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Games published by ReadySoft Incorporated

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Bomb Busters

Amiga 1988
Bomb Busters is a variant of the arcade game Bomb Jack, a single-screen platformer in which the player must collect a series of bombs. At any time, one of the bombs will flash, meaning that it is active and will soon explode. Picking up these active bombs is worth more points, but it is risky because if it is within the blast radius, the player dies. In this version, the player character does not fly, but can move vertically using a jetpack. Exploding bombs, as well as a variety of enemies that are deadly when touched, are on the move. Various bonus items can be collected: B for score, P for Pacman-like invincibility, and L for extra life. The game also features an unusual two-player mode in which two players work together to control a single character. Operation can be configured before starting the game. Each player can be responsible for a different part of the operation. For example, one player moves to the left and the other to the right. It is also possible to configure two players to do the same thing at the same time. For example, to jump, two players can press the jump button at the same time.

Cosmic Bouncer

Amiga 1988
Cosmic Bouncer is an action game similar to Bounder in which the player takes on the role of a tennis ball that has been brought to life by a space ray caused by a computer mishap. Not only that, but he also finds himself somewhere far away in the universe. Now you have to travel through 22 auto-scrolling levels to find your way home. The movement consists of bouncing, and there are many obstacles such as holes, disappearing floors or death tiles to avoid. Most platforms disappear after a tap, and the player can use a limited function that creates a platform under the tennis ball. Failing a level, for example, by falling into a hole, causes one life to be lost in the 11 main levels. After each level there is a shorter bonus level. It is still possible to fail the level, but instead of losing a life the player is simply teleported back to the beginning.

Deus

DOS 1996
In the world of the future, interplanetary terrorism is a major threat to the universe, but since terrorists are not easy to find or target, an all-out war cannot be waged against it. Instead, the Alien World Exploration organization (which governs the universe) sends bounty hunters throughout the universe to planets suspected of harboring terrorist bases. The player plays one of these bounty hunters who is sent to a world where the most dangerous terrorist group, the New Crusaders, is believed to be headquartered. The game is a casual sequel to 1994's Robinson's Requiem, and the gameplay is exactly the same. You must gather clues and learn your whereabouts in an fps-like environment while managing all aspects of your body in an attempt to 'survive' the hostile alien world. You can play in action mode, which eliminates most of the micromanagement, or in standard simulation mode, which features 22 ways to die (including hypothermia, untreated infections, etc. ). The graphics are SVGA and the game offers solo play only.

Dragon's Lair

DOS 1993
Originally released in arcades as a laserdisc game, Dragon's Lair is an interactive cartoon movie. Players control Dirk the Bold as he battles his way through a dungeon to fight Singe, the Dragon, and rescue the beautiful princess Daphne. The game consists of animated cutscenes, during which the player has to press the direction buttons or the sword button at the right time to trigger the next segment of the movie.

Dragon's Lair II: Time Warp

DOS 1990
After adapting the original Dragon's Lair into two different games, Readysoft followed up with the arcade sequel. Dirk the Bold is called back into action when his wife Daphne is kidnapped by the evil wizard Mordroc. Encouraged by Daphne's mother (and her roller), Dirk escapes to the old castle of Singe, where he finds a time machine, which will take him to different times and dimensions in the search for his wife. Dragon's Lair II: Time Warp for home computers adapts parts of stages 1 (escape from Daphne's mother), 2 (prehistoric times), 4 (Garden of Eden), 7 (confrontation with Mordroc) and 8 (final escape) of the arcade game. The gameplay is very similar to that of the original: the scenes run automatically and the player has to press the right button at the right time (either moving or using Dirk's sword) or die, though without the flashing prompts present in the coin-op. All scenes from the original animated movie are completely redrawn to fit the limitations of 16-bit machines.

Dragon's Lair III: The Curse of Mordread

This game features a set of levels from the arcade version of Dragon's Lair II: Time Warp that were not used (because they didn't fit, presumably) in Readysoft's earlier home conversion. Dirk has to dodge QTEs across various time periods and dimensions in such memorable locations as Wonderland, a pirate ship, and even Ludwig von Beethoven's keyboard.

Dragon's Lair: Escape from Singe's Castle

Dirk the Bold is a heroic, if clumsy, knight. When Princess Daphne was kidnapped by the dragon Singe and taken to his castle . . . Dirk set out to rescue her. Due to lack of disk and memory space on the systems of the time, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered half of the game, which consisted of entering Singe's castle and saving the princess. This second part, called Dragon's Lair II: Escape from Singe's Castle, completes the game, continuing Dirk the Bold's adventure after killing Singe the Dragon. Dirk the Bold is controlled by the player, who views Dirk's actions on screen from the third person. The game is reactive and players must press the correct direction of the controller or action button at the right time for Dirk to avoid traps, defeat monsters and stay alive.

Guy Spy and the Crystals of Armageddon

In this interactive cartoon you are a brave English soldier, who must stop the fascist Von Max, who wants to build a Doomsday Machine with the special crystals. In each level you have to do something different like shooting enemies, different fights, various chases and so on. The progress in the game allows you to see the colorful animation of the dangerous adventure.

Music Chase 1: The Music In Me

1995, the year Music Chase 1: The Music In Me was released on Windows 3.x. Made by The Universal Network of Entertainment and published by ReadySoft Incorporated, this action, educational and simulation game is available for free on this page.

Positronic Bridge

DOS 1993
1993, the year Positronic Bridge was released on DOS. Made by Positronic Software, Inc. and published by ReadySoft Incorporated, this strategy game is available for free on this page.
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