Games published by Magicom Multimedia Corp.
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Battle Wrath
Battle Wrath is a lackluster one-on-one SVGA fighting game that was sold as shareware briefly in 1995 - the first fighting game to use SVGA.
The plot is completely standard: after death, great warriors were given a new life. now they are locked in an eternal competition, fighting each other to be declared the best of the best - ruler of the Battle Lords. Your job, of course, is to choose your champion and fight against other Battle Lords to become the ruler.
The best thing about Battle Wrath is the somewhat inventive design of the warriors. There are historical, mythical and futuristic fighters, each with their own special moves. The controls are easy to learn: you 'charge up' your power and then press the appropriate keys to trigger the special moves. Some moves are documented and some are not, so players have to find them. A nice feature is that you can adjust the speed of the game according to your preferences or the speed of your machine.
The graphics are SVGA with ray-tracing and are adequate, although the 2D/cut-out explosions on cardboard look downright ugly. All in all, Battle Wrath is an 'acceptable' fighting game that won't turn heads of fans of Mortal Kombat or similar beat 'em ups. The game is tougher than average, but the limited number of fighters, special moves and stages doesn't offer much replay value. The lack of features like combo hits that have become standard in the genre is also disappointing, as it makes the game much more simplistic.
It's worth a look only if you collect these types of games.
Escape from Delirium
Escape from Delirium is a fun shareware game from the small German company Virtual Xperience.
The game's plot seems to be taken out of too many Indiana Jones movies, but with some interesting twists: you are Paul Cole, an archaeologist sent to investigate an ancient corpse found in an abandoned subway tunnel. As you descend into the place, your rope snags, causing you to slip and fall into the darkness below. As you try to find a way to climb back up, you discover a museum monitoring room above you. At that precise moment, you notice on one of the monitors a man entering the museum. Unfortunately, thieves have managed to steal a valuable stone plaque that is rumored to show the way to a source of incredible power. When the press publishes the name of a witness - YOUR NAME - in the papers, your fate is sealed. The next day you have to fly to the Washington D. C. courthouse. As if THAT wasn't bad enough for you, a terrorist shows up during your flight and orders the captain to fly to the Philippines. . .
Unfortunately, the game itself doesn't live up to this exciting storyline, as most (if not all) of the puzzles are borrowed from previous adventure games, especially LucasArts, so they will be too easy for lifelong adventure fans, if not downright boring. How many times do you have to endure the puzzle of using someone's hand to get past the security scanner, or the puzzle of replacing something real with something fake? The interface, which is virtually identical to that of LucasArts' point-and-click adventures, is intuitive and comfortable. Dialogue and plot development are competent, though nothing special.
In the end, Escape from Delirium gives the feeling of a game that strives to be what it is not: an amateur-produced adventure. The designers could have made a much better game if they had tried to create puzzles on their own, rather than borrowing liberally from other games. Still, the high production values and good story make this one of the best shareware adventure games ever made.
Fans of LucasArts' Indiana Jones games will find it enjoyable and easy fun, and beginners a good introduction to the genre. Compared to other shareware games, it's not as good as Igor: Objective Uikokahonia, but it's a good effort.