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Games published by TopWare Interactive

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Chicken Shoot

Windows 2000
Digitale Hühnerjagd is a shooter based on the browser game Sumpfhuhn and similar to Moorhuhn. The player shoots chickens flying across the screen. Chickens that are farther away give more points. The player can use three weapons: A pistol with unlimited ammunition (but must be reloaded after eight shots), a long-range shotgun, and bombs to clear the entire screen. Once the time limit runs out and the player has enough points, he can play the next of the five general levels, which is basically another background image. The player can integrate self-made backgrounds into the game.

Earth 2140

DOS 1997
It is the year 2140, the Earth is almost completely destroyed after numerous wars and environmental catastrophes, and people live mainly underground. The two enemy parties are the United Civilized States and the Eurasian Dynasty. In this real-time strategy game, both try to conquer as much land as possible. The gameplay concepts of Earth 2140 overlap with those of the Command & Conquer lineage: extract resources, build units and send them into battle with an enemy to track. The two sides have different units, and the UCS is favored for its Mercs and robotic infantry. There are cinematic cutscenes for each mission.

Excessive Speed

Windows 1999
Released in the tailwind of late 90s PC gaming, Excessive Speed arrived as a curious artifact from an era obsessed with fast visuals and precise timing. On Windows 95 and 98 machines, it offered a frantic blend of arcade sensibility and street racer swagger, pushing users toward translucent dashboards and neon horizons. Its ambition felt larger than its budget, a bold promise to fuse breathless action with an oddly tactile sense of velocity. The game never became a household name, yet it gathered a subset of players who treasured its rough charm, quirky physics, and stubborn refusal to explain itself. Players zipped through treacherous city circuits, dodging potholes, weaving around traffic cones, and harvesting nitro reserves as the clock hissed downward. Mechanically, it leaned on sprinting speed gauges, tight steering, and risk taking as a core mechanic. Courses twisted through rain-slick alleys and chrome tunnels, with shortcuts that rewarded daring rather than obvious routes. The vehicle roster ranged from compact racers to muscle cars, each with distinct grip and curves. Visuals used high-contrast palettes, flickering reflections, and motion blur that traded reverence for intensity, while the soundtrack pumped synthetic bass lines that synchronized with the pedal to the metal tempo. Creations for a Windows platform in that epoch often stumbled over hardware variability, yet Excessive Speed managed to feel smoother than many contemporaries. The development team stitched together pre-rendered backdrops, low-polygon models, and a lean physics engine that prioritized sensation over realism. Keyboard play was responsive, but veterans claimed a gamepad smoothed transitions, letting players lean into drifts with grace. Sound design featured engine roars and screeching tires that seemed almost tactile, while the splashy menus offered a quirky sense of humor. The interface remained minimal, encouraging players to focus on the chase rather than the settings menu labyrinth. Reception was mixed and often contradictory: critics praised energy and daring ideas while lambasting inconsistent balance and frame rate hiccups. Yet the title cultivated a cult following, becoming a touchstone for 90s speed freaks who wanted something raw and unfiltered. Today it stands as a reminder of a period when PC racers experimented with aggressive aesthetics and fearless pacing. Its influence appears in indie experiences that celebrate speed without polish and in revisionist retrospectives that value charisma over box office polish. Excessive Speed may be obscure, but its pulse continues to resonate with players who remember the thrill of unrefined acceleration.

ōdi∙um

Windows 1999
Story Mutants have been found in the bombed-out Polish town codenamed 'Gorky 17' near Lubin, and a trio of soldiers (Sullivan, Owicz and Trantigne, each of different nationalities) go into the town to find out what has happened and find any members of the first squad previously sent there. You control the team and lead them through the world of surprises and mysteries waiting to be solved. Gameplay The game mainly consists of two game modes. The (tentatively named) 'Adventure mode' takes place in a top-down viewpoint, with the team walking around the city in real time, interacting with objects, collecting weapons, ammo from item chests and key items (such as key cards) and using them to advance to new areas. At fixed locations, the team will be ambushed by mutants, and the gameplay switches to (again, tentatively named) 'battle mode', which features a battlefield divided into grids and an isometric perspective. Each side moves, attacks, defends and uses items in turn; the battle ends when all mutants or one of the main characters die. The battlefield sometimes has objects such as exploding barrels or item chests similar to those in 'Adventure mode'. Character advancement Each time the soldier hits and wounds a mutant, he gains experience; once the character gains enough experience, he levels up and gains stat points that can be used to improve attributes like hit point, accuracy, etc. In addition, each time the character successfully uses a weapon, his experience with that particular weapon will improve, and at the highest level (level 10) the weapon will inflict its maximum expected damage (shown as 'maximum damage' in the weapon information). Items and weapons Soldiers can be equipped with melee weapons (crowbars, axes), conventional small arms (pistol, shotgun, assault rifle), special weapons (tranquilizer dart gun, stun gun) up to heavy and sci-fi weapons. All weapons have limited range and most firearms can only fire in certain directions (for example, pistols can fire up, down, left and right, while assault rifles can also fire diagonally); some fire in bursts or have splash damage, meaning they can hit multiple enemies. Mutants also have varying degrees of protection from weapons (armor) and some have immunity to special weapon effects (such as stun), which the game politely notes once you find out that information. In both 'Adventure mode' and 'Battle mode', characters can transfer and equip weapons and armor if available, or heal themselves or others. The characters are 3D models and the environment is a pre-rendered 2D background, which is similar to games like Resident Evil 2 . At certain points in the game, characters may join surviving soldiers or citizens, and will occasionally encounter boss-like monsters.

Realms of Arkania III: Shadows over Riva

DOS 1996
Orcs have invaded the countryside of the small coastal town of Riva. A dwarven mine in the countryside has been occupied by a mysterious orc chieftain who seems to have unusually high intelligence. For an inexplicable reason, the town authorities refuse to acknowledge the danger. And rumors arise of a group of traitors in the city's slums. A group of adventurers arrives in the city and tries to investigate these disturbing events. Shadows over Riva is the third and final part of the Realms of Arkania trilogy, and the only one to be distributed exclusively on CD-ROM and to feature SVGA graphics as well as a smooth-scrolling 3D world. All other aspects of the game are very similar to its predecessors: the player generates a party of characters of various classes, traverses the game world from a first-person view, and engages in turn-based combat displayed on separate isometric screens. The changes mainly include adjustments such as more streamlined inventory management and the integration of area graphics into the battle screens. Unlike its predecessors, the game takes place entirely in and around the city of Riva. Therefore, the travel-related gameplay features of the series are reduced in this installment. However, the city itself is noticeably larger than any settlement in the previous games and acts as a hub connecting various areas. Hand-drawn, full-screen cutscenes serve to advance the plot.

Robo Rumble

Windows 1998
Robo Rumble is a classic action-packed game released in 1998 for the Windows operating system. Developed by Magitech Corporation, this game takes players on a thrilling journey through a futuristic world where robots rule. It was an instant hit among gamers of all ages due to its innovative gameplay, stunning graphics, and engaging storyline. The game is set in the year 2075, where machines have taken over the world and enslaved humanity. You play as a resistance fighter, determined to bring down the robot overlords and save the human race. As you progress through the game, you will encounter fierce battles with various types of robots, each with unique abilities and weaknesses. One of the standout features of Robo Rumble is its vast arsenal of weapons. From traditional firearms like pistols and shotguns to high-tech gadgets like laser guns and plasma rifles, there is no shortage of ways to take down your mechanized enemies. What's more, you can upgrade your weapons and abilities by collecting power-ups scattered throughout the game. This adds an extra layer of strategy and customization to the gameplay. The game also boasts impressive graphics for its time, with detailed 3D environments and lifelike animations. The futuristic cityscapes and industrial areas are beautifully rendered, immersing players in the post-apocalyptic world of Robo Rumble. Coupled with its upbeat soundtrack, the game creates an edge-of-your-seat atmosphere that will keep you hooked for hours on end. As you progress through the game, you will encounter challenging boss battles that require quick reflexes and strategic thinking. These battles will push your skills to the limit, but the feeling of satisfaction you get when defeating a boss is unparalleled. Additionally, the game has multiple levels of difficulty, making it suitable for both casual and hardcore gamers. One of the most interesting aspects of Robo Rumble is its multiplayer mode, where you can team up with friends for some intense co-op action. With up to four players supported, this mode adds a whole new dimension to the game. You can strategize and coordinate with your teammates to take down waves of enemies and emerge victorious.
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