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Games published by Technical Group Laboratory, Inc.

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Advanced V.G.

Advanced V.G. (or simply AVS) is a TurboGrafx CD game developed and published by Hudson Soft. It was released in Japan on December 21, 1994, and in North America on March 31, 1995. The game is a sequel to the TurboGrafx-16 game, Victory Goal, and features similar gameplay. The player controls a team of 3 players in an attempt to score goals and win matches against other teams. The game features 6 teams, each with different players and stats. The game was generally well-received, with critics praising the graphics and gameplay. However, the game was criticized for its short length, with some reviewers stating that the game could be finished in a few hours. If you're a fan of Victory Goal, or simply enjoy soccer games, then Advanced V.G. is definitely worth checking out.

Advanced V.G. (Limited Edition)

The year was 1997 - a time when SEGA Saturn reigned as one of the top gaming consoles. And among the many games that graced its library, one stood out with its unique blend of intense action and beautiful characters - Advanced V.G. (Limited Edition). Developed by Technical Group Laboratory and published by TGL, Advanced V.G. (Variable Geo) was a fighting game that took the SEGA Saturn community by storm. It centered around a worldwide martial arts tournament where skilled fighters from all over the globe gathered to compete for fame, glory, and a seriously impressive prize - a multi-million dollar corporation. In this Limited Edition version, players could take control of the most powerful and gorgeous fighters in the game, each with their own unique fighting style and backstory, adding a layer of depth to the gameplay. The game boasted 2D graphics that were nothing short of stunning. Each character was beautifully designed and animated with fluid movements, making the fighting experience feel almost life-like. The arenas were also intricately detailed, each with their own interactive elements that could give players an added advantage during battle. The background music and sound effects were also top-notch, enhancing the overall aesthetic of the game and immersing players in the intense action. One of the most appealing features of Advanced V.G. (Limited Edition) was its gameplay mechanics. Unlike other fighting games at the time, this one had a unique two-plane system that allowed players to switch between foreground and background fighting, adding a new layer of strategy to battles. The game also had a variety of combo moves and special attacks that players could perform, making the fights even more dynamic and thrilling. And for those who wanted a challenge, the game featured a variety of difficulty levels that kept gamers coming back for more. The Limited Edition version of Advanced V.G. also included a "Geographical Inspection Mode" where players could view each character's model and details from all angles, giving a closer look at the intricate character designs. Additionally, the game featured a picture mode where players could pose their selected character and take snapshots, further adding to the game's fan service. Despite its initial success and popularity, Advanced V.G. (Limited Edition) was unfortunately not as well-known as other fighting games of its time. However, it is still considered a cult classic among SEGA Saturn enthusiasts and remains a hidden gem for those who enjoy a good fighting game with a unique twist.

Appare-den: Fukuryū no Shō

PC-98 1995
The events of the game take place in medieval Japan, most likely during the Edo period (17th to 19th centuries). The rulers of Edo have heard of a powerful Dragon God who was sealed long ago, and whose defeat made possible the creation of the country of Japan. He wants to restore this great power for his own selfish purposes. The hero of the game is a young warrior named Gento, whose companion is a feline creature named Benimaru. One day, Gento arrives in a northern village and is attacked by Edo soldiers. Determined to find out the reason for this hostility, Gento and Benimaru embark on a long journey across Japan. Appare-den: Fukuryū no Shō plays like a traditional top-down Japanese RPG, with world map travel, randomized enemies, and turn-based combat. Combat attacks are animated; after the player has assigned the controller to all characters, the animation shows the entire party attacking at once. There are also special techniques that heroes can learn and execute in battles.

Edge

PC-98 1993
Edge arrived on the NEC PC-98 in 1993, delivering a sharply focused, mood-driven experience rather than a broad, sprawling adventure. Even before you interact with anything, the game signals intent: it feels like a descent into a precise, engineered puzzle world where every movement matters. The setting is grounded in the era’s taste for eerie futurism, yet it avoids cheap spectacle. Instead, it leans on suspense and restraint, pulling the player forward with the quiet promise that answers are hidden behind careful observation. The narrative structure is minimalistic, but not empty. You are guided through perilous spaces where danger escalates through design logic, not constant monsters. Environmental storytelling does the heavy lifting: damaged corridors, inconsistent lighting, and oddly silent rooms create a sense that something has gone wrong long before the protagonist arrives. Clues tend to be subtle, often presented through layout changes, timing cues, or the way objects relate to one another. That approach rewards patience and encourages a methodical mindset. Gameplay centers on exploration and problem solving, with navigation acting as both challenge and rhythm. Controls are responsive enough for tight turns and deliberate positioning, which matters when the game expects you to read geometry as if it were a map with intentions. Hazards appear as interruptions that punish sloppy planning, whether they come from movement constraints, blocked routes, or systems that react to your choices. The difficulty curve feels deliberate, gradually tightening the connection between your observations and your next action. Visually, Edge carries the distinctive PC-98 look, where color palettes and sprite clarity do most of the work. Characters and key props stand out cleanly against darker backdrops, helping you track relevance without constant clutter. Sound design supports tension through restrained effects and a soundtrack that tends to hover in the background like weather. When silence shows up, it feels intentional, amplifying the sense of isolation. Together, these elements craft an atmospheric consistency that still impresses for its time. Looking back, Edge stands out for its commitment to coherence. It does not chase trends; it refines a particular mood, then builds challenges that fit that mood perfectly. For players who enjoy older games with thoughtful pacing and puzzles that reward attention, it remains a notable artifact of early Japanese computer gaming. Its legacy is less about mass popularity and more about influence on how designers can communicate dread, logic, and progress through level construction alone.

Farland Saga

Farland Saga is a turn-based strategy role-playing game that was released for the SEGA Saturn console in 1998. Developed by Wolf Team and published by TGL, this game quickly gained a loyal fan base for its unique gameplay and immersive story. Set in the fictional world of Farland, the game follows the journey of a young warrior named Magnus who is tasked with protecting his kingdom from evil forces. The game features a diverse cast of characters, each with their own distinct abilities and personalities. Players must strategically choose their party members and equip them with weapons and armor as they embark on their quest to save Farland. One of the standout features of Farland Saga is its unique battle system. Unlike traditional RPGs, where battles take place on separate screens, Farland Saga features on-map battles. This means that players can strategically position their characters on the map before the battle begins, giving them an advantage in combat. The battles are turn-based, with each character having a set number of action points that can be used for attacks, spells or movement. Another aspect of the game that sets it apart from others in its genre is its deep and complex story. Farland Saga has multiple story arcs and endings, allowing players to make decisions that will affect the outcome of the game. This adds an element of replayability as players can try different paths and choices to see how the story unfolds. Graphically, Farland Saga was one of the most impressive games for the SEGA Saturn at its time of release. The detailed character sprites, beautiful landscapes, and smooth animations all contributed to creating an immersive world for players to explore. The game also featured stunning cinematic cutscenes that further enhanced the storytelling. Beyond its gameplay and graphics, Farland Saga also boasts a beautiful soundtrack composed by game music legend Motoi Sakuraba. The epic orchestral score perfectly captures the adventure and emotion of the game, making the overall experience even more immersive. Despite being released over 20 years ago, Farland Saga still has a dedicated fan base and is considered a cult classic among SEGA Saturn enthusiasts. Its engaging gameplay, captivating story, and stellar presentation continue to make it a beloved title in the gaming community.

Farland Saga: Toki no Michishirube

Farland Saga: Toki no Michishirube, released in 1998 for the SEGA Saturn, was a highly anticipated game in the RPG genre. Developed by PCCW Japan, it followed the success of its predecessor, Farland Story, and offered players a new and immersive gaming experience. From its engaging storyline to its innovative gameplay, Farland Saga was a game that captured the hearts of many gamers during its release. The game is set in the fantasy world of Farland, where the evil sorcerer Kagan is trying to gain control of the mysterious Tower of Druaga. Players take on the role of a young mercenary named Roderick, who is on a quest to stop Kagan's dark plans. Along the way, players encounter a diverse cast of characters, each with their own unique backstory and motives. From friendly NPCs to powerful adversaries, these characters add depth to the game and keep players invested in the storyline. What sets Farland Saga apart from other RPGs of its time is its unique gameplay mechanics. The game allows players to control a party of up to six characters, each with their own set of abilities and skills. With a vast array of playable characters to choose from, players can customize their party according to their preferred playstyle. This adds a layer of strategic thinking to the game, making it more challenging yet rewarding. In addition to traditional turn-based battles, Farland Saga also features a real-time combat system. This adds a sense of urgency to battles, as players must make quick decisions and react swiftly to their enemies' attacks. The game also offers players the ability to use elemental magic to their advantage, making battles more dynamic and unpredictable. Apart from its engaging gameplay, Farland Saga is also praised for its beautiful graphics and sound design. The SEGA Saturn's capabilities are fully utilized in this game, with detailed character models, vibrant environments, and stunning spell effects. The soundtrack, composed by legendary composer Tenpei Sato, further adds to the immersive experience of the game with its epic and emotional melodies. One of the standout features of Farland Saga is its replay value. The game offers multiple endings depending on the choices players make throughout the game. This encourages players to replay the game and make different decisions to uncover all the possible outcomes. This, coupled with its challenging gameplay, makes Farland Saga a game that can be enjoyed over and over again.

Farland Story 2

Farland Story 2 is an underrated gem in the SEGA Saturn library, released in 1997 by NEC Interchannel. It is a turn-based strategy game set in a fantasy world of dragons, elves, and wizards. With stunning artwork, an engaging storyline, and addictive gameplay, Farland Story 2 is a must-play for any SEGA Saturn enthusiast. The game takes place in the kingdom of Farland, a land torn apart by a war between humans and demons. The player takes on the role of a young prince who must lead his country to victory against the invading demon army. Along the way, they will encounter a diverse cast of characters, each with their own unique abilities and personalities. One of the most striking features of Farland Story 2 is its beautiful hand-drawn artwork. The game's visuals are a perfect blend of traditional Japanese anime and Western fantasy, creating a unique and captivating world. The character portraits and battlefield backgrounds are so detailed and rich that they bring the game to life. But don't be fooled by its charming visuals, as Farland Story 2 offers a challenging and strategic gameplay experience. The game follows a turn-based system, where players must carefully plan their moves and use their units' strengths to their advantage. The battlefield is divided into a grid, and players must navigate their units and use terrain to gain the upper hand in battle. One of the standout features of Farland Story 2 is its job system, which allows players to customize their units with different classes and abilities. As the game progresses, players can train their units and promote them to higher job classes, giving them access to stronger skills and spells. This adds a layer of depth and strategy to the gameplay, as players must carefully consider which units to promote and how to diversify their team. The game's main campaign offers a decent length with over 30 missions, but what makes Farland Story 2 stand out is its replay value. With multiple endings and branching paths, players can choose different routes in the story, leading to unique outcomes. This adds a significant amount of replayability to the game, as players can try different strategies and discover all the possible outcomes. In addition to its single-player campaign, Farland Story 2 also offers a two-player mode where friends can battle against each other in custom maps and modes. This adds a social element to the game and can bring hours of fun with a competitive edge.

Farland Story 8

Windows 1996
Farland Story 8, released in 1996, is a compelling installment in the renowned Farland Story series, renowned for its captivating storytelling and intricate gameplay. The game operates within the fascinating realm of fantasy, where players encounter a richly constructed world filled with charming characters and compelling narratives. With its blend of role-playing elements and strategic battle mechanics, Farland Story 8 takes players on a journey that combines adventure, strategy, and a touch of nostalgia. Set against a backdrop of vibrant pixel art, players traverse lush landscapes and engage with intriguing inhabitants. The storyline intricately weaves themes of friendship, betrayal, and heroic quests, encouraging players to invest emotionally in the characters’ fates. The titular heroes navigate a series of increasingly challenging dilemmas, each decision contributing to the unfolding narrative and ultimately shaping the game's outcome. This mechanic not only amplifies the immersive experience but also reaffirms the game's connection to the classic turn-based strategy genre. The battle system distinguishes Farland Story 8 from its contemporaries. Players can customize their party, strategically selecting characters with unique abilities and strengths that complement one another in combat. This focus on strategic planning makes for exhilarating gameplay, as every encounter demands critical thinking and adaptability. The combination of character development, where heroes gain experience and new skills, enhances players’ investment and satisfaction. The layers of complexity invite seasoned gamers while still being accessible to newcomers, striking a delicate balance that keeps the gameplay engaging. Additionally, the soundtrack of Farland Story 8 deserves particular mention for its ability to heighten emotions throughout the adventure. The melodies capture the essence of each location, from bustling towns to eerie dungeons, accentuating the narrative's changing tones. This auditory experience harmonizes beautifully with the art direction, encapsulating the whimsical yet challenging nature of the journey. The attention to detail in both sound and visuals underscores the developers' commitment to creating an immersive world. Although Farland Story 8 may not dominate conversations about classic gaming titles today, its impact remains significant within the niche of Japanese role-playing games. Its charm, strategic depth, and heartfelt narratives have solidified its position as a memorable entry in the genre. For those who appreciate retro gaming, diving into this title conjures a sense of nostalgia as players rediscover the magic of exploration, decision-making, and the timeless battle between good and evil. Farland Story 8 is not just a game; it is a journey worth embarking upon, evoking joy and challenge in equal measure.

Farland Story: Daichi no Kizuna

PC-98 1995
This Farland Story game (chronologically the fifth in the main series) tells a story that is not directly related to the adventures of Arc and his friends (told in the first three games). In this game, you control Kushna, the 17-year-old princess of Sardis. Two important people wish to marry her: young Shacliff, prince of the neighboring kingdom Rulphan, and Count Geruda. However, the princess feels she is too young to marry anyone, and runs away from the castle, dreaming of finding a quiet place where she can practice martial arts. The situation changes a bit when she accidentally meets Prince Shacliff himself and discovers that he's actually a pretty nice guy. Meanwhile, a horde of monsters invades the castle and there are rumors of a rebellion . . . Although its plot is completely different, this Farland Story game plays and feels exactly like its predecessors. Once again, you control a party that can move freely around the battlefield in turn-based mode. You first assign commands to all members of your party and then wait while the enemies execute their turns. Both you and the enemy automatically counterattack as long as the attacker is also within weapon range. After each attack, you will gain the experience points needed to level up.

Farland Story: Kamigami no Isen

PC-98 1995
1995, the year Farland Story: Kamigami no Isen was released on PC-98. Made by Technical Group Laboratory, Inc. and published by Technical Group Laboratory, Inc. this rpg and strategy game is available for free on this page.
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