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Games published by Softdisk Publishing

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

21 for 1 to 4

DOS 1989
1 for 1 to 4 is a very simple blackjack card game for 1 to 4 players (as the name suggests). There's not much to say about this one, except that it's worth mentioning as one of the first games included in SoftDisk's 'Big Blue Disk' monthly disk publication, which pioneered the use of shareware as a viable business model. The graphics are CGA only, but more than adequate to distinguish the different cards. If you have a few minutes to waste on a card game from a decade ago, take a look at this oldie.

Accordion

DOS 1990
Accordion is a fun multi-level solitaire card game in one of SoftDisk's 'Big Blue Disk' installments. The game is uniquely challenging but easy to learn. More game description: In each level, different numbers of cards are dealt on the screen in rows from left to right. A card (and the pile of cards under it) can move to the first or second pile of cards to its left as long as it matches any of these cards in suit or rank. The object of the game is to reduce all the rows of cards to a single pile by repeatedly moving the piles of cards to neighboring piles. Each time you make a move, you turn over another card from the deck until it is empty. After making each move, be sure to check for more possible moves. Remembering not to lock into a suit seems to be the best strategy for playing Accordion. You won't tend to corner yourself if you don't look at the cards on the right while moving the cards on the left. Getting to less than ten cards is fairly easy. However, at that point a single card can prevent you from winning because it is the only card of that suit left, and there is no card of the same rank to play'.

Aces Up

In the world of video gaming, 1994 was a pivotal year for many reasons. One of those reasons was the release of the Commodore 64 game, Aces Up. Developed and published by Hi-Tec Software, this flight simulator game truly captured the hearts of gamers around the globe with its stunning graphics and engaging gameplay. The premise of Aces Up revolves around players taking on the role of a skilled fighter pilot, tasked with completing various missions and challenges to earn their spot among the top aces in the army. From engaging in aerial dogfights to navigating through treacherous weather conditions, players must use their strategic thinking and quick reflexes to emerge victorious. One of the standout features of Aces Up is its attention to detail. The game's developers left no stone unturned in creating an immersive gaming experience. The graphics are remarkably impressive for its time, with detailed landscapes and realistic aircraft designs that allowed players to feel like they were truly in the cockpit of their plane. In terms of gameplay, Aces Up offers a variety of modes to keep players entertained for hours on end. The single-player campaign features a diverse range of missions and challenges, each more difficult than the last. For those who prefer multiplayer action, the game also offers a thrilling split-screen mode, where players can go head-to-head with their friends in intense aerial battles. But what truly makes Aces Up stand out is its intuitive control system. The game's controls were designed to be easy to learn but challenging to master, making it a game that both beginners and seasoned players could enjoy. This level of accessibility and depth in gameplay is what made Aces Up a hit among gamers of all ages. To add to its appeal, Aces Up also featured a dynamic soundtrack that sets the mood for each mission and keeps players on the edge of their seats. The sound effects are also worth mentioning, as they add a layer of realism to the game and make players feel like they are truly in the midst of a high-stakes dogfight.

Actionauts

The goal of Actionauts is to program your robot to perform a series of commands. Use the joystick to program the commands to make the robot travel a path. On the Commodore 64, you can alter the grid to change the path, the programming is mostly done on the same page, and you can select from four robot layouts. On the Atari 2600, you select from preset mazes, programming is done on a second screen, and you try to reach the 'cheese' goal.

Alfredo's Stupendous Surprise

Apple II 1990
Alfredo’s Stupendous Surprise arrived in 1990 for Apple’s classic 8-bit ecosystem, during a moment when home computing still felt like a frontier. In that era, developers leaned on bright storytelling and clever problem solving, because hardware limits forced imagination to do extra work. This title, centered on Alfredo and his hilariously high-spirited mission, captures that 1990 mood: games were less about spectacle for its own sake and more about the satisfying rhythm of exploration, retries, and small triumphs. What stands out first is the game’s sense of wonder. Alfredo’s world is built from the sort of screenful detail the Apple platform could manage: compact playfields, readable sprites, and interactions that communicate clearly even when the graphics are modest. The surprise in the title is not only narrative, but also structural. Progress often depends on noticing patterns and testing hunches, turning ordinary-looking scenes into puzzles you can crack with persistence rather than pure reflex. Controls matter a great deal in a title like this, and Alfredo’s Stupendous Surprise emphasizes that hands-on feel. Movements appear snappy enough to support careful navigation, while obstacles and traps encourage methodical routes. When the game nudges you toward experimenting, it does so with a tone that never feels cruel. Even setbacks tend to teach. The experience is closer to tinkering with a whimsical machine than suffering through maze-like punishment. The soundscape is another period-accurate charm point. Instead of chasing elaborate audio, the game uses short, memorable tones and simple cues to mark danger, success, and transition. That restraint helps players stay oriented. It also gives the adventure a tidy personality, where every beep and blip seems to know its job. For many enthusiasts, the soundtrack is less about immersion and more about recognition, as if the computer itself is cheering along. The game feels like a snapshot of late Apple II creativity: not trying to compete with modern polish, yet still aiming for joy. Alfredo’s Stupendous Surprise endures because its play loop rewards curiosity and because its theme stays lighthearted from start to finish. For collectors and retro gamers, it is a reminder that charm, pacing, and a well-tuned challenge can matter more than raw graphical power.

Alien Rampage

DOS 1996
Alien Rampage, a standout title in the vast world of DOS games, carved a niche for itself when it debuted in 1996. Developed by the respected Inner Circle Creations, this game quickly attracted fans with its engaging combination of platforming finesse and action-packed gameplay. Set against the atmospheric backdrop of a hostile alien planet, players were thrust into the shoes of a muscular extraterrestrial warrior on a quest for survival and revenge. This narrative of revenge infused the game with an intriguing storyline that propelled players from one level to the next, eager to uncover what grim challenge lay ahead. One of the most remarkable aspects of Alien Rampage is its meticulous 2D side-scrolling design, a hallmark of the era's gaming style. The artistry behind its visual elements reflected a vibrant yet haunting universe that seamlessly blended grotesque alien fauna with labyrinthine industrial settings. Each level was meticulously crafted by the developers to tease the player's sense of exploration, while simultaneously catering to those hunting for the thrill of battle. The carefully designed levels were filled with traps, secrets, and a myriad of alien adversaries, combining to create a relentless barrage of obstacles that demanded more than mere reflexes from its audience. The gameplay mechanics were exquisitely fine-tuned, showcasing the team's dedication behind the scenes. Players had to master a rich arsenal, ranging from basic blasters to formidable weapons capable of bringing formidable foes to their knees. Additionally, the protagonist's ability to interact with the environment, such as pushing objects or using gadgets, added layers of strategic depth rarely witnessed in its contemporaries. This emphasis on skillful maneuvering and tactical play rewarded players who took the time to understand the nuances of each level. Complementing the vivid visual experience was a robust soundscape that did not shy away from immersing the player fully in its extraterrestrial ambiance. The sound effects brought the alien world to life, punctuating the action with explosions and primal growls that magnified the sense of danger. Meanwhile, the accompanying score propelled the game forward, punctuating moments of intense action or sinister stillness with equal effectiveness. Together, these auditory elements contributed significantly to the full-bodied atmosphere that Alien Rampage offered. Though it might not have reached mainstream acclaim, Alien Rampage garnered a dedicated following that continues to reminisce fondly about its unique appeal. While modern gaming technology has evolved beyond the capabilities of DOS-based titles, the allure of Alien Rampage remains timeless. This game stands as a testament to the creative vision and determination of developers, whose desire to push boundaries helped craft a memorable experience that still captures the imagination of retro gaming enthusiasts.

American Sign Language Tutor

DOS 1991
This program helps its user learn American Sign Language. Using vector graphics, it allows the player to look up the signs of various letters and words; it can even read an on-screen text file in ASL at variable speeds. Once the user has studied enough, the program offers a test mode in which it displays the signs and requires the user to type in what they mean. The program is quite configurable, and even allows the user to specify whether the signs displayed should be for right or left.

Anna's Gram

1987, the year Anna's Gram was released on DOS, as well as on Commodore 64. Published by Softdisk Publishing, this puzzle game is available for free on this page.

Aquaphobia

DOS 1992
Here is the video game 'Aquaphobia'! Released in 1992 in DOS, it is still available and playable with some tweaks. It is an action game.

Bataille pour Sirius

DOS 1992
1992, the year Bataille pour Sirius was released on DOS. Made by Softdisk Publishing and published by Softdisk Publishing, this strategy game is available for free on this page.
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