Games published by Panda Entertainment Technology Co., Ltd.
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We provide a complete list of games published by this publisher.
Baoxiao Duobiqiu
Dodgeball from Panda Entertainment parodies Panda's own Sango Fighter and other Chinese legends.
It's a dodgeball game - a tough game where the goal is to hit the opposing team's players - with 3 players on each side. Once you have the ball, you have to try to hit it as hard as possible against the opposing team, usually by running, jumping and then hitting the ball against the hapless opponents. On the other hand, if the other team has the ball, you have to avoid or catch it. The graphics are SD style (stubby bodies, big heads). The game features many unique special powers, and fun endings. The main problem is that the game is very difficult, as you can only control one character at a time while your teammates, controlled by the computer, walk around stupidly. Still, it's fun, and eminently playable.
Sango Fighter
Sango Fighter, released in 1993, is a classic DOS game that brings players back in time to ancient China. This fighting game is Three Kingdoms era and follows the famous historical figures as they battle for dominance over the land. Developed by Panda Entertainment Technology, Sango Fighter was one of the first Chinese games to be released worldwide and has since gained a cult following among gamers.
The game features a diverse cast of characters, each with their unique fighting style and special moves. From the fearless warrior Guan Yu to the cunning strategist Zhuge Liang, players can choose their favorite character to fight with. The attention to detail in creating these characters is commendable, with each one accurately reflecting their historical counterparts in their appearance and moves. This adds an extra layer of authenticity to the game, making it a must-play for history buffs.
What sets Sango Fighter apart from other fighting games is its unique gameplay mechanics. Unlike most fighting games where players have a set health bar, Sango Fighter uses a three-section energy bar. Each section represents different parts of the body – head, body, and legs. As players take damage, their skills become less efficient, making it crucial to strategize and target specific body parts to defeat opponents. This adds an extra layer of complexity to the game, making it an exciting and challenging experience.
In addition to the standard one-on-one mode, Sango Fighter also offers an arcade mode where players can battle a series of opponents to progress through the game. It also has a two-player versus mode, allowing friends to compete against each other. The game also offers a variety of arenas, each with unique hazards and obstacles, adding an extra level of excitement to the battles.
One of the most impressive aspects of Sango Fighter is its graphics and sound. Despite being released in 1993, the game's graphics are well-detailed, and the character animations are smooth. The soundtrack features traditional Chinese music that perfectly complements the game's setting, adding to the overall immersive experience.
Sango Fighter was a breakthrough game for its time, bringing Chinese culture and history to a global audience. Its success led to multiple sequels and spin-offs, cementing it as a beloved classic within the gaming community. While it may not have the flashy graphics and advanced gameplay of modern fighting games, its charm and nostalgia continue to attract players even today.
Tough Guy
Tough Guy reached MS-DOS owners in 1995, bringing arcade heat to a humble text era. The game drops you into a side-view brawl where fists matter more than finesse, and survival depends on reading enemy timing. Sprites are bold, animations snappy, and the overall tone feels blunt and streetwise, as if every corridor were built for a fast rebound punch. Even when the screen scrolls steadily, the tension stays high, because you cannot casually wade through crowds.
Controls on DOS are direct: the arrow keys steer and the action buttons handle striking, jumping, and grabbing for improvised gear. Health regenerates slowly, so quick exchanges are safer than trading hits, and several enemies telegraph attacks with short pauses. You earn momentum by landing successive blows, yet the game also punishes bravado with environmental hazards such as spikes, breakable platforms, and narrow ledges. Mastering spacing, not button mashing, becomes the real lesson.
Progression is staged, with each level introducing a different rhythm of threats. Some rooms favor melee brawling at close range, while others force you to dash, leap, and reset positioning before the next wave lands. Boss encounters stand out because they demand pattern recognition: watch how their attacks arc, then slip underneath or strike during recovery. The lack of elaborate storytelling lets gameplay remain front and center, turning every doorway into a test of endurance and nerve.
Visually, the presentation is classic DOS grit: a limited color palette, chunky silhouettes, and motion that reads instantly even on aging monitors. Backgrounds scroll without distracting ornamentation, so impacts, projectile flashes, and weapon effects pop with clear contrast. The soundscape leans on gritty punch thuds and urgent percussion-like beats, with music that stays memorable without lingering too long. Difficulty ramps unevenly, meaning you can feel overconfident after a smooth run, only to be humbled by sudden crowd density or tighter jump timing.
Released during a period when PC gamers chased immediacy, it does not aim for modern polish; it aims for repeat play. For newcomers using emulators, the main hurdle is configuring sound cards correctly and ensuring the game boots at stable refresh rates. Once running, the best approach is to learn one level at a time, studying where you can bait enemies into traps. That approach turns the brute spectacle into a surprisingly tactical brawler, and it explains why the title still pops up in late-night nostalgia circles often year after year.
Xi You Ji
The Journey to the West is a side-scrolling beat'em up game.
It is based on an ancient Chinese novel of the same name in which a Buddhist monk, Xuanzang, travels west to retrieve sacred texts, on his journey he is accompanied by three protectors. This is depicted in the title screen. Accordingly, in the game there are three characters to choose from predominantly animal fighters who go on pilgrimage to India, as described in the novel. In single-player mode, each of them marches from left to right across a scrolling background, in which you have to defeat demons of various kinds along the way. The game has three difficulty levels: Easy, Medium and Hard. The player has three lives with which to achieve the highest score possible.
The game has some English words in the settings section, 'General Midi'; 'Soundblaster', etc., but all the rest of the text is in (traditional) Chinese, there is no option to use any other language. This is a one or two player game, it can be played by two players sharing a keyboard but a gamepad is also supported. There is music in the game but no scoreboard is observed.