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Games published by On-Line Systems

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Gobbler

Apple II 1981
Gobbler is a Pac-Man clone that is mostly identical to the original arcade game. The maze design is slightly different, but otherwise offers the same gameplay. The Gobbler has to clear the maze of all dots while avoiding the ghosts chasing him. By collecting a large dot, the Gobbler receives energy for ten seconds, allowing him to go after the ghosts. Dots are worth five points, ghosts are worth between 200 and 800 points, and fruit is worth 200 points. The Gobbler has three lives. The game can be played with keyboard or joystick.

Hi-Res Adventure #0: Mission Asteroid

In this game, you play an astronaut who is asked by Mission Control to send a rocket to an asteroid and blow it up before it reaches Earth. The problem is that you won't be able to find the asteroid without a flight plan. This early adventure game is very short and, to accomplish the task, the game requires you to enter one or two word commands to perform various actions. The game can be saved to floppy disk at any time during the game.

Hi-Res Adventure #1: Mystery House

Hi-Res Adventure #1: Mystery House, released in 1980, is often considered the first ever graphical adventure game for the home computer market. Developed by On-Line Systems, which later became Sierra On-Line, Mystery House was designed for the Apple II and utilized the then-revolutionary graphics capabilities of the machine. The game is a true classic, not just for its groundbreaking technology, but also for its suspenseful plot and challenging puzzles. The game begins with the player character, a writer named Ken Williams, arriving at an old Victorian mansion in search of a rumored treasure. The player is immediately immersed in the eerie atmosphere of the game, as they explore the dark and creepy mansion. The graphics, though simple by today's standards, were groundbreaking at the time and added a level of immersion never before seen. The use of color and shading gave a sense of depth and realism to the game world. One of the most unique aspects of Mystery House was its use of illustrations to represent objects and scenes. This was a departure from the traditional text-based adventure games of the time and gave players a visual representation of the world they were exploring. The game also featured a first-person perspective, adding to the sense of being inside the game's world. Along with the graphics, the haunting background music in the game contributed to the overall atmosphere and helped to set the tone for the unfolding mystery. Gameplay in Mystery House was non-linear, meaning players could explore the mansion in any order they chose. This added an element of freedom to the game, allowing players to solve puzzles and progress through the game in their own way. The puzzles themselves were challenging and required both logic and attention to detail to solve. From deciphering cryptic messages to searching for hidden switches, each puzzle was a unique and satisfying challenge. As players navigate through the mansion, they encounter a variety of characters, each with their own mysterious backstory and potential motives. Uncovering the secrets and motives of these characters is a key aspect of the game, as the player must determine whom to trust and whom to suspect. This adds an element of suspense and intrigue that keeps players engaged and on the edge of their seats.

Jawbreaker

1981, the year Jawbreaker was released on Atari 8-bit as well as Apple II. Made by On-Line Systems and published by On-Line Systems, this action game is available for free on this page.

Mouskattack

In 1982, On-Line Systems publishes Mouskattack on Atari 8-bit. Also released on Apple II, this action game is abandonware, you can get it here.

Pegasus II

Apple II 1981
Pegasus II was a groundbreaking game released by Apple in 1981 for their popular Apple II computer. It was a sequel to the original Pegasus game and was developed by the renowned gaming company DynaMicro. The game was highly anticipated by fans and was met with critical acclaim upon its release. The game's premise revolved around a magical winged horse named Pegasus who must navigate through various challenges and obstacles to rescue the Greek goddess Athena. The game featured impressive graphics for its time and had an immersive storyline that kept players on the edge of their seats. The player had to control Pegasus as it flew through different levels, facing enemies and completing tasks to progress. One of the unique features of Pegasus II was its open-world concept, which was revolutionary for a game in the early 80s. Players could explore different environments and interact with various characters to gather clues and power-ups. The game also had a variety of weapons and magic spells that Pegasus could use to defeat its enemies, adding a strategic element to the gameplay. One of the most impressive aspects of Pegasus II was its advanced AI system. The enemies in the game were not just mindlessly attacking Pegasus but would adapt and change their strategy based on the player's actions. This made the game challenging and kept players engaged as they had to constantly think and adapt to different situations. Another standout feature of Pegasus II was its soundtrack. The game's music was composed by industry veteran Jerry Buckner and was praised for its haunting melodies and immersive sound effects. The game's graphics, sound, and gameplay combined to create a truly immersive experience for players, making it one of the most popular games of its time. With its groundbreaking features and engaging gameplay, Pegasus II set a new standard for computer games in the early 80s. It was a commercial success, with over 1 million copies sold worldwide, and became a cult classic among gaming enthusiasts. The game's success also paved the way for many other open-world and adventure games that followed. Although Pegasus II is now over 40 years old, it still holds a special place in the hearts of gamers who grew up playing it. Its timeless gameplay and impressive graphics and sound continue to capture the attention of new generations of gamers through emulators and re-releases. Pegasus II will forever be remembered as a pioneer in the gaming industry and a testament to the creativity and innovation of the developers at DynaMicro and Apple.

Sabotage

Apple II 1981
In 1981, On-Line Systems releases Sabotage on Apple II. This action game is now abandonware and is set in an arcade and shooter setting.

Time Zone

Someone has chosen you to secure the future of Earth by destroying the evil ruler of the planet Neburon. To do this, he offers you the ability to travel in time and space, and has placed a time machine in your house so that you can travel to different eras. In these periods, you will meet such famous names as Julius Caesar, Christopher Columbus, the cavemen, Robin Hood, Benjamin Franklin and Cleopatra. Like other high-resolution adventures from On-Line Systems, you can switch between graphic and text modes. Actions are performed by typing a one- or two-word command. The game can also be saved with a floppy disk, but with one specifically designed for its use.
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