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Games published by Ubi Soft Entertainment Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Bonk's Adventure

Amiga 1992
Bonk's Adventure is a prehistoric platformer in which you control a big bald caveman, guiding him through the levels and eliminating all sorts of strange prehistoric creatures that get in your way, including the minions of King Drools.

Football World Manager 2000

Windows 2000
In 2000, Windows players who craved the calm satisfaction of steering a club instead of sprinting across a pitch found Football World Manager 2000. The title sits in the busy football-management tradition, but it delivers its pleasures through steady spreadsheets of decisions: squad size, morale, and match approach. Menus are straightforward, so you can spend less time hunting buttons and more time shaping a season. Early starts invite experimentation, whether you want a cautious rebuild or a quick push toward promotion, with results unfolding week by week. On matchdays, the simulation emphasizes tactics and timing. You choose formations, nominate pressing intensity, set defensive lines, and decide how adventurous the team should be when possession turns over. Substitutions and role tweaks are handled with a manager’s sense of rhythm, allowing you to respond to injuries or tactical mismatches midstream. Training planning feeds into this layer, since players develop attributes over time and form can wobble after congested fixtures. The match engine may not feel cinematic, yet it rewards thoughtful planning. Between fixtures, the management workload becomes the real engine. Transfers work like a balancing act: scout targets, evaluate contract demands, and weigh wages against your budget ceiling. Negotiations can shift depending on club reputation and the player’s appetite for movement, so patience matters as much as cash. Youth recruitment and loan spells help if the roster lacks depth, while scouting reports guide whether a prospect is ready now or needs seasoning. You also manage staff competence and medical care, which quietly affects availability during hectic runs. Presentation is utilitarian, leaning on clear stat panels and readable calendars rather than flash. That practicality suits the genre, though the learning curve asks you to understand football fundamentals, not just click through menus. Difficulty tends to rise as opponents get sharper, and late-season pressure can force painful trade-offs between stability and risk. For fans of turn-based football strategy, the appeal lasts beyond the initial campaign: every save is a fresh argument over who should start, who should wait, and how to keep finances from spiraling. Even today, it offers a nostalgic snapshot of early PC football management design. Control feels mouse friendly, with rapid navigation through profiles, match reports, and fixture lists. Saves let you reconsider choices without losing momentum, and the season objectives structure gives direction when results wobble. Background audio stays low key, leaving the numbers to do the convincing for you.

Player Manager 2003

Windows 2003
In this game, players can manage all Premier League clubs, divisions 1, 2 and 3, and the Football Conference, with real or fictitious player names. There are no European clubs, but the top Premier League clubs must fulfill their European obligations. The player literally takes control of the selected club as the new manager. The statistics developed under the previous manager are only a guide, but he can motivate his team with the function of talking to the players, and the manager himself can praise or punish his team. As is often the case in this type of management game, players must use their funds to build the best team, get it in shape, train and motivate their players. They also have to renew player contracts, manage finances, appoint coaches and other club staff, and even win matches. The matches are not only league matches, but also reserve and cup matches. Matches can be viewed in real time in 3D, allowing you to make substitutions and tactical decisions on the fly. You can also manage and play for the club, but in these matches you cannot choose the camera angle and there is no audio commentary.

Ultimate Golf Simulation

Windows 2000
Ultimate Golf Simulation is a first-person golf simulation game with courses from around the world, including Nevada, Hawaii and England. There are seven game modes. There are seven game modes: stroke play, match play, tournament, grand tournament, four-ball, foursome and practice. It features a first-person gimmick as well as more orthodox camera angles.
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