Games published by PBI Software, Inc.
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Strategic Conquest
Strategic Conquest, released in 1986 for the Apple II, was a ground-breaking game that revolutionized the strategy genre. Developed by the renowned game developer, Avalon Hill, Strategic Conquest offered a unique mix of strategic planning, resource management, and tactical combat. The game was a huge success and quickly gained a cult following among gamers.
The premise of Strategic Conquest was simple but highly engaging. Players took on the role of a military commander in charge of a nation, tasked with conquering neighboring territories and expanding their empire. The game was set in a fictional world reminiscent of medieval Europe, adding a touch of historical context to the game.
As players progressed through the game, they had to use their strategic thinking and decision-making skills to build and manage their empire. The game offered a wide range of options for players to choose from, such as building and upgrading cities, fortifying defenses, and recruiting and training different types of soldiers. Each decision had consequences, and players had to think long-term to ensure the success of their empire.
What set Strategic Conquest apart from other strategy games of its time was its in-depth combat system. Battles were fought in real-time, but players could switch to a turn-based mode to plan and execute their strategies. The game offered a variety of troops, including infantry, cavalry, and siege weapons, each with its own strengths and weaknesses. The game also took into account factors like terrain, weather, and morale, adding a layer of realism to the combat.
Strategic Conquest also had an immersive multiplayer mode, allowing players to compete against each other or form alliances and conquer territories together. This feature made the game even more exciting and challenging, as players had to outwit and outmaneuver real-life opponents.
One of the most significant factors contributing to the success of Strategic Conquest was its graphics and sound design. The game may seem primitive by today's standards, but in 1986, it was cutting-edge. The pixelated graphics and 8-bit soundtrack added to the medieval atmosphere of the game, making it even more enjoyable to play.