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Games published by Macmillan Digital Publishing USA

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

3D Hunting Extreme

Windows 1999
Here is the video game 'D Hunting Extreme'! Released in 1999 on Windows, it is still available and playable with some tweaks. It is an action and sports game, set in hunting, shooter, dinosaur and fps themes.

3D Hunting Shark

Windows 1999
D Hunting Shark is a video game published in 1999 on Windows by Macmillan Digital Publishing USA. It is an action game, set in a hunting theme.

3D Hunting: Grizzly

Windows 1998
In 1998, Macmillan Digital Publishing USA publishes D Hunting: Grizzly on Windows. This action game is now abandonware and is set on a hunt.

3D Hunting: Trophy Game

Windows 1998
1998, the year D Hunting: Trophy Game was released on Windows. Made by MachineWorks Northwest LLC and published by Macmillan Digital Publishing USA, this action game is available for free on this page.

3D Hunting: Trophy Whitetail

Windows 1998
Here is the video game 'D Hunting: Trophy Whitetail'. Released in 1998 on Windows, it is still available and playable with some tweaks. It is an action, simulation and sports game, set in a hunting theme.

Carnivorous

Windows 1999
Carnivorous, released in 1999, is a classic Windows game that has stood the test of time. Developed by Carnivore Games, this single-player survival horror game takes players on a thrilling journey through a post-apocalyptic world overrun by genetically engineered creatures. The game's story follows the protagonist, a scientist named Dr. Kate Wilson, who is searching for a cure for the virus that has turned humans into mindless, flesh-eating monsters. As she navigates through the desolate and dangerous landscape, she must also fend off these carnivorous creatures that are constantly on the prowl. One of the most striking aspects of Carnivorous is its stunning graphics and sound design. The game's dark and eerie atmosphere is perfect for building tension and keeping players on the edge of their seats. The realistic sound effects and haunting soundtrack add to the overall immersive experience. The gameplay is divided into various levels, each with its own set of challenges and puzzles to solve. Players must scavenge for resources, such as weapons and medical supplies, while also avoiding confrontation with the creatures. The game's AI is dynamic, meaning that the creatures will adapt to the player's actions and make each playthrough unique. Carnivorous is not just about survival, it also delves into the moral implications of genetic engineering and scientific experiments gone wrong. As Dr. Kate uncovers the truth behind the virus and the creatures, players are forced to make tough decisions that will ultimately affect the outcome of the game. The game received critical acclaim upon its release, with many praising its immersive gameplay, gripping storyline, and stunning visuals. It has since gained a cult following and is still considered a beloved classic among survival horror fans. One of the most exciting features of Carnivorous is its multiple endings, which are determined by the player's choices throughout the game. This adds to the replay value, as players can discover new storylines and endings with each playthrough. Even though it was released over two decades ago, Carnivorous remains a timeless and highly enjoyable game. Its combination of survival, horror, and science fiction elements make for a unique and captivating experience that will keep players hooked until the very end. With its thought-provoking themes and thrilling gameplay, Carnivorous is a must-play for anyone looking for a truly immersive gaming experience.

I Can Be a Dinosaur Finder

I Can Be a Dinosaur Finder, also known as "Tyco Takes You Back to the Cretaceous Era," was a popular Windows game that was released in 1997. Developed by the gaming company Tyco, this game took players back to the time of the dinosaurs, allowing them to explore and learn about these ancient creatures in a fun and interactive way. The gameplay of I Can Be a Dinosaur Finder was both educational and entertaining. Players took on the role of a dinosaur hunter, tasked with finding and identifying different species of dinosaurs. They could travel to various locations such as swamps, forests, and mountains, using tools such as binoculars and cameras to spot and record their findings. The game also incorporated mini-games, such as fossil digging and puzzle solving, to keep players engaged and challenged. One of the highlights of I Can Be a Dinosaur Finder was its stunning graphics. The game was ahead of its time, featuring 3D animations and lifelike representations of famous dinosaurs such as T-Rex, Triceratops, and Stegosaurus. The attention to detail in the game's graphics was impressive, making players feel like they were truly living in the Cretaceous era. The educational aspect of I Can Be a Dinosaur Finder cannot be overlooked. The game was not only about hunting dinosaurs, but also about learning about their behavior, habitat, and characteristics. Each species' information was presented in a fun and engaging way, with interesting facts and trivia. The game also included a quiz at the end, allowing players to test their knowledge and retention of the information they learned throughout the game. Aside from the main gameplay, I Can Be a Dinosaur Finder also had additional features that added to the overall experience. Players could customize their character, choose their own soundtrack, and even create their own dinosaur encyclopedia. These extra elements added a personal touch to the game and allowed players to make it their own. Released over 20 years ago, I Can Be a Dinosaur Finder may seem outdated by today's gaming standards. However, for those who played it during its prime, the game holds a special place in their hearts. The nostalgia-inducing gameplay and the memories of exploring the prehistoric world of dinosaurs make this game a classic for many. And for those who have yet to experience it, I Can Be a Dinosaur Finder is a reminder of the simple yet captivating games that were once the norm.

I Can Be an Animal Doctor

I Can Be an Animal Doctor, released in 1998 for Windows, was a pioneer in the world of educational games. Developed by Humongous Entertainment, this game aimed to teach children about the importance of caring for animals and the role of veterinarians in society. With its colorful graphics and immersive gameplay, it quickly became a fan favorite. The game follows a young veterinarian, Dr. Sally, as she goes on various animal-saving adventures in her hometown. Players are tasked with helping Dr. Sally diagnose and treat sick animals by using a variety of tools and techniques. From identifying a dog's broken leg to helping a cat with a fever, the game covers a wide range of medical scenarios that keep children engaged and entertained. One of the standout features of I Can Be an Animal Doctor is its interactive gameplay. Children are encouraged to think critically and problem-solve as they navigate through different challenges. Additionally, the game includes fun mini-games such as memory matching and puzzle-solving to keep players on their toes. These mini-games not only add an extra layer of fun to the game but also help to reinforce the concepts being taught. Furthermore, the game promotes important values such as compassion and responsibility towards animals. By completing tasks and taking care of animals, players are rewarded with stickers and certificates for their achievements. This not only adds a sense of accomplishment but also teaches children the importance of taking care of their furry friends. Another highlight of I Can Be an Animal Doctor is its attention to detail. The game accurately depicts various animal breeds and their medical needs. From dogs and cats to birds and horses, each animal is unique and requires different treatments, making the game both fun and educational. Additionally, the game also teaches children about proper pet care, such as feeding and grooming, further emphasizing the importance of being a responsible pet owner. One of the reasons why I Can Be an Animal Doctor has stood the test of time is its replay value. With different animal scenarios and outcomes, each playthrough is a unique experience. This not only keeps children engaged and entertained but also encourages them to continue playing and learning.

The Red Odyssey

Windows 1998
This expansion pack requires Battlezone to function. From the manual: The fight between the CCA and US forces in space is escalating. The Americans have followed the Russians into the Jovian system in search of Fury technology, and have deployed to the four main satellites. On Europa, Callisto and Io, their battle is going back and forth, with no sign of a victor yet, but on Ganymede nothing has happened . . so far. You can visit http://www. battlezone1. com/ for more information about the Installer.

THiNK-X

THiNK-X, released in 1996 for Windows 3.x, is a single-player action-puzzle title from Neon Byte Studios. The game places players inside the data core of a research facility, where a cognitive program named THiNK-X is being guided toward stabilization. The objective is to pilot a cursor-like avatar through a network of neural chambers, collecting fragments of insight while fending off corruption by rogue agents. Each chamber represents a module of the mind, and progress hinges on combining logic, timing, and resource management. The tone is clinical and precise, with mission logs and on-screen indicators reporting status, goals, and system integrity as you advance deeper into the core. Gameplay centers on tile-based arenas in which movement, interaction, and puzzle-solving occur on a grid. The player uses keyboard input or mouse clicks to navigate and select nodes. Puzzles fall into several categories: routing puzzles require creating uninterrupted signal paths to power gateways; memory puzzles demand repeating patterns or sequences; and firewall challenges test timing as doors, gates, and traps respond to rhythm. Energy is finite and can be replenished at data caches; dangerous programs block corridors and reset progress if touched. Each sector adds new puzzle types and introduces stricter timing, forcing the player to balance exploration with deliberate planning. Visual presentation embraces the Windows 3.x aesthetic: crisp 2D sprites on a vivid 256-color VGA palette with neon tones, high-contrast outlines, and subtle lighting to simulate depth within flat rooms. Rooms are tile-based with parallax-like background layers suggesting data flow. The avatar is a compact, well-animated figure, while adversaries appear as shifting glyphs and glitching icons. A compact HUD provides signal strength, remaining energy, current objective, and a hotkey-driven action bar. Interface elements stay true to the era, with pull-down menus, dialog boxes, and windowed overlays that frame the core action without impeding visibility. Audio complements the visuals with a modular synth-driven score and discrete sound effects tuned to the AdLib and Windows audio environments of the time. The soundtrack shifts with the player's pace, from contemplative motifs during puzzle exploration to sharper cues when approaching a hostile node. Digitized voice prompts offer mission updates and status alerts, while beeps, clacks, and swooshes mark successful node activations and hazard encounters. The combined package creates a measured, cerebral player experience that rewards careful observation, systematic trial-and-error, and precise timing, all within the compact, windowed presentation that defined PC gaming on the mid-1990s desktop.
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