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Games published by PsychoHazard Software

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StixWorld

DOS 1998
In StixWorld you control a stick character created by a little girl in her notebook. It turns out that she has gotten into a fight with her brother after he made all sorts of doodles and monsters in her notebook (your world). The children's parents had sent them to their rooms and had thrown the notebook in the wastebasket. Your mission is to save the notebook from the recycling truck. Your only hope is to find the guru you have heard about who can teach you how to escape from the notebook to the real world. Unfortunately, you'll have to face all the brother's doodles and monsters along the way. StixWorld is a 2D side-scrolling platformer that uses a 2D geometry engine instead of sprites. The illustrations are in the style of a child's stick figure drawings in a notebook, right down to the notebook paper background. The story, art style and underlying 2D geometry engine allow all objects to be animated, rotated and scaled. For example, in one level you ride a hot air balloon to the moon and can go around the moon, ending up upside down at the bottom, where a sign says 'Earth' with an arrow pointing down; you jump and rotate as you fall until you land back on Earth. In another level you jump from car to car along a train, trying to reach the locomotive, and see mountains in the distance. Once you reach the locomotive, you discover that you can jump from clouds of smoke to mountaintops, and the world scales as you jump -- after all, it was just a little toy train.
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