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Games published by Odyssey, Ltd.

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Sherlock Holmes: Secret of the Silver Earring

Windows 2004
Sherlock Holmes and his faithful companion Dr. Watson have been invited to a reception at Sherringford Hall. Wealthy industrialist Sir Bromsby wants to commemorate his daughter's return to England. As the host takes the stage and begins to deliver his welcoming speech, he is shot. Suspicions immediately turn to his daughter, but Holmes decides to investigate the case thoroughly. Sherlock Holmes: Secret of the Silver Earring is a third-person point-and-click adventure game set in 19th century England. Players control Holmes and Watson, interrogating witnesses and suspects, and searching for clues and material evidence. The basic inventory equipment is a test tube, tape measure and magnifying glass, which can be used to examine the environment and other found objects. A few times in the game the player is taken to Holmes' laboratory desk, to analyze some substances or tissues. Notes of all findings and conversations are automatically recorded in a journal for future reference. At the end of each of the five days into which the game is divided, a quiz must be correctly completed to advance.

Space Wars

CDTV 1992
Space Wars arrived on the CDTV in 1992, an intersection of arcade sensibility with the multimedia ambitions of Commodore's computer. The CDTV scheme blended a compact computer with an exposed CD drive and a remote control, inviting players to explore spaceship combat without leaving the couch. The title joined a handful of space shooters released during the CD-ROM era, leveraging the format to push larger audio tracks and more atmospheric sound than cartridge rivals could offer. Its release became a talking point among collectors and fans of the platform. On screen, Space Wars favors a visual style. Sprites wheel through a void, starfields scroll, and enemy formations assemble with choreographed precision. The art direction leans toward contrails and glassy hulls, with lighting tricks that suggest depth despite the CDTV's modest horsepower. The game uses pre rendered backgrounds and sprite scaling to evoke orbiting battles, while the soundtrack and digitized sound effects ride the tempo of combat, giving each skirmish a real sense of momentum beyond the onscreen action. Gameplay centers on piloting a frigate through grids of vessels. Players dodge lasers, unleash energy torpedoes, and seek power ups upgrading shields or fire rate. Waves intensify, bosses loom at the end of stages, and route choices add a light strategic layer atop reflex test. Controls combine a joystick for thrust and turning with a button for weapons; some players report a comfortable keyboard fallback and the possibility of mouse aiming when the cartridge supports it. Technical constraints shaped the experience. Loading from CD caused occasional pauses, and sprite flicker could appear when many ships filled the screen. Yet the CD-ROM format allowed longer music tracks and digitized effects that gave weight to each explosion. The interface used the remote in menus, then shifted to a joystick in action, a design choice that mirrors the console feel more than a PC. Quirks with copy protection and a limited shelf life meant a modest run reached stores abroad. Space Wars stands as a time capsule of the CDTV era, a title that shows how multimedia ambitions met arcade zest. Its rarity and documentation add to its allure among retro enthusiasts. While not a blockbuster of 1992, the game preserves the idea that CD-ROM devices can host brisk, accessible space battles with polished audio. For collectors, Space Wars offers a memory lane trip and a snapshot of a platform testing new digital frontiers.
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