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Flight Planner for Microsoft Flight Simulator
Flight Planner for Microsoft Flight Simulator is a program that runs on both DOS and Windows and which, paradoxically, does not require Microsoft's Flight Simulator at all. The purpose of this product is, as the name implies, to produce a set of navigation points that will take the player from one airport to another. It also contains some utilities that help the player compensate for weather, wind, etc.
The product comes in a white box wrapped in a card sleeve, it contains the flight planner on 3. 5' and 5. 25' floppy diskettes. each disk has separate installation processes for DOS and Windows platforms, the Windows implementation of the product has more functionality than the DOS implementation.
The DOS installation includes databases for the following subLOGIC scenario disks: Scenario disk 1; Scenario disk 2; Scenario disk 3; Scenario disk 4; Scenario disk 5; Scenario disk 6; Scenario disk 7; Scenario disk 9; Scenario disk 11; Scenario disk 12; Hawaii scenario disk; Japan scenario disk; and 'Western European Tour' scenario disk. Each database has a complete set of navigation points and airports for the scenario area and the Flight Planner has tools that allow the user to create their own databases from scratch, as well as use the scenario data created with Microsoft's Aircraft and Scenario Designer.
Flight planning within a scenario area is relatively straightforward. When a flight travels through one or more scenery areas, the player must create a new database file by merging the relevant databases in DOS. One of the Flight Planner database utilities is then used to create a database index after which the new file can be used in planning an extended flight.
The DOS software has a menu with the following options;File: Here the user creates flight plans by simply entering the departure and destination airports, the software then searches the current default database and plots a course. Edit: where the current flight plan can be edited. Departure, destination, wind settings can be changed and navigation points can be added or deleted: This is where the flight plan is printed. It can also be displayed on screen in summary form and as a mapUtilities: There is a Wind Correction function that is used to compensate for drift, and two Descent functions that calculate the descent distance and descent rate a pilot must achieve if they are to land safely:It has functions to display airports and navigation aids in the current database as a list or on a map, and others to create new databases, add new navigation points in a database, and rebuild the index for any database that has just been created or has been edited. Options: Here the user sets the default pilot name, aircraft type and basic aircraft characteristics such as rate of climb, etc. There are also options to change the default database and to configure the printerTips: Tips on instrumentation, takeoff, landing, navigation and ILS approach to an airport, etcHelp: Information on how to use the product, how to use it with flight simulators, configure printers, etc. The Windows implementation has, of course, a mouse-controlled graphical user interface. It has the same functionality as the DOS implementation along with the following additional functionality;Reports: There are additional reports that can be viewed on screen, printed or saved as bitmap imagesUtilities: It has additional functions for calculating turn performance, landing roll and the effects of temperature and altitudeAircraft library: The DOS implementation had the characteristics of a Cessna saved and that was it, if the player wanted to fly a different aircraft they had to enter the aircraft characteristics manually.