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Games published by PBI Software, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Alien Mind

In Alien Mind, players assume the role of biologist and physicist Timothy Hunter. Timothy has been called by his friend Aaron Avery to visit the Zekford research space station to participate in the study of two newly discovered, unhatched eggs of unknown origin. Upon arrival, Hunter soon realizes that all is not well on the Zekford space station. Zekford has been overrun by hostile aliens: the bodies of research scientists lie strewn about the corridors. Timothy must fight his way through the hordes of enemies and solve the puzzles contained in the data left in the station's central computer system to stop the hatching of the second alien and save his friend. The game plays primarily as a top-down arcade shooter. The player must stay alive and interact with the various computer terminals throughout the level. These terminals provide the player with hints that allow them to access new sections of the level. The clues come in the form of riddles that reference both in-game objects and the backstory contained in the game's manual.

Cavern Cobra

1987, the year Cavern Cobra was released on Apple IIgs. Published by PBI Software, Inc, this action game is available for free on this page.

Feathers & Space

Mac 1985
Feathers & Space, released in 1985, was a revolutionary Mac game that was far ahead of its time. It was a unique action-adventure game that required players to maneuver their way through a dangerous space environment. The goal of the game was to collect feathers and avoid obstacles as they flew through the galaxy. The game featured a variety of obstacles to overcome, such as asteroids and lasers. Players also had to dodge enemy ships and collect fuel to keep their ship running. In addition to the obstacles, there were also power-ups and bonus items to collect. This made the game more interesting and challenging. Some of these bonuses included extra lives and shields that allowed the player to take more damage before they were destroyed. The game also featured a two-player mode, which allowed two players to play against each other. This was a great addition to the game and provided an extra level of strategy. Players could also customize their ship with different colors and designs. This was a great way for players to express themselves and have a unique ship. The game was a great success, and it was well-received by players and critics alike. It was praised for its unique gameplay and its challenging levels. The game was also praised for its visuals, which were very impressive for a game released in 1985. Feathers & Space was an influential game that paved the way for the action-adventure genre. It was an enjoyable game that was full of excitement and challenge. It was a unique experience that continues to be remembered and appreciated by gamers.

Monte Carlo

1987, the year Monte Carlo was released on Apple IIgs. Published by PBI Software, Inc, this simulation game is available for free on this page.

Sea Strike

1987, the year Sea Strike was released on Apple IIgs. Made by PBI Software, Inc. and published by PBI Software, Inc. this action game is available for free on this page.

Strategic Conquest

Apple II 1986
Strategic Conquest, released in 1986 for the Apple II, was a ground-breaking game that revolutionized the strategy genre. Developed by the renowned game developer, Avalon Hill, Strategic Conquest offered a unique mix of strategic planning, resource management, and tactical combat. The game was a huge success and quickly gained a cult following among gamers. The premise of Strategic Conquest was simple but highly engaging. Players took on the role of a military commander in charge of a nation, tasked with conquering neighboring territories and expanding their empire. The game was set in a fictional world reminiscent of medieval Europe, adding a touch of historical context to the game. As players progressed through the game, they had to use their strategic thinking and decision-making skills to build and manage their empire. The game offered a wide range of options for players to choose from, such as building and upgrading cities, fortifying defenses, and recruiting and training different types of soldiers. Each decision had consequences, and players had to think long-term to ensure the success of their empire. What set Strategic Conquest apart from other strategy games of its time was its in-depth combat system. Battles were fought in real-time, but players could switch to a turn-based mode to plan and execute their strategies. The game offered a variety of troops, including infantry, cavalry, and siege weapons, each with its own strengths and weaknesses. The game also took into account factors like terrain, weather, and morale, adding a layer of realism to the combat. Strategic Conquest also had an immersive multiplayer mode, allowing players to compete against each other or form alliances and conquer territories together. This feature made the game even more exciting and challenging, as players had to outwit and outmaneuver real-life opponents. One of the most significant factors contributing to the success of Strategic Conquest was its graphics and sound design. The game may seem primitive by today's standards, but in 1986, it was cutting-edge. The pixelated graphics and 8-bit soundtrack added to the medieval atmosphere of the game, making it even more enjoyable to play.

Tower of Myraglen

In Tower of Myraglen, the player must traverse the tower to retrieve a medallion while defeating an evil king. The medallion, a soul-stealing artifact, was created by the young wizard prodigy named Mendalick. The medallion caused Mendalick to age. Being too weak to use it himself, he hid it in a rock in the Tower of Myraglen. After a while, a king had an adventurer enter the tower to retrieve the medallion for him on the pretext that it was for the safety of all. The king then killed the adventurer and set himself up as despot of the land in the tower. Throughout the game, the player has to find clues, fight monsters and make moral and strategic decisions.
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