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Games published by subLOGIC

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Flight Assignment: Airline Transport Pilot

DOS 1990
In 1990, subLOGIC released Flight Assignment: Airline Transport Pilot in DOS. This simulation game is now abandonware and is set in a flight simulator, real time and vehicles.

Flight Light Plus

DOS 1996
After the breakup with Microsoft, subLOGIC proceeded to create its own concept of what a simple flight simulator should be. Taking inspiration from Microsoft Flight Simulator 3 and Flight Assignment: ATP, Flight offers both free flight and over 200 'flight assignments' for beginner pilot training. Five small aircraft are included: Cessna CitationJet, Beachcraft Bonanza, Cessna 172, Piper Cherokee and Mooney 201. Scenarios include airports throughout the United States, including four metropolitan regions in detail, plus Montreal and Toronto (Canada). Owners of the subLOGIC Great Britain scenery collection can import it into Flight, but all other subLOGIC scenery disks are incompatible. Maps of the metropolitan regions and a navigation table are included in the game box. Flight was originally released in 1994 as Flight Light, which included only the CitationJet and the four metropolitan regions (New YorkBoston, Chicago, DallasAustin, and Los AngelesSan Diego). The remaining aircraft and scenery were later included in the 1995 version of Flight Light Plus, which became simply Flight in 1996 after subLOGIC was acquired by Sierra. The game was succeeded by Pro Pilot, developed by Dynamix.

Flight Simulator

Apple II 1980
1980, the year Flight Simulator was released on Apple II. Made by subLOGIC and published by subLOGIC, this simulation game is available for free on this page.

Flight Simulator II

In the world of video gaming, there are certain titles that stand out as being groundbreaking and influential. One such game was Flight Simulator II, released in 1984 for the Commodore 64. Developed by the renowned company Sublogic, this flight simulation game offered players the opportunity to experience the thrills and challenges of being a pilot. With its impressive graphics, realistic flight mechanics, and a wide variety of aircraft to choose from, Flight Simulator II was a game ahead of its time. One of the standout features of Flight Simulator II was its graphics. For a game released in 1984, the level of detail and realism was unparalleled. The developers at Sublogic worked tirelessly to create an immersive and believable world for players to fly through. The landscapes below were filled with rich, detailed textures, and the aircraft were accurately rendered, down to the smallest details. This attention to detail created a truly captivating experience for players. But impressive graphics were not the only thing that set Flight Simulator II apart. The game also offered an unparalleled level of realism in its flight mechanics. Players had to contend with things like weather conditions, realistic physics, and instrument panels that were accurate and functional. This attention to detail added a level of depth and challenge to the game that made it a favorite among enthusiasts and pilots alike. One of the most exciting aspects of Flight Simulator II was the sheer variety of aircraft available to players. From small single-engine planes to massive commercial airliners, there was something for everyone. Each aircraft had its own unique characteristics, making it a truly immersive experience to fly them. Additionally, players could also customize their aircraft with different liveries, adding a personal touch to their flying adventures. In addition to offering solo flights, Flight Simulator II also allowed players to participate in multiplayer mode. This feature, while somewhat primitive by today's standards, was a groundbreaking addition at the time. It allowed players to connect with others and fly together, adding a whole new level of excitement and competition to the game. Many players spent hours flying in formation, performing stunts, or engaging in aerial dogfights with friends. The success of Flight Simulator II can also be attributed to its excellent instruction manual. The 88-page user guide was filled with detailed information about aviation, aircraft operation, and flying techniques. It served not only as a guide to playing the game but also as an educational resource for those interested in learning about aviation. This attention to detail and commitment to accuracy made Flight Simulator II not just a game, but a valuable learning tool for aspiring pilots.

Flight Simulator with Torpedo Attack

PC-88 1988
1988, the year Flight Simulator with Torpedo Attack was released on PC-88. Made by subLOGIC and published by subLOGIC, this simulation game is available for free on this page.

Football

Football is a classic sports video game released in 1986 by the software company Avalon Hill. It was designed for DOS, one of the earliest operating systems for personal computers. Football was one of the first sports games to use real team names and player data, which added a level of authenticity to the gameplay. This game quickly gained popularity among football fans, especially in the United States, and became a staple in the DOS gaming world. One of the standout features of Football was its realistic simulation of football gameplay. The game allowed players to choose from over 200 teams and play against the computer or another player. Each team had its own unique offensive and defensive plays, making every game feel different and challenging. The game used a top-down perspective, giving players a bird's eye view of the field and allowing them to strategize their moves carefully. Another impressive element of Football was its detailed player statistics. The game included over 4,500 real players and their corresponding statistics from the 1985/86 season. This added a layer of immersion to the game as players could see their favorite athletes and their actual performance on the field. The game also allowed players to create and edit their own teams and players, making it possible to add themselves or friends to the virtual football world. One unique aspect of Football was its combination of statistics and chance. The game utilized a sophisticated AI to generate random numbers that influenced the outcome of plays. This added an element of unpredictability to the game, mimicking the real-life nature of sports. It also challenged players to adapt their strategies on the fly, adding an extra layer of excitement and realism to the gameplay. The graphics and sound in Football were typical of the era in which it was released. The game featured simple 2D graphics and basic sound effects, which may seem outdated now but were revolutionary for its time. The simplicity of the graphics allowed players to focus on the gameplay without distractions, and the sound effects added to the immersive experience. The success of Football inspired a series of sequels and spin-offs, the most notable being Front Page Sports: Football, released in 1992. This game expanded on the original Football, adding improved graphics, a more in-depth simulation, and multiplayer capabilities over dial-up modems. However, the 1986 version remains a beloved classic among DOS game enthusiasts, and many still enjoy playing it to this day.

Hawaiian Odyssey: Scenery Adventure

Amiga 1989
Hawaiian Odyssey: Scenery Adventure is a scenery add-on for SubLogic Flight Simulator II for Atari ST series, Amiga, Commodore 64 and IBM PC computers. It includes nine Hawaiian islands, with Honolulu, Pearl Harbor and the Mauna Loa volcano. Unlike the regular scenery disk, this add-on includes scenery adventures to explore the beautiful Hawaiian islands. Supporting this adventure are 'Experimental Scenic Areas' that can be selected as take-off locations. One of these takes the pilot on a journey through time and space: . . . . . . . The keywords that describe this adventure are many: 17th century ship, Seven Portals, 8,000-foot keyboard, Pele Goddess, and many more. These scenery discs allow you to experience an enhanced flying environment with the addition of landmarks, visual details, and navigation. They have been created using the National Oceanic and Atmospheric Administration's sectional aeronautical maps and airport and facility directories. The scenery disks can also be used for sub-logic UFOs, aircraft simulators and stealth missions. There are also 12 other scenography disks covering the continental United States, and two scenography disks covering Western Europe and Japan. In addition, there are Star scenery disks covering specific regions in detail, such as San Francisco.

Japan Scenery Disk

DOS, Atari ST 1987
Here is the video game 'Japan Scenery Disk'! Released in 1987 on DOS, it is still available and playable with some tweaks. It was also released on Atari ST. Japan Scenery Disk is an addon for Jet, Microsoft Flight Simulator (v1.0) and Microsoft Flight Simulator (v2.0), you will need one of them to play.

Jet

Jet, released in 1985, stands as a notable entry in the landscape of DOS gaming, captivating audiences with its unique premise and engaging mechanics. Developed by the innovative minds at Scepter Software, this arcade-inspired game creatively married elements of racing and flight simulations, providing players with an exhilarating experience akin to hopping aboard a futuristic jet. As one navigated through various landscapes, the thrill of soaring above cityscapes and intricate terrains kept gamers fully immersed in the digital world. The core concept of Jet revolves around controlling a jet-powered vehicle racing against time. Players maneuver through intricately designed levels, each presenting its own set of challenges and obstacles that require skill and timing to conquer. The exhilarating sense of speed is complemented by a variety of landscapes, from urban jungles to sprawling countryside. Each environment is meticulously rendered, showcasing the graphical capabilities of the era while creating a vibrant and engaging backdrop for the gameplay. The pilot's experience was further enhanced by intuitive controls that allowed for seamless navigation, ensuring that players could easily adapt to the fast-paced action. Moreover, Jet was notable for its innovative use of a pseudo-3D perspective that added depth to the gameplay experience. While many games of the era relied on traditional 2D graphics, Jet broke from convention and presented a more immersive atmosphere. This visual approach not only distinguished the game from its contemporaries but also contributed significantly to its appeal, capturing the imagination of those who longed for exciting adventures in the digital realm. The combination of compelling graphics and fluid mechanics resulted in a title that resonated with audiences, establishing Jet as a classic in the annals of DOS game history. Adding to its allure was the presence of distinct sound effects and dynamic music that played in the background, enveloping players in a rich auditory experience. The energetic soundtrack drove the sense of urgency and excitement, enticing players to push their reflexes to the limits. As one zipped through the air, dodging various hazards, the combination of visual and audio elements reached a harmonious crescendo, culminating in an unforgettable gaming escapade. Even decades after its original release, Jet continues to hold a special place in the hearts of gamers. Nostalgia for this thrilling experience, alongside a burgeoning interest in retro gaming, has sparked renewed curiosity among modern players. They seek to uncover the charm of this hidden gem, appreciating both its historical significance and the joy it brings. Jet remains a testament to the creativity of early game developers and serves as an enduring example of the vibrant innovation that defined an era in video gaming history.

Jet: Version 2.0

1987, the year Jet: Version 2.0 was released on DOS, as well as on Commodore 64. Made by subLOGIC and published by subLOGIC, this simulation game is available for free on this page.
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