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Games published by Scholastic, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

A.I.

Apple II 1987
A. I. was one of the first pieces of educational software to explore pattern recognition and heuristic learning at the elementary school level. The premise of A. I. is that there is a simple go-like game board that players place in turn until one gets to play a winning combination. The human player first decides the rules of the game (e. g. , four in a row horizontally wins) and then the A. I. learns the rules by playing and asking questions such as 'did I win with this move?' Advanced players can then examine the routines the AI used to study the rules and program their own instructions to evaluate the games. Although the package slightly overstates the intelligence of the Apple II, A. I. was still a surprisingly sophisticated set of learning algorithms for 1987.

Advanced Math Shop

DOS 1987
1987, the year Advanced Math Shop was released in DOS. Published by Scholastic, Inc, this educational game is available for free on this page.

Agent USA

Agent USA is a captivating and unique DOS game that was released in 1985, developed by the innovative minds at the educational game company, Mindscape. The game serves as an early incarnation of the action-adventure genre, intertwining educational elements with engaging gameplay. Set in a fictitious version of the United States, the player assumes the role of a secret agent tasked with stopping an evil organization known as the "Dr. Atom." The striking element of Agent USA lies in its combination of adventure, problem-solving, and geographical knowledge, making it a rare gem in the realm of entertainment-focused gaming. The gameplay is structured around a mission-driven narrative that encourages players to navigate various states while battling Dr. Atom's henchmen. Each location offers unique challenges, requiring not just physical prowess but also knowledge of American geography. Players must collect clues and solve puzzles to effectively thwart the nefarious plans of Dr. Atom. This educational twist not only makes the game enjoyable but also facilitates learning in an engaging manner, making it appealing to a younger audience as well as adult gamers who appreciate a good brain teaser. In terms of visuals, Agent USA embraces a quirky cartoonish style that enhances its charm. The graphics, while simplistic by today's standards, were vibrant and colorful, effectively capturing the imagination of players during its time. The characters and environments are designed in a way that creates a whimsical atmosphere, drawing players deeper into the game's world. The addictive gameplay complemented by its unmistakable aesthetic has allowed the title to maintain a place in the annals of gaming history. Audio plays a significant role in the overall experience of Agent USA, with cheerful sound effects and a catchy soundtrack that pulsates with the actions on-screen. Each state is accompanied by its own distinct musical theme, helping immerse players in the specific nuances of the location. This attention to sound design enhanced the gameplay experience, making the game not just a visual adventure but a multimodal one. Although Agent USA may not have achieved widespread commercial success like other titles of its era, it has earned a devoted fanbase that appreciates its unique approach and nostalgic value. Over the years, the game has found its way onto various online platforms, allowing a new generation of gamers to experience its distinctive blend of education and adventure. In a landscape filled with mindless shooters and simplistic mobile games, Agent USA remains a timeless testament to the potential of video games as a medium for learning and creative expression.

Bannercatch

Bannercatch is an educational action game for two players. The game is a variation of capture the flag; two human players compete against Max and his team of robots. To win the game, players must work as a team to travel to Max's area on the playing field, capture the flag, and bring it back safely before Max can capture the players' flag. Each time players successfully capture one of Max's flags, part of his face will be revealed; the goal is to try to see all of Max's face. To aid in this quest, the game includes maps that provide an overview of the entire playing field (each player will only be able to see a small portion on the screen at a time). In addition, clues to the whereabouts of his flag can be obtained by tricking Max into telling. This is done by placing a player on one of the robot's sensors and attempting to communicate with Max disguised as one of his robots. Since Max talks to his robots in binary, the player will have to translate a series of binary numbers to convince Max to reveal clues as to the location of his flags. At any point in the game, the player can freeze the action, allowing him to review maps or take a break. The game features five different difficulty levels and a demo mode. Points are earned for successfully capturing the flag, for tagging a robot carrying your flag, and for winning the game.

Clifford the Big Red Dog: Learning Activities

Windows 2001
"Clifford the Big Red Dog: Learning Activities" is a 2001 video game based on the children's book series of the same name. The player takes on the role of Clifford, the titular big red dog, and helps him perform various tasks and solve puzzles. The game is aimed at young children and features simple gameplay and controls. The game starts with Clifford introducing himself and his friends. He then proceeds to teach the player about different concepts such as shapes, colours, numbers, and counting. After the introduction, the player is given a series of tasks to complete. These tasks involve finding specific objects, counting items, and solving simple puzzles. The game is not timed, and there is no penalty for making mistakes. The tasks are designed to teach young children basic concepts in a fun and interactive way. The game features bright and colourful graphics, and the characters are all voiced by children. The soundtrack is cheerful and upbeat, and the overall tone of the game is positive and friendly. "Clifford the Big Red Dog: Learning Activities" is a charming and educational game that is perfect for young children. It is packed with fun activities that will help kids learn important skills while also enjoying themselves. If you are looking for a game to help your child develop their mind, this is a great option.

Clifford the Big Red Dog: Musical Memory Games

Windows 2002
"Clifford the Big Red Dog: Musical Memory Games" is a 2002 Windows game based on the popular children's book and TV series. The player takes on the role of Clifford, the big red dog, and must help him remember the order of a series of musical notes. The game is played by matching pairs of notes in the correct order. If the player gets stuck, they can ask for a hint from one of Clifford's friends. The game features six different levels of difficulty, and the player's score is tracked throughout. "Clifford the Big Red Dog: Musical Memory Games" is a fun and challenging game that is perfect for young children. The bright and colorful graphics are sure to capture their attention, and the simple gameplay is easy to understand. The game is also a great way to help children develop their memory and concentration skills.

Clifford the Big Red Dog: Phonics

Windows 2003
Clifford the Big Red Dog: Phonics, the educational game from 2003, is an ideal way to introduce beginning reading and spelling skills to children. Through the interactive activities and visual aids, this faithfull family-friendly game prompts children to learn, and most importantly, retain. Kids hungry for learning get to practice phonics in two game modes, spelling lessons and speed spell. It is in the game’s eight phonics activities, which include consonants, vowels, short vowel sounds and more, that the player steps into a world of learning. Letters are interacted with to make up words. When a word is created, Clifford jumps for joy and encourages the player. Players have access to multiple stories, to further engage readers. Each story is narrated by Sam the Eagle. Furthermore, Clifford, his canine pals Cleo, T-Bone, and Mac make their appearances throughout the game. By hearing pieces of stories, viewing pictures, and playing spelling activities, children gain knowledge of phonics. This user-friendly game also offers players the ability to customize difficulty levels. This is accomplished by selecting the “Settings” option under the title screen. Difficult sound levels are also customizable by clicking the “Sound Options” icon, where a variety of options is available. Clifford the Big Red Dog: Phonics is a friendly, approachable game from the creators of the long-running PBS series, and designed to introduce kids to the world of literacy. Play-unless experience is a comfortable and stress-free process. The game helps to encourage children to read and spell phonetically in a fun, interactive way. With its cheerful characters and amusing settings, Clifford the Big Red Dog: Phonics is a reward for learners of all ages.

Clifford the Big Red Dog: Reading

Windows 2000
Clifford the Big Red Dog: Reading arrived on Windows in 2000, a small educational adventure that aimed to spark curiosity in young readers. The game sits in a warm world where colors and gentle sound cues guide curious players through story scenes. You follow Clifford and his human friends as they visit a library, a park, and a classroom, collecting letters, matching sounds, and answering questions. The design favors calm pacing over flash and dazzle, a choice that matches its mission to teach rather than to overwhelm. Its user interface favors big icons and text, inviting preschool and elementary learners. Gameplay unfolds as a sequence of short tasks tied to early literacy skills. Players click through dialogue, drag letters to form words, and listen to short audio cues that emphasize phonics. Puzzles appear as friendly challenges rather than tests, inviting trial and error with gentle feedback. There is a library hub where you can reread stories, peek at flashcards, and unlock new pages by completing activities. Visuals lean on soft pastels, cartoonish characters, and Clifford’s oversized figure to convey warmth. While the challenge never spirals into frustration, it rewards perseverance with new songs, stories, and stickers that celebrate progress together. Clifford the Big Red Dog: Reading stands as a product of its era, a bridge between picture books and interactive software. The game emphasizes repetition, pairing spoken language with written forms so children hear and see connections. It rewards careful listening with small breakthroughs, like discovering a hidden word or coaxing Clifford to perform a celebratory wag. Accessibility choices kept menus legible and navigable, reducing confusion for nonreaders. Though modest by contemporary standards, the experience still feels sincere, focusing on curiosity rather than competition. For families and classrooms, it offered a step into digital literacy without intimidating illusions of complexity. Even years later, Clifford the Big Red Dog: Reading remains a quiet reminder that education software can be playful without being gimmicky. The pacing suits uncertain early learners, letting imagination drive problem solving rather than high scores. It also serves as a snapshot of Windows era design, with chunky cursors, grid layouts, and audio prompts that feel like tutors. Fans of the franchise may revisit it to recover memories of library visits and school days, while educators might mine its activities for pressure literacy warmups. In a crowded market, this title offered a sincere, approachable doorway into reading adventures again.

Clifford the Big Red Dog: Thinking Adventures

Windows 2000
Clifford the Big Red Dog: Thinking Adventures made its debut in 2000, captivating a young audience with its delightful blend of education and entertainment. Based on the beloved children's book series created by Norman Bridwell, the game immerses players in a vibrant digital world where they can join Clifford and his youthful owner, Emily Elizabeth, on various playful quests. The developers crafted this experience not merely as a game, but as an interactive platform where learning and creativity thrive, making it a noteworthy addition to children's software of its time. The gameplay of Thinking Adventures is designed to engage children through a series of puzzles and challenges that stimulate critical thinking and problem-solving skills. Each level invites players to explore different environments within the fictional town of Birdwell Island, encouraging them to complete tasks that require logical reasoning and spatial awareness. Whether arranging colorful objects or helping Clifford find his friends, players encounter stimulating puzzles that foster cognitive development while providing endless fun. This thoughtful approach ensures that children develop essential skills as they navigate through imaginative scenarios. Visually, the game is charming and inviting, featuring bright colors and whimsical character designs that reflect the playful spirit of the Clifford series. The familiar faces of other characters, such as T-Bone and Cleo, add to the warmth and familiarity of the environment, while the upbeat music enhances the overall experience. This visual appeal is crucial in keeping young players engaged, allowing them to feel emotionally connected to their tasks while expanding their horizons through exploration. The graphics, though simplistic by today’s standards, encapsulate the essence of the original source material, creating a nostalgic atmosphere for adult players who grew up with Clifford. One of the standout features of Thinking Adventures is its emphasis on cooperation and social interaction. The game encourages teamwork through multiplayer options, where friends can collaborate on challenges, making it a delightful way for children to bond while honing their skills. This multiplayer aspect emphasizes the importance of communication and collaboration, traits that are vital for children's social development. By integrating these elements, the game goes beyond solitary play and becomes an avenue for shared experiences, further enriching the gameplay. Clifford the Big Red Dog: Thinking Adventures remains a cherished title in the landscape of educational gaming. Its clever design and engaging content provided a formative experience for the children of the early 2000s, blending engaging gameplay with meaningful learning. This combination of entertainment and education not only made the game enjoyable but also left a lasting impact on young minds, fostering a love for learning that many still carry into adulthood. Ultimately, the legacy of Clifford’s adventures lives on as a testament to the power of combining gaming with educational value.

I Spy Mystery

Windows 2006
I Spy Mystery was a highly anticipated Windows game released in 2006. Developed by Scholastic and published by Big Blue Bubble, this game takes players on a thrilling adventure filled with mystery and excitement. The game is based on the popular "I Spy" books by Jean Marzollo and Walter Wick. It follows a similar concept, where players must solve riddles and puzzles to uncover hidden objects and progress through the game. One of the most impressive aspects of I Spy Mystery is its stunning graphics. The game features beautifully detailed and colorful scenes that are a feast for the eyes. From a creepy castle to a busy city street, each location is intricately designed to provide the perfect backdrop for the game's challenging puzzles. Speaking of puzzles, I Spy Mystery offers a wide variety of brain teasers and challenges for players to solve. From memory games to jigsaw puzzles, each level offers a unique and engaging way to find the hidden objects. In addition, the game has three levels of difficulty, making it accessible to players of all ages and skill levels. The game's soundtrack is also noteworthy, as it adds to the overall ambiance and immersive experience. The haunting music in the haunted house level or the upbeat tune in the busy carnival scene perfectly complements the gameplay and keeps players engaged. But what truly sets I Spy Mystery apart from other Windows games is its educational value. The game encourages problem-solving skills, visual perception, and critical thinking. It's a fun and engaging way for kids to learn while playing, making it a favorite among parents and educators. Moreover, the game has a multiplayer option, allowing players to compete against one another in finding the hidden objects. This feature adds a fun and interactive element to the game, making it a great option for families and friends to play together.
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