Menu

Games published by Tomy Company, Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Deep Six

Deep Six for the Tomy Tutor puts players in command of a small attack submarine sent to probe dangerously deep waters. The mission objective is to reach successive deep zones while neutralizing threats guarding the passage. As the submarine descends, the sea grows more hostile, with hazards appearing at varying positions and depths. Successful runs depend on careful timing, quick reactions, and efficient use of your onboard offensive tools before hostile forces can close in. Gameplay centers on controlling the submarine’s movement across a scrolling underwater field, allowing both horizontal repositioning and controlled vertical changes to line up with targets. Hostile objects—ranging from patrolling underwater units to floating obstacles—enter the screen in patterns that force constant adjustment. The player fires torpedoes to clear blocked routes and destroy enemies, earning points for successful hits and for advancing deeper into each zone. Missed shots and collisions cost time and may end the run if the submarine takes critical damage. Mechanically, each deep zone is designed as a brief action sequence rather than a long campaign, with difficulty increasing as more threats crowd the route. Torpedo availability is managed through the ship’s firing system, so disciplined shooting is required when multiple targets appear at once. The submarine’s position must be kept under control to avoid mines and other obstacles that drift into the path. When the submarine is struck, the response is immediate, emphasizing fast, arcade-style play and continual situational awareness. The visual style reflects the Tomy Tutor’s character of the era: simple, high-contrast graphics with clean outlines and a limited color/tonal palette. The ocean background is rendered with a moving field effect that conveys depth and motion, while the submarine and threats appear as compact sprites that stand out clearly against the darker water. On-screen motion is crisp, with targets shifting in and out of active lanes, giving the gameplay a focused, readable look even during dense moments. Audio in Deep Six is built around short alert tones and effect sounds. Sonar-like beeps accompany threat proximity, while firing produces a sharp, distinct cue for timing shots. Explosions and collisions use quick, punchy sound effects that match the game’s immediate feedback. The overall player experience is tense and direct: each moment calls for rapid steering and accurate firing, with the satisfaction of pushing farther down the grid-like underwater route as points accumulate and the next deeper zone threatens to overwhelm the submarine.

Kaitō Saint Tail

Kaitō Saint Tail, released in 1997 for the SEGA Saturn, is a captivating tribute to the magical girl genre, combining elements of adventure and romance with an engaging narrative. Based on the popular manga created by Megumi Tachikawa, the game follows the enigmatic character of Meimi Haneoka, a teenage girl who transforms into the mystical thief known as Saint Tail. Unlike typical vigilantes, Saint Tail operates under a unique moral code: she targets criminals and returns their ill-gotten treasures to their rightful owners, often delighting her victims while foiling their malicious plans. Players engage with the story through Meimi's dual life, switching between her mundane reality as a schoolgirl and her thrilling escapades as Saint Tail. This mechanic introduces a blend of puzzle-solving and stealth elements that keep players engrossed. One of the game’s distinctive features is its innovative use of a day-night cycle, which influences character interactions and mission availability. The vibrant visuals of the SEGA Saturn enhance the experience, bringing the richly designed environments and characters to life, creating an immersive world full of charm. The soundtrack of Kaitō Saint Tail deserves special mention, as it seamlessly complements the whimsical atmosphere of the game. With catchy tunes that evoke a sense of adventure and wonder, the music enhances gameplay moments, particularly during chases or sneaky heists. The audio design is an integral feature that creates an emotional resonance, deepening the player’s connection to Meimi’s journey and the dilemmas she faces. As players navigate the game's various challenges, they are treated to a delightful auditory experience that feels harmonious with the narrative's essence. The characters in Kaitō Saint Tail are multi-dimensional and relatable, adding depth to the story. Meimi’s friendship with her classmate and rival, Seira Mimori, introduces an interesting dynamic, as Seira is determined to uncover the identity of Saint Tail. This relationship motivates players to progress through the game, creating tension and excitement as the two girls grow closer while striving to expose each other's secrets. Their interactions are marked by camaraderie and competition, making for a captivating narrative arc that keeps players engaged. Despite its charming aesthetics and engaging gameplay, Kaitō Saint Tail remains somewhat obscure among the broader gaming community, overshadowed by more popular titles at the time. However, its unique blend of enchantment, morality, and adventure has garnered a loyal fan base over the years. The game's legacy persists, inviting discussions about its innovative mechanics and heartfelt storytelling, ensuring that Kaitō Saint Tail will be remembered as a gem from the heyday of the SEGA Saturn era.

Magic Knight Rayearth

This game is based on the anime and manga by the creators of CLAMP manga. In the land of Cephiro, the world is kept in peace and harmony by the wishes of Princess Emauraude, the Pillar of Balance. But the evil priest, Lord Zagato, has kidnapped Emauraude, and Cephiro is being overrun by deadly beasts. If this continues, Zagato will take full control of Cephiro! The only ones who can stop him are the legendary Magic Knights. . . . And those Magic Knights are three young men from Earth. Hikaru Shidou, Umi Ryuuzaki and Fuu Hououjii have been taken from present-day Tokyo and brought to Cephiro by Emauraude, and they are the only ones who can defeat Zagato . . as the Magic Knights! This interpretation of the manga story is a traditional Japanese-style role-playing game. The player controls the three main heroines in a party; each of them uses different weapons and learns various skills. As usual in the genre, the party traverses the world from top to bottom, visits cities, descends into dungeons, converses with non-playable characters, and fights enemies that appear randomly in turns.

Shin Nihon Pro Wrestling Tōkon Retsuden

Shin Nihon Pro Wrestling Tōkon Retsuden, released in 1999 for the WonderSwan, marks an intriguing entry in the canon of wrestling games. Developed by the celebrated Japanese studio Aki Corporation, this title stands out for its distinctive art style and innovative mechanics, which effectively capture the essence of professional wrestling. The WonderSwan's unique capabilities, particularly its monochrome display, allowed the developers to create an immersive atmosphere that resonated with the die-hard wrestling fans of the time. One notable aspect of Shin Nihon Pro Wrestling Tōkon Retsuden is its roster of wrestlers, which features some of the most prominent names in Japanese wrestling. Players can control legendary figures such as Mitsuharu Misawa and Kenta Kobashi, immersing themselves in their signature moves and wrestling styles. Each character is meticulously designed, with moves meticulously animated to provide a sense of authenticity. This devotion to detail not only enhances gameplay but also fuels nostalgia among fans who grew up watching these athletes in the ring. The gameplay itself combines strategic elements with arcade-style mechanics, striking a balance that appeals to both casual gamers and seasoned players alike. Wrestlers can perform a range of techniques, from grapples to powerful finishing moves, allowing for fluid combat and tactical depth. Timing and positioning are crucial, as players must carefully navigate their character's stamina and momentum to execute devastating moves effectively. This level of engagement keeps players on their toes, making every match feel dynamic and unpredictable. In addition, the game offers various modes to keep the experience fresh and engaging. The exhibition mode allows for quick matches, ideal for short gaming sessions, while the championship mode features a progression system that encourages players to develop their skills and climb the ranks. This variety ensures that players return to the game repeatedly, eager to refine their techniques and overcome increasingly challenging opponents. Though it was initially overshadowed by more prominent titles on other consoles, Shin Nihon Pro Wrestling Tōkon Retsuden has garnered a loyal fanbase over the years. Its influence can still be felt in several modern wrestling games that aspire to capture the same exhilarating spirit. Today, it is revered by collectors and nostalgic gamers alike, serving as a testament to the potential of the WonderSwan as a platform for unique gaming experiences.

Torpedo Terror

Torpedo Terror for the Tomy Tutor plunges players into wartime seas where visibility is poor and hazards multiply the deeper you go. The mission places a lone underwater craft on patrol routes marked by drifting buoys and submerged wreckage. As the screen fills with hostile contact, the player’s goal is to break through defensive lines, strike enemy targets with timed attacks, and survive long enough to reach the next sector. Gameplay centers on maneuvering the sub through a scrolling underwater lane while responding to intermittent threats. The craft can be moved to dodge mines, avoid sudden minefield clusters, and slip past patrolling enemy silhouettes that emerge from the murk. When an opening appears, the player fires torpedoes that travel straight across the current view; successful hits register quickly with a sharp explosion effect, and direct impacts raise the score. Enemy fire and environmental dangers create pressure, forcing constant repositioning rather than slow, methodical movement. Tactical control is supported by simple, readable on-screen cues. Speed and spacing change from sector to sector, with later stages tightening the gaps between safe routes. Torpedo availability is limited, encouraging careful timing and rewarding accuracy. Bonuses can be earned by striking multiple targets in succession or destroying hazards before they overlap the player’s path. Collisions, caught in blast zones, or getting hit by incoming torpedoes end the round, returning the player to the start for another push. The visual presentation uses the Tomy Tutor’s crisp, high-contrast graphics to keep the action clear on a TV screen. Underwater backgrounds appear as dark fields with line-based formations and blocky objects representing mines and enemy units. Movement feels immediate: the submarine and obstacles shift across the playfield in distinct steps, while impacts flash brightly to make timing decisions possible even during rapid movement. Audio heightens the urgency with fast electronic effects suited to underwater combat. Torpedo launches produce a quick rising beep, followed by a steady travel sound as the weapon crosses the screen. Explosions arrive as loud, short bursts that stand out against the ambient tones, and the alarm-like signals used for incoming threats sharpen the sense of danger. The result is a tense, arcade-style patrol experience where every sector demands quick control, disciplined firing, and survival under relentless pressure.

Traffic Jam

Traffic Jam for the Tomy Tutor places the player in the middle of a crowded city roadway where lanes fill with cars, buses, and trucks. The scene is presented as a clear road network with intersections and exits, giving a quick overview of where each vehicle is currently blocking the flow of traffic. Each stage begins with a different congestion pattern, ranging from tight, single-lane stoppages to broader gridlock situations involving multiple streets. The visual emphasis remains on the moving problem itself—where traffic can go, where it cannot, and which routes must be cleared first to restore movement. Gameplay centers on guiding vehicles to the correct exits while preventing needless blockage. The player selects a vehicle and issues movement commands that advance it along its permitted road direction. Vehicles travel as far as the route allows until they meet another car or the edge of the play area; when an obstacle blocks the way, movement stops immediately. Rather than driving continuously, the action unfolds in step-by-step moves, turning each stage into a tactical puzzle. As vehicles shift, new gaps open and previously blocked paths become usable, requiring frequent re-evaluation of the best next move. The game’s mechanics follow a strict layout of lanes and intersections, keeping traffic movement orderly and readable. Roads are laid out as a defined grid, and only legal movements are accepted based on the vehicle’s orientation and the available roadway ahead. To clear the jam, the player must create space so the target vehicle reaches its designated route and exit point. Stages grow more complex by introducing longer vehicles, higher traffic density, and more interdependent blockages, increasing the need for careful planning and precise sequencing. Visually, Traffic Jam uses the Tomy Tutor’s simple, high-contrast style: bold road lines, compact car shapes, and clean tile-like positioning that makes each shift obvious on screen. A selected vehicle is highlighted so the player can confirm control before committing to a move, while the on-road arrangement updates instantly with each command. The playfield remains steady and uncluttered, with score or stage information displayed in a small portion of the screen for constant reference during play. Audio is kept functional and energetic, with short sound effects accompanying vehicle movement and status changes. Moves trigger crisp tones as vehicles slide into their new positions, while blocked commands produce harsher feedback to signal an invalid action or an immovable situation. The overall presentation supports a tense, problem-solving rhythm: players advance cautiously, listen for the instant result of each decision, and work through the growing traffic patterns until the roadway clears and the next jam begins.

Yū Yū Hakusho

3DO 1994
Yū Yū Hakusho, released in 1994, is an action-packed video game for the 3DO platform. Based on the popular manga and anime series of the same name, this game immerses players into the world of teenage delinquent Yusuke Urameshi and his supernatural adventures. Developed by the esteemed game studio, TOSE, Yū Yū Hakusho for the 3DO offers a unique and engaging gameplay experience. One of the most notable features of this game is its graphics. With stunning 3D graphics and vibrant colors, Yū Yū Hakusho brings the characters and their abilities to life on the screen. The attention to detail is evident in every aspect of the game, from the characters' facial expressions to the intricate details of the fighting arenas. This level of visual quality was a breakthrough at the time of its release, making Yū Yū Hakusho a feast for the eyes. But Yū Yū Hakusho is not just about visuals; it also boasts an exciting and challenging gameplay. Players control Yusuke and his friends, each with their unique abilities, as they battle their way through hordes of enemies. The game offers a variety of fighting styles, from hand-to-hand combat to long-range attacks using special abilities. Mastering these fighting techniques is key to becoming a successful player in Yū Yū Hakusho. In addition to the main storyline, Yū Yū Hakusho also features various game modes, providing hours of entertainment for players. The story mode follows the events of the manga, allowing players to relive their favorite scenes and battles. The versus mode, on the other hand, enables players to go head-to-head in intense one-on-one battles. There is also a tournament mode where players can test their skills against multiple opponents. The game's soundtrack is also worth mentioning. With its fast-paced and adrenaline-pumping tracks, the music adds to the overall intensity of the gameplay. Each stage has its unique soundtrack, perfectly capturing the mood and setting of the battle. The voice acting, done by the original voice actors from the anime, further enhances the game's authenticity and immerses players into the world of Yū Yū Hakusho. Critics and players alike praised Yū Yū Hakusho for its engaging gameplay, stunning visuals, and faithful adaptation of the original series. It was considered one of the best games released for the 3DO platform and received multiple awards and accolades. Even today, over two decades after its release, Yū Yū Hakusho remains a beloved game amongst fans of the manga and anime franchise.
× ❮ ❯