Games published by Techland Sp. z o.o.
Select a publisher to browse its games.
We provide a complete list of games published by this publisher.
Chess '98
Released in 1998, Chess '98 carved a nostalgic niche within the realm of digital board games, appealing to chess aficionados and casual players alike. This game, developed by a group of dedicated programmers, sought to capture the essence of chess while integrating features that catered to the expanding capabilities of personal computers. Emphasizing an accessible yet challenging experience, Chess '98 quickly became a favored choice for enthusiasts looking to refine their skills or simply enjoy a classic match against a computer opponent.
The game's graphical user interface was thoughtfully designed, presenting a clean and straightforward layout. The chessboard showcased stylishly rendered pieces, which, while not hyper-realistic, conveyed an inviting aesthetic that resonated well with players. The interface allowed for smooth navigation, making it easy for both novice and experienced chess players to dive right in. It included various settings where users could adjust the difficulty level, offering a gradual learning curve for those unfamiliar with the intricacies of chess strategy.
Chess '98 also featured an innovative commentary system that provided insights into the game. This feature was particularly beneficial for newer players, as it broke down complex strategies and highlighted key moves, offering guidance and promoting a deeper understanding of tactical play. Observing this feature at work lent an educational aspect to matches, transforming each game into a learning experience rather than a simple competition. Chess '98 not only entertained but also educated, which contributed to its appeal in homes and schools alike.
Beyond the basic gameplay, the software included diverse settings, allowing players to engage with various opponents through local multiplayer options or AI-driven challenges. The ability to customize game conditions, such as time limits or starting positions, further enriched the gameplay experience, providing a personalized touch that appealed to a wide audience. Many players found joy in modifying their matches to create unique scenarios, which added an element of replayability to what could otherwise be a repetitive experience.
Over the years, Chess '98 has remained a cherished relic in the annals of gaming history, prompting nostalgia for those who grew up during its release. Its simple yet effective design, combined with educational elements, offered a perfect blend of recreation and learning. Although gaming technology has rapidly evolved since 1998, the essence of Chess '98 lives on in the hearts of those who appreciate its charm and the timeless game it represents. Today, it stands as a testament to the enduring appeal of chess, bridging the gap between generations of players and reinforcing the game's intellectual legacy.
Chrome
Chrome is a first-person shooter game that was released in 2003 for Windows operating systems. Developed by Techland and released by Strategy First, Chrome was one of the early games to incorporate elements of both FPS and RPG gameplay. The game takes place in a dystopian future where corporations rule the world and power struggles are a common occurrence.
One of the most distinctive features of Chrome is its immersive gameplay. The game allows players to explore a vast and detailed open world, complete with a variety of terrain and weather conditions. Players can choose to complete missions and objectives in a linear fashion or explore the world freely. The open-ended gameplay gives players a sense of freedom and allows for different play styles and strategies.
The storyline of Chrome is set in the year 2156, where an asteroid containing a valuable source of energy called chrome falls into the hands of a powerful corporation called the Logan Mining Company. The player takes on the role of Bolt Logan, a tough mercenary hired by the company to retrieve the chrome from a group of rebels who have stolen it. As the game progresses, players must make choices that determine the outcome of the storyline, giving the game a unique and dynamic narrative.
In addition to its immersive gameplay and engaging storyline, Chrome also offers a wide variety of weapons and equipment for players to choose from. From traditional firearms to futuristic weapons such as laser guns and plasma rifles, players have access to a diverse arsenal that can be upgraded throughout the game. The game also allows players to equip different armor and gadgets, offering a deeper level of customization and allowing players to tailor their gameplay experience.
Furthermore, Chrome features impressive graphics and sound design, creating a truly immersive gaming experience. The game's graphics were highly advanced for its time, featuring detailed environments, realistic lighting, and special effects. The sound effects and music also add to the overall atmosphere, making players feel as if they are truly part of the game's world.
Despite its initial popularity, Chrome did not receive as much widespread recognition as other games released in the same year. However, it remains a cult classic among fans of the FPS genre. Its unique combination of FPS and RPG elements, immersive gameplay, and impressive graphics make it a must-play for any gaming enthusiast.
Today, Chrome is still available for purchase on digital distribution platforms such as Steam and GOG.com, making it accessible for a new generation of gamers to experience. Despite its age, the game has stood the test of time and continues to be a beloved favorite among its dedicated fan base. Whether you are a fan of FPS games or simply looking for a captivating and immersive gaming experience, Chrome is a game that should not be missed.
Chrome SpecForce
Chrome SpecForce, released in 2005, is a must-play classic for those who love military-themed shooting games. Players traverse through a fictional alternative future, where powerful corporations exercise near-total political control over the global population. In this setting, the heroic SpecForce elite are the few willing to fight for those who cannot fight for themselves.
The game's brutal combat is set to an intense soundtrack, while several visual techniques, including dynamic lighting and particle effects, create a deeply atmospheric world. Despite its age, Chrome SpecForce still looks great and often surprises players with its quality. The weapon selection and enemies encountered also add to the experience, giving players plenty of design options and adversaries to contend with.
The core gameplay is primarily a mission-based campaign, but it also offers multiplayer support through up to eight players. There is also a basic level editor for added player creativity. Two extra game modes, an assault game type and a team deathmatch mode, bring even more enjoyment for players.
Chrome SpecForce is a thrilling experience that harkens back to a classic era of gaming. Missions are challenging yet rewarding, and familiar enemies and allies help to create a unique universe the player can explore. Rewards are doled out for completing story objectives, making the adventure feel well worth the effort. It is an engrossing title that will entertain those who haven't experienced it before as well as those who might have forgotten it since 2005.
Crazy Soccer Mundial
Crazy Soccer Mundial, released in 2006, is a whimsical take on the world of football. Developed by the now-defunct company D.J. Interactive, this title quickly distinguished itself from traditional sports simulations. Players are immersed in a fantastical environment where soccer meets vibrant characters and exaggerated physics. The game was designed to offer an enjoyable experience for both seasoned fans of the sport and casual gamers looking for a light-hearted diversion.
One of the standout features of Crazy Soccer Mundial is its unique art style. The cartoonish graphics are lively and colorful, appealing to a broad audience. The characters are not just simple avatars; they possess quirky animations and eccentric designs that contribute to the overall humor embedded within the gameplay. Each player is imbued with distinct abilities, making matches unpredictable and adding an element of strategy as players choose their teams based on strengths and skills. These creative touches elevate the experience beyond standard soccer mechanics.
The game's mechanics are refreshingly playful. Unlike traditional simulations that focus on realism, Crazy Soccer Mundial embraces a more chaotic approach. With power-ups and special moves, players can unleash extraordinary shots and create dramatic moments that are far removed from the rigidity often found in sports video games. The fluid gameplay allows for frenetic matches, making even casual players feel like they can achieve spectacular goals. This sense of empowerment is a central aspect of its appeal, inviting players to experiment and have fun.
Multiplayer options enhance the game's replayability, encouraging friendly competition among friends. Players can engage in local or online matches, and the variety of modes ensures there is always something new to explore. The atmosphere is infectious, filled with laughter and enthusiasm as players share their experiences. The inclusion of customizable features adds depth, allowing gamers to tailor their teams to reflect their personal tastes and strategies.
Despite its whimsical exterior, Crazy Soccer Mundial also offers several challenges that require skill and foresight. Aspiring players must learn how to navigate the field effectively, balancing offense and defense while utilizing the unique abilities of their chosen characters. This blend of laughter and tactical gameplay keeps audiences engaged, transforming simple matches into memorable showcases of creativity and flair.
Crazy Soccer Mundial stands as a delightful testament to the joy of playful gaming. It captures the essence of football while turning it on its head, inviting players into a world where the ordinary becomes extraordinary. With its unique charm and engaging mechanics, it remains a notable entry in the landscape of sports video games.
Indiana Jack
Indiana Jack arrived on Windows screens in the spring of 2002, riding the tailwind of action adventure catalogs and CD ROM hype. The game aims for pulp magazine glamour, pairing treasure hunting with perilous landscapes. Players assume the role of a roguish archaeologist who follows a trail of artifacts across dusty archives, ruined temples, and rain swept ports. The experience seeks to blend quick reflex moments with careful deduction, inviting fans of exploration rather than those craving quick gunplay. Its presentation leans toward a cinematic spirit, where noir shadows meet sunlit canyons, and every clue feels like a breadcrumb toward a larger mystery.
Gameplay unfolds through a hybrid designer toolbox that rewards curiosity as much as timing. Adventurers rummage through drawers, decipher dusty notes, and combine relics to unlock doors or reveal concealed passages. Combat exists but stays lean, emphasizing evasion, improvisation, and environmental hazards. Puzzles hinge on multilingual ciphers, shifting platforms, and map puzzles that spark a light bulb moment when the pattern clicks. The control scheme leans keyboard and mouse, embracing precise cursor movements and quick inventory swaps. Level design stacks varied zones on a single journey, guiding players from dim catacombs to open courtyards with escalating stakes. Its pacing remains brisk yet unhurried, inviting careful observation and patient problem solving throughout the journey.
Visually the title leans toward a painterly realism melded with silhouettes of pulp fiction. Textures are crisp without becoming sterile, and lighting favors amber glow over clinical brightness, which helps sell a globe trotting mood. Sound design supports tension through distant drums, fluttering wind, and the soft clack of distant machinery. Voice acting is uneven yet endearing, delivering lines with earnest grit that matches the kit of gadgets at hand. Creature design stays grounded in imaginative folklore, turning ordinary rooms into mini labyrinths where a single clue reframes the entire corridor.
Reception at launch was respectful rather than spectacular, appealing to a niche audience that relished mood and memory over brute spectacle. In the years since, Indiana Jack remains a curious footnote from an era when developers experimented with genre hybrids and modest budgets. It is remembered for its earnest charm, compact storytelling, and the way it stitched together travel notes with practical puzzle work. Today collectors and emulation communities sometimes revisit its cartridges in nostalgia, discovering how a trench coat hero and a map obsessed quest could still feel fresh amid louder blockbusters.
Kraina Gnoma Belfegora
Kraina Gnoma Belfegora was a tycoon-style strategy game released in 2000 for Windows. It was published by Techland, developed by Reality Pump, and based on a Polish fantasy novel series by Andrzej Ziemiański.
The game is set in the fictional kingdom of Kraina, in the style of a kingdom-building simulator. Players must make economical, environmental, and political decisions in order to advance their kingdom. It features a large variety of buildings, which can be combined to create different types of environments, as well as characters and creatures.
The game also allows players to design their own levels, challenge other players, and earn rewards for completing certain tasks. They can also customize their heroes, which they can use to conquer other kingdoms. The goal of the game is to build and expand one's kingdom and become the reigning king or queen.
Kraina Gnoma Belfegora features an expansive storyline, which consists of over 40 quests and missions. Players can explore over 50 unique regions, which include forests, mountains, castles and dungeons. The game also offers over 400 varied, strategic-based scenarios. There's even a special "wizard-mode" which enables players to take the reigns and craft their own exciting saga.
Gameplay consists of resource management, building and management of the local population, diplomatic and military relations with other kingdoms, collecting taxes, and striving to stay ahead of the competition. Kraina is also filled with unusual characters, creatures, magic and turmoil. This game is a great way to explore a fantasy world without ever leaving the comfort of your home.
Kraina Gnoma Belfegora is an engaging, strategic, and immersive tycoon-style game that provides plenty of replay value. Its unique combination of strategy and RPG elements will delight gamers of all ages and leave players with hours of gaming pleasure.
Pet Soccer
Pet Soccer, released in 2002, is a delightful fusion of sports and whimsy that captivates players with its charming premise and engaging gameplay. Developed by a niche team of enthusiastic creators, this game quickly carved a niche for itself within the realm of casual gaming. Centered around the adorable world of pets, players engage in frantic soccer matches featuring an assortment of animals, each boasting unique abilities and playful antics. The game stands out by merging the competitive spirit of soccer with the joyful essence of pet ownership.
At its core, Pet Soccer offers a refreshing take on traditional soccer mechanics. Rather than human players, participants control a variety of endearing pets, each contributing their individual skills to the matches. From nimble cats to robust dogs, the roster is filled with quirky animal personalities that add depth and charm to the gameplay. The controls are straightforward but effective, allowing players of all ages to seamlessly navigate through matches. The whimsical graphics and vibrant environments enhance the overall experience, ensuring that every match feels lively and entertaining.
The gameplay in Pet Soccer is both engaging and challenging. Players can compete in single matches or participate in tournaments, where they can unlock new characters and stadiums. The game encourages strategic thinking, as the choice of pets significantly influences the outcome of each match. Furthermore, the ability to customize pets adds an additional layer of personalization, enabling players to create their perfect soccer team. The AI-driven opponents vary in difficulty, offering a rewarding challenge for novice players and seasoned veterans alike.
Multiplayer functionality enhances the overall appeal of Pet Soccer, making it a fantastic choice for gatherings and casual play. Friends can team up or face off, creating a lively atmosphere that keeps everyone entertained. The game's cheerful energy and light-hearted competition foster a sense of camaraderie among players. With each goal scored or hilarious mishap, laughter ensues, making every match an unforgettable experience.
Pet Soccer is a remarkable example of how video games can transcend the typical boundaries of competition and bring joy to players. Its charming aesthetic, engaging gameplay, and community-driven features have left a lasting impact on those who experienced it. Despite being released over two decades ago, the game continues to be fondly remembered by those who cherish the nostalgic connection to their favorite pet companions and the innocent thrill of friendly competition on digital fields.
Prawo krwi
Prawo krwi is a DOS release from 1996 that blends criminal drama with the gritty feel of Central European streets. Set in a world ruled by favors, threats, and borrowed loyalties, it invites players to step into the machinery of gangs and street politics. The premise centers on power struggles where every decision has consequences, from who gets protected to who is left out in the cold. Instead of relying purely on spectacle, the game focuses on atmosphere: suspicion hangs in the air, alliances shift quietly, and morality feels negotiable.
Gameplay leans toward an adventure structure built around exploration, investigation, and tense choices. You move through various locations, gather clues, and speak with different characters whose reactions can steer later events. Tasks often require more than raw combat skill, since information becomes a kind of currency. Dialogue and context help determine which opportunities appear, while missteps can lock you out of helpful leads. Battles, when they occur, tend to feel abrupt and costly, reinforcing the sense that violence is a last resort rather than a casual tool.
Visually, the production reflects the mid 1990s DOS style: readable sprites, bold silhouettes, and backgrounds that emphasize mood over fine detail. Animations stay economical, yet they convey bodily urgency during confrontations. The user interface remains practical, guiding you through inventories, objectives, and conversational paths without overwhelming clutter. Sound design supports the mood through moody music cues and attention grabbing effects, giving the city a pulse that matches the story’s constant pressure.
What makes the title memorable is its focus on consequence-driven roleplay. You are rarely asked to follow a single linear task; instead, you manage relationships and assess which route advances your position. Rumors matter, introductions matter more, and the game quietly teaches that reputation survives longer than temporary success. That design approach gives each run a distinct flavor, especially when you choose a darker interpretation of self-interest.
Although Prawo krwi is now mainly discussed by enthusiasts of classic Eastern European computer games, it remains a notable example of how DOS adventures could be both narrative and tactical without turning them into pure action. Its legacy lives in the way it treats choices as narrative levers and in its willingness to portray crime as a web of negotiations. For players who enjoy slow-burn tension, conversation-heavy missions, and old school systems with personality, it offers a surprisingly stubborn charm.