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Games published by Screenplay

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Asylum II

In this sequel to the first Asylum game, you have woken up in a cell-like room. In the room there is a bed with a box on top of it. Inside the box is a credit card. Looking around the room you see the door open, knowing that this is an asylum you plan to escape. Your task is to escape from the asylum using the objects you find to solve the problems. Along the way, however, you will encounter the other inmates. The game is a text adventure game. The screen is divided into two halves. The upper half shows what you can see in front of you, on the lower half is the text describing your environment: here you can type commands. With the arrow keys you move through a 3D maze. You can draw a map, because it's easy to get lost.

Dunzhin

Dunzhin is a simple role-playing game similar to Rogue. Your objective is to enter a dangerous multi-level dungeon and return with valuable treasure. The game uses simple keyboard commands to move around and interact with the environment. As you explore the labyrinthine dungeon, you will encounter various enemies that you can try to fight, bribe, hide or even run away from. Different creatures have different weaknesses, so to improve your chances of success you will have to consider what is the best approach to take against a particular enemy. You start the game with a limited number of life points, and if you lose them all, the game is over.

Kaiv

Kaiv, the 1983 hit game for the Commodore 64, was a groundbreaking addition to the world of puzzle games. Developed by Mastertronic and published by DK'Tronics, Kaiv captured the attention of gamers everywhere with its unique gameplay and challenging puzzles. In Kaiv, players took on the role of a treasure hunter exploring underground caverns in search of valuable gems. The game consisted of 60 levels, each one more complex and difficult than the last. The objective was simple – collect all the gems in a level and make it to the exit without getting caught by the monsters lurking in the caves. However, this was easier said than done. What set Kaiv apart from other puzzle games of its time was its innovative gameplay mechanics. Unlike other games where the player controlled a character directly, in Kaiv, the player controlled the environment by digging and destroying blocks to create a safe path for the character to navigate through. This added a layer of strategy and critical thinking to the gameplay, making it a truly unique gaming experience. Aside from its gameplay, Kaiv also had impressive graphics and sound for a game released in the early 80s. The caves were well-designed, with each level having a distinct look and feel. The monsters were also well-animated, adding to the thrill and challenge of the game. The soundtrack, although simple, was fitting and added to the overall immersive experience. Kaiv was not without its flaws, of course. Some players found the controls to be a bit clunky, and the difficulty level could be frustrating at times. However, these imperfections were overshadowed by the game's innovative and addictive gameplay, making it a must-have for any Commodore 64 owner. Kaiv was and still is a beloved classic in the history of video games. Its unique gameplay, challenging puzzles, and impressive graphics and sound cemented its place in the hearts of gamers worldwide. From its release in 1983 to present day, Kaiv continues to stand the test of time and remains a testament to the creativity and innovation of game developers in the 80s.

Playful Professor: Math Tutor

Atari 8-bit Playful Professor: Math Tutor is a title that stands out among the classic titles available for the console. Released in 1984, this educational game is designed to provide an entertaining way to learn mathematics, as well as self-test one’s knowledge with ease. The game begins with a personality test, then proceeds to grade ones math abilities into one of six categories. Depending on one’s assessment, the game will then provide appropriate exercises and lessons to help the player learn the required material and progress to the next level. Each session consists of multiple subject topics, testable through a variety of questions in a multiple choice format. Atari 8-bit Playful Professor: Math Tutor is both fun, educational and – even today – surprisingly colorful. Furthermore, the game features a helpful and amusing robot mascot, nicknamed Professor Rover. Through the course of the game, the robotic professor provides support by answering questions in a humorous manner and providing educational bite-sized bits of wisdom. The design of the game keeps players engaged by introducing dynamic stages and adjustable difficulty. As the player progresses, the questions become more complicated, at which point a “hint” option is made available to help them complete the tough levels. Playful Professor: Math Tutor also allows for save points to be set, which let players stop and resume games at a later time, without losing the progress already made. This feature comes in handy for bait-and-switch math sessions, further complementing the well-rounded game structure. All in all, Atari 8-bit Playful Professor: Math Tutor is a timeless classic. It provides both entertainment and learning material and in conjunction with its secure save features and helpful narrative, makes it a great go-to game for an educational experience.

Pogo Joe

Pogo Joe is a platformer game that was released for the Commodore 64 in 1983. Developed by Action Graphics and published by Games by Apollo, this game quickly became a fan favorite with its unique gameplay and challenging levels. In this article, we will take an in-depth look at the history, gameplay, and impact of Pogo Joe on the gaming world. The story of Pogo Joe follows the adventures of a young boy named Joe, who discovers a mysterious pogo stick in his backyard. Excited by his new find, Joe sets out on a journey to explore the world with his trusty pogo stick. However, his journey is not an easy one, as he faces many obstacles and enemies along the way. It is up to the player to guide Joe through each level, collecting points and power-ups while avoiding danger. The gameplay of Pogo Joe is simple yet challenging. The player must use the pogo stick to jump over obstacles, enemies, and ravines. The game consists of eight levels with increasing difficulty. Each level has a unique design and layout, making it a new challenge for the player. The game also features hidden bonus levels that can be accessed by finding hidden keys within the levels. These bonus levels offer even more points and rewards for the players. One of the most unique aspects of Pogo Joe is its use of the pogo stick as the main mode of transportation. The controls are easy to learn, but mastering them takes skill and precision. The player must time their jumps perfectly to avoid falling into gaps or getting hit by enemies. The pogo stick also allows for some fun and creative gameplay, as players can jump on top of enemies to defeat them or reach higher platforms. Upon its release, Pogo Joe received positive reviews from critics and gamers alike. The game was praised for its challenging yet addictive gameplay, colorful graphics, and catchy soundtrack. It was also one of the first games to feature a continuous background music track, which added to the overall immersive experience. Pogo Joe was not only a success on the Commodore 64 but also gained a cult following among gamers. The game was ported to other platforms, including the Atari 2600 and the IBM PC, cementing its place in gaming history. Its popularity even led to a sequel, Pogo Joe II, which was released in 1987.

The Institute

In this bizarre text-based mystery, you assume the role of John, a mental patient who is held against his will in a hellish asylum known only as 'The Institute'. You are surrounded by deranged madmen and sneering doctors, and you are continually harassed by a sinister psychologist who tries to convince you that you have lost your mind. You don't know how or why you ended up here, but one thing is clear: you must get out. You spend most of the game lying on the floor of a closet, drifting in and out of drug-induced hallucinations that reveal key aspects of the protagonist's personality and recall traumatic events from his past. Between nightmarish episodes and self-inflicted 'drug therapy', the player uses the knowledge (and sometimes even inventory items) gained from his dreams to learn more about The Institute and to facilitate his escape. As in typical text adventures, John must navigate the hospital and interact with his environment using a very limited two-word parser. There are some basic puzzles to solve, mostly using objects found along his quest, but the game focuses more on the darkly surreal storyline and disturbing dialogue than its actual gameplay.

The Trivia Arcade

Atari's Trivia Arcade, which was released in 1984, is a classic 8-bit game that put players to the test and rewarded their knowledge with points. The objective of the game was to select which question out of a set of four was correct to earn points. The graphics were simple, but the gameplay was engaging. Players had to answer 10 questions correctly in order to advance to the next level. In order to give an extra challenge, the questions quickly got more difficult over time. Players were tested in a range of areas, such as science, geography, sports, and general knowledge. As they moved up the levels, players were met with more complicated and tougher questions. The game incorporated a few features that were quite advanced for the 8-bit era. When a player answered the question correctly, the incorrect questions were removed from the board to eliminate any potential confusion. Additionally, it was possible to select a multiple choice answer, as well as a text-answer based on the question. The game also had unique soundtracks that changed with each level. As the questions got trickier, the music became more difficult, adding to the challenge of the game. This created an exciting and intense atmosphere as players tested their knowledge and kept track of their points. The Trivia Arcade proved to be an enthralling game that required knowledge and quick thinking. As levels were completed, players gained more points which were tracked accordingly. It was a great opportunity to show off knowledge and receive recognition through a fun and enjoyable experience.

The Wylde

The Wylde, released in 1983 for the iconic Commodore 64, is a groundbreaking game that left a lasting impact on the gaming industry. Developed by Designer Software Ltd., The Wylde is an action-adventure game that takes players on a journey through a mystical world filled with danger and excitement. One of the most notable features of The Wylde is its advanced graphics for the time. With vibrant colors and detailed pixel art, the game truly stands out as a visual masterpiece. The smooth animations and atmospheric soundtrack add to the immersive experience, making players feel as though they are truly a part of the game's world. As players navigate the vast landscape of The Wylde, they will encounter a range of challenges and obstacles. From treacherous terrains to cunning enemies, the game offers a perfect blend of puzzle-solving and fast-paced action. What sets The Wylde apart from other games of its time is the open-world design, allowing players to explore the game at their own pace and uncover hidden secrets along the way. The game's protagonist, Wylde, is a skilled warrior who must navigate through various levels to complete his quest and save the land from an evil force. Players must utilize a range of abilities, such as jumping, climbing, and sword-fighting, to progress through the game. A variety of power-ups and weapons can also be collected to aid Wylde in his journey, adding an extra layer of strategy to the game. Aside from its impressive gameplay and graphics, The Wylde is also known for its replay value. With multiple paths and secret areas to discover, players can enjoy the game over and over again without getting bored. The non-linear nature of the game also allows players to choose their own way of completing the game, giving them a sense of control and freedom. The Wylde received critical acclaim upon its release and is still considered a cult classic by many retro gaming enthusiasts. It's not only a testament to the creativity and ingenuity of its developers but also a reminder of the golden era of gaming on the Commodore 64. With its gripping storyline, engaging gameplay, and stunning visuals, The Wylde truly stands the test of time and continues to be a beloved game by many.

Ziggurat

Apple II 1983
Ziggurat is the fourth title in the Warriors of Ras multi-system RPG series. The Ziggurat of Ras is famous for being the tomb of an ill-fated king who impoverished the once prosperous land of Ras. The pyramid contains the soul of the zombie king, destined to devour the hearts of looters. You have reached the door of that terrible pyramid in search of the Staff of Sirocco, which has the power to break the curse of the evil king and bring Rath to prosperity. The player explores various randomized dungeon levels containing corridors and rooms, mostly by gradually moving upwards in search of the desired object. All commands, including movement, are performed with text commands. The player can return to the starting point to buy or sell items or save money for future adventures. In dungeons, the player can teleport and use spikes to pass through walls. Battles take place on a separate map, and multiple enemies will appear. The combat zone is the same as the player's position in the dungeon. The player and enemies take turns moving and attacking. There are 13 different body parts the player can attack and 9 parts the player can defend against, but losing vital losses will kill the player. Players can aim their attacks or go random. It is also possible to choose more powerful attacks. They can also throw items to inflict damage or buy and use one-shot magic. After a battle, the player can obtain valuable items and weapons, which will level up and become stronger as the battle is successfully completed. Magic items can be found during the battle to give the player an advantage. Ultimately, the goal is to reach the top floor of the Ziggurat and defeat the guardian mummy. Then, if you return to the exit, you will emerge victorious.
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