Games published by Masaya
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Cyber City Oedo 808: Kemono no Alignment
Released in 1991, Cyber City Oedo 808: Kemono no Alignment was a revolutionary game for the TurboGrafx CD. It combined elements of action, strategy, and mystery to create an immersive experience unlike anything seen before on the gaming scene. Developed by Anime International Company and published by NEC Avenue, this game took players on a journey through a futuristic city filled with intrigue and danger.
The game is set in the year 2808 in the fictional city of Oedo, Japan. The city is plagued by a rise in criminal activity and the government has enlisted the help of a team of highly skilled cyborg policemen, known as Jushinkan, to protect its citizens. The player takes on the role of Syu, a member of this elite team, as he navigates the dark and corrupt underbelly of Cyber City.
Right from the start, the game's stunning visuals set it apart from its contemporaries. The anime-style cutscenes and detailed 3D backgrounds draw players into this futuristic world, which is filled with neon lights, towering skyscrapers, and high-tech gadgets. The attention to detail is evident in every aspect of the game, from the character designs to the intricately crafted levels.
One of the most intriguing aspects of Cyber City Oedo 808 is its blend of action and strategy. As players progress through the game, they must carefully plan their moves, using stealth and cunning to defeat enemies and complete objectives. The game also features a unique alignment system, where players must choose between justice and corruption, ultimately impacting the ending of the game.
Apart from its captivating gameplay, Cyber City Oedo 808 also boasts an exceptional soundtrack. Composed by Fumio Tanabe, the music perfectly captures the mood of the game, with a blend of electronic beats and traditional Japanese instruments. The voice acting, provided by renowned voice actors such as Shigeru Chiba and Kiyoshi Kobayashi, adds another layer of realism to this immersive gaming experience.
One of the game's standout features is its multiple endings. Depending on the player's choices and alignment, the game can end in several ways, adding to its replayability. This feature was ahead of its time, as it was not a common concept in the gaming world at the time of its release. It allowed players to make their own choices and shape the outcome of the game.
Head Buster
Head Buster is a robot game called 'sports of the future'. On a top-down, horizontally scrolling playing field, armed robots move in a manner similar to the strategy games of Super Robot Taisen, though without many of the refinements of that series.
Each game begins in the store, where you purchase and equip your team's robots according to your tastes and finances. After that, the game begins in the robot arena, blue team versus red team in a corner each. The goal is not explicitly to destroy the robots of the opposing team, but to destroy their base. To reach their base, and prevent them from reaching yours, it is necessary to perform a series of combats. Each turn is divided into a movement phase and a combat phase, and since the actions of both sides are only executed when a phase ends, you cannot know when moving how close you will be to your opponents.
Robots are available in three basic classes, from light to heavy, but can be modified with new movement units (different terrain squares have different movement properties), better armor and new weapons. Different weapons have different strength and range, as well as a limited supply of bullets. Reloading is done during the combat phase, but requires your robot to stay out of combat during that turn. You can also add different sensors and command units, which give the robots better aim or particular abilities such as dodge, shield and heal.