar models to early smartphones. The game leveraged native Symbian code to maximize responsiveness, with compact install footprints and efficient rendering. Compatibility across S60 3rd Edition devices meant an expansive audience, making Astraware Solitaire one of the go-to card-game apps for Symbian users seeking variety without sacrificing stability. Reception and legacy: Critics and players praised Astraware Solitaire for its breadth of content, accessible controls, and polish—not a flashy showcase, but a dependable, portable solitaire suite. It helped reinforce Astraware's reputation as a developer of well-crafted mobile staples and contributed to the ongoing trend of feature-rich casual games on Symbian before iOS and Android reshaped the market. Decades later, the title remains a touchstone for nostalgia, emblematic of late-2000s mobile gaming optimism. Today, it remains a benchmark for casual mobile play.

Digital Eel's Big Box of Blox

Symbian 2008
Digital Eel's Big Box of Blox offers a delightful plunge into the quirky and imaginative world of puzzle gaming. Released in 2008, this captivating title for Symbian devices showcases the developer's penchant for creativity and innovation. Players navigate through a whimsical, block-filled universe where they must solve intricate puzzles to advance through vibrant levels. The charm of Big Box of Blox lies not only in its engaging gameplay but also in its unique visual style that marries colorful graphics with playful animations. The premise of the game is simple yet addictive. Each level presents players with a jumbled array of blocks, which they must rearrange to form a coherent shape or follow a specific pattern. This engaging mechanic offers a satisfying mental challenge, requiring spatial reasoning and strategic planning. As players progress, the levels become increasingly complex, introducing a variety of obstacles and new types of blocks that enhance the gameplay experience. The gradual escalation in difficulty keeps players on their toes, ensuring they remain invested in their search for solutions. The developers at Digital Eel have created a captivating auditory landscape that complements the visual stimulation. The delightful sound effects and whimsical music provide an immersive atmosphere, drawing players deeper into the game’s enchanting world. Each puzzle solved rewards players not only with a sense of accomplishment but also with the vibrant symphony accompanying their progress. The combination of charming visuals and engaging sound design elevates the overall experience, making it a memorable title in the Symbian gaming library. Big Box of Blox does not merely function as a casual pastime; it encourages creativity and problem-solving skills. Players are often required to think outside the box, experimenting with various strategies to achieve the best outcome. This intellectual challenge appeals to a diverse audience, from casual gamers seeking to unwind after a long day to more serious puzzle enthusiasts looking for their next conquest. The game's design encourages experimentation, allowing for multiple approaches to problem-solving and fostering a sense of achievement. Digital Eel's Big Box of Blox remains a standout title within the realm of mobile gaming. Its combination of inventive gameplay, captivating graphics, and an enchanting soundtrack ultimately left a lasting impact on players. As the mobile gaming landscape evolves, this gem from 2008 continues to be fondly remembered for its imaginative approach and the joy it brings to puzzle aficionados. Whether rediscovering it or diving in for the first time, players are sure to find themselves thoroughly engaged in its colorful and challenging world.

Warfare Incorporated

Palm OS 2003
Warfare Incorporated, released in 2003, stands as a significant landmark in the history of mobile gaming, particularly for Palm OS devices. Developed by Tundra Games, this real-time strategy (RTS) game was a pioneer in adapting the genre for handheld systems, showcasing the potential for sophisticated gameplay away from traditional desktop or console environments. Players were thrust into a futuristic conflict, managing resources, building military bases, and commanding units with precision, all while navigating the hardships of a war-torn universe. The game's narrative unfolded in a richly detailed sci-fi setting where players could strategize their every move. Gamers took on the role of a commander, tasked with leading their faction against oppressive foes. The exhilarating blend of resource management and tactical combat allowed players to immerse themselves in the thrill of warfare. By collecting minerals and constructing advanced weaponry, they had the opportunity to create a diverse range of units, from infantry to powerful vehicles. This depth of strategy and customization kept players engaged, encouraging them to devise intricate tactics to outsmart their opponents. The visual aesthetics of Warfare Incorporated, though limited by the technology of its time, managed to capture the essence of an engaging battlefield experience. With a top-down view, the graphics served well to depict the various environments and unit designs. Every mission was meticulously crafted, offering unique challenges and opportunities for strategic planning. What truly distinguished the gameplay was the adaptability required from players; they had to constantly revise their strategies based on enemy behavior and environmental factors. Additionally, Warfare Incorporated was notable for its multiplayer capabilities. Players could connect through Bluetooth, offering an exhilarating competitive edge as they faced off against friends. This functionality created a vibrant community of strategists who thrived on shared experiences, effectively expanding the game's longevity and appeal. As such, it became a go-to title for Palm OS users seeking both solo and communal gameplay. Over the years, Warfare Incorporated carved a niche within the mobile gaming landscape, demonstrating the viability of sophisticated strategy games on portable platforms. Its impact lingered long after its initial release, inspiring subsequent developers to push the envelope of what mobile devices could achieve. Long after the last mission was completed, many players reminisced about their experiences, recalling the satisfying blend of planning and execution that defined their time in this digital battlefield. Warfare Incorporated remains an emblematic title, heralding a shift in the mobile gaming paradigm. By seamlessly intertwining compelling gameplay with strategic depth, it forged a path for future games on mobile platforms and cemented its legacy within the genre. As players look back on this classic, it serves as a reminder of the creative possibilities and thrilling experiences that portable gaming can offer.
×