Menu

Games published by Legend Entertainment Company

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Companions of Xanth

DOS 1993
Companions of Xanth is a charming game based on Piers Anthony's 'Demons Don't Dream', in which two humans compete for a prize unaware that two demons are using them as tools in their own wager. Like the novels, the puzzles are very much related to word games, in a way that is reminiscent of Nord and Bert from Infocom, but much easier. Most of the puzzles are also unrelated to the plot, and the game is too easy. It's a fun game, but it's not up to par with other Legend installments. Recommended only for fans of the novel and novice adventurers.

Death Gate

DOS 1994
Death Gate is a great fantasy adventure based on the best-selling novels by Margaret Weis and Tracy Hickman. As young Haplo, a member of the despised Patryn race, you are on a mission to find all the pieces of the Seal of the World to avenge your people and free them. Although similar to other Legend adventure games, Death Gate broke new ground with an ingenious spell casting interface superbly integrated into the game engine, and necessary to solve many puzzles. The storyline is solid, if overly simplistic considering the rich fantasy world of the books. Death Gate is also notable for being the first Legend game to feature truly exceptional voice acting, one of the best of its kind. With excellent writing, challenging but not overly difficult puzzles, and a very high production value with respect to SVGA graphics and voice acting, Death Gate is one of Legend's best and most underrated games. A must play game.

Eric the Unready

DOS 1993
In contrast to the heady Time Quest, Bob Bates unleashes his lighter side in this hilarious medieval adventure starring the incredibly accident-prone knight Eric the Unready. Just about every famous person, thing or fiction is at the mercy of his sharp parodic pen in this game, from Star Trek to Monty Python. One of the (many) things that make playing Eric the Unready such a treat is the tremendous variety the game offers, both in locations and types of puzzles. The game is divided into 'days', each of which is marked by hilarious cutscenes and a parody newspaper that recaps Eric's misadventures in the previous day and pokes fun at more people and objects than you can shake a stick at. Each day's objects, locations and puzzles are self-contained and, as a mark of superior game design similar to LucasArts games, in this game you can't die or find yourself at a dead end where restoration is necessary. The puzzles are convoluted but fair, and some adopt a different game interface (e. g. , the raft navigation screen in the Star Trek parody section) that are anything but boring. You'll laugh from start to finish as you help Eric through one misadventure after another.

Frederik Pohl's Gateway

DOS 1992
One of the best sci-fi games I've played, this game follows the Pohl classic: you embody a 'prospector', one of the brave ones who volunteer to pilot alien ships to unknown destinations, hoping to find valuable artifacts. As with other early Legend releases, the interface is excellent. I can't find any faults with this game, except that I find it a bit short. The plot is top notch and the puzzles, challenging throughout (the 'virtual reality' based puzzles are some of the best puzzles ever designed for an adventure game, hands down). Best of all, Legend released the game as freeware a few years ago to promote Gateway 2: Homeworld.

Gateway II: Homeworld

DOS 1993
Gateway II: Homeworld is a classic DOS game that was released in 1993 by Legend Entertainment. It is a sequel to the popular game, Gateway, and takes players on an epic science fiction adventure filled with action, mystery, and exploration. The game is set in a distant future where humans have discovered a gateway to different worlds and must navigate through them to uncover the truth about their existence. The gameplay of Gateway II: Homeworld is a unique blend of first-person and point-and-click adventure style. Players take on the role of an explorer who is tasked with investigating the mysterious disappearance of the human colony on a distant world. As they explore different worlds through the gateway, players must gather clues, solve puzzles, and interact with other characters in order to uncover the truth behind the colony's disappearance. One of the most striking aspects of Gateway II: Homeworld is its immersive and detailed world-building. The game features stunning visuals and sound effects that bring the different worlds to life. Each world has its own distinct environment, inhabitants, and challenges, making the exploration aspect of the game both exciting and engaging. From the eerie abandoned colony to the lush and vibrant alien world, players will find themselves fully immersed in this sci-fi universe. In addition to the exploration and puzzle-solving elements, Gateway II: Homeworld also offers a challenging combat system. As players uncover the truth about the lost colony, they must also fend off dangerous alien creatures and space pirates. The combat is fast-paced and requires quick reflexes and strategic thinking to defeat enemies. However, players also have the option to avoid combat altogether by using stealth or negotiating with enemies, adding another layer of depth to the gameplay. The storyline of Gateway II: Homeworld is well-crafted and will keep players engaged from start to finish. As players progress through the game, they will encounter various characters, each with their own motives and secrets. The dialogue and interactions with these characters are well-written, adding depth and complexity to the overall plot. As players unravel the mystery of the lost colony, they will also uncover shocking truths about the gateway and its creators. In addition to the main storyline, the game also offers multiple endings depending on the choices players make throughout their journey. This adds replayability to the game, as players can make different decisions and see how they impact the outcome of the game. Furthermore, Gateway II: Homeworld also features a variety of side missions and hidden secrets, encouraging players to explore every nook and cranny of the game.

Mission Critical

DOS 1995
Mission Critical is a first-person adventure game. The year is 2134, and the human race has been at war for 50 years since the Alliance declared its independence from the suffocating UN government and its anti-technology policies. The Alliance is losing the war to the greater numbers of the UN, but recently, Alliance scientists have discovered an alien artifact on the planet Persephone. You are aboard the USS Lexington on your top-secret mission to investigate the artifact and hopefully turn the tide of the war in the Alliance's favor. But UN spies are everywhere, and before the introductory movie is over, the Lexington has been ambushed and Captain Dayna has been forced to sacrifice almost the entire crew of the Lexington to destroy the attacking Dharma cruiser, leaving only you, unconscious. When you awaken, you discover yourself alone on a damaged ship. You'll have to patch the holes, avoid overloading the reactors, and restart the ship's computer before attempting to successfully complete the Lexington's original mission. Until the Lexington's status stabilizes, there is a real-time clock ticking (you have several hours). There are many inventory-based puzzles to solve. You'll also have to defend the Lexington from UN attacks in a simple 3D real-time strategy game (which has an adjustable difficulty level if you're having trouble). Finally, you'll be able to land on Persephone, investigate the artifact and use its power to save humanity.

Shannara

DOS 1995
Shannara is a role-playing video game developed by Legend Entertainment and released in 1995 for DOS. The game is based on the popular fantasy novel, The Sword of Shannara, written by Terry Brooks. Set in the fictional world of Shannara, the game follows the story of Shea Ohmsford, a young adventurer on a quest to defeat the evil Warlock Lord and save his kingdom. The game starts off with a beautifully animated introduction that sets the tone for the rest of the game. The graphics, while simple by today's standards, were impressive for its time with detailed backgrounds and character sprites. The soundtrack, composed by renowned video game composer, Paul Romero, adds another layer of immersion and sets the mood for each scene. From the bustling streets of Shady Vale to the creepy depths of Skull Keep, the music perfectly captures the atmosphere of the game. The gameplay of Shannara is a mix of exploration, puzzle-solving, and turn-based combat. As Shea, players must traverse the world of Shannara, interacting with non-player characters, collecting items, and solving puzzles to progress the story. The game's map is divided into different regions, each with their own unique challenges and obstacles. The puzzles in Shannara are cleverly designed and require players to use their wits and gather clues to solve them. The combat system, while simple, provides a good challenge and adds an element of strategy to the game. One of the standout features of Shannara is its well-written and engaging storyline. Players are not only on a quest to defeat the Warlock Lord but also uncover the mysteries behind Shea's past and his connection to the legendary Sword of Shannara. As players progress through the game, they will encounter familiar characters from the novel, as well as new ones created specifically for the game. The dialogue is well-crafted and adds depth to the world and its characters. The game also boasts multiple endings, depending on the player's choices and actions throughout the game. This adds to the replay value and encourages players to explore different paths and make different decisions to see the various outcomes. In addition, the game features a point-based system that rewards players for completing tasks and finding hidden items. This adds an extra layer of challenge for completionists.

Spellcasting: Party Pak

DOS 1993
Spellcasting: Party Pak (also known as Spellcasting Collection, Spellcasting 101+201+301) is a video game published in 1993 on DOS by Legend Entertainment Company. It is an adventure game, set in an interactive fiction and compilation / shovelware themes.

Superhero League of Hoboken

DOS 1994
This is a wacky adventure/RPG game designed by none other than Steve Meretzky. While admittedly not as fun as his Spellcasting series, this game is still packed with Meretzsky's hallmarks: lots of fun characters, a wacky plot, and some tricky puzzles. As the leader, you must lead the Superhero League of Hoboken to stardom by taking on increasingly difficult missions, and enduring a fair amount of political satire and silly combat sessions in which you use hilarious superpowers, such as the ability to see through pizza boxes and kitchen objects as a weapon:) Highly recommended for everyone, though be prepared for some aggravating setbacks if you forget an important item somewhere, and some very cheesy dialogue that's too outrageous to be funny .

Timequest

DOS 1991
This masterpiece by Bob Bates is almost flawless, except for the fact that the plot is outlined almost entirely in documentation, and there is little plot development as the game progresses. As a futuristic cop, you must travel to different time periods to stop a mad scientist from altering history. Time Quest is one of my favorite adventure games, and also one of the most difficult. Be prepared to take a lot of notes... which will more than make up for it when you see one of the best endings ever seen in a computer game. A true classic that no one should pass up.
× ❮ ❯