Games published by KJM Software
Select a publisher to browse its games.
We provide a complete list of games published by this publisher.
Autocross Racing
Autocross Racing brings compact, high-speed motorsport to Windows with a series of challenging courses designed around tight corners, rapid direction changes, and precision driving. Rather than following a traditional road-racing format, each event takes place on a closed autocross circuit marked out with cones, barriers, and temporary track equipment. Success depends on completing the course as quickly as possible while avoiding penalties for missed gates, collisions, and incorrect turns. The short layouts make every run immediately engaging, while the demand for a clean line gives experienced drivers plenty of room to improve their times.
The controls are straightforward, allowing the car to be steered, accelerated, and braked with the keyboard. Cars respond quickly to driver input, making careful use of the brakes essential before hairpins and narrow passages. Accelerating too aggressively can send the vehicle wide or into a barrier, while excessive braking costs valuable seconds. Each course is built to test a different aspect of driving, from slaloms that demand fast steering corrections to open sections where speed can be carried before a sudden sequence of bends. Races are governed by the clock, so a strong result comes from balancing caution with momentum rather than simply driving at maximum speed.
Events are set across a selection of practical outdoor locations, including paved lots, industrial surroundings, and open countryside. The circuits are compact but varied, with cones forming chicanes, sharp turning points, and alternate-looking approaches that require the driver to read the route ahead. Trackside scenery is kept functional, placing the focus on the course and the vehicle, though buildings, fencing, grass, and roadside objects help give each venue its own character. The uncluttered layouts make it easy to follow the racing line, while the frequent obstacles ensure that concentration is required from the starting mark to the finish.
The visual presentation uses a clean three-dimensional style suited to the Windows platform. Cars are viewed from behind as they move through the courses, with a chase camera providing a clear view of upcoming gates and turns. Vehicle models and environments are relatively simple, but bright track markings and clearly defined barriers make the action easy to read. Motion is quick and responsive, and the compact circuits keep the player close to the action at all times. Interface displays provide essential information such as elapsed time, position on the course, and progress toward the finish.
Engine noise, tire effects, braking sounds, and collisions provide the main audio feedback during competition. The engine note rises with acceleration and helps communicate speed, while skids and impacts signal mistakes immediately. Music and menu sounds support the racing presentation without distracting from the course. With its accessible controls, short events, and emphasis on accurate driving, Autocross Racing offers a focused arcade-style experience in which every attempt becomes a test of braking points, steering discipline, and the pursuit of a faster clean run.