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Games published by Vic Tokai Corporation

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Battle Mania Daiginjō

Genesis 1993
The Trouble Shooters, Mania Ōtorii and Maria Haneda, are a pair of bounty hunters who take on any job that involves a lot of trouble and a lot of shooting. On their last job they saved Crown Prince Denka from the evil military mastermind Don Morguestein, presumably putting an end to his evil plans. However, three days later, Morguestein has returned to exact revenge on the Trouble Shooters. Mania and Maria, not wanting to miss out on the action, head out to take him down once and for all. Battle Mania Daiginjō is a comical anime-themed scrolling shooter, and the sequel to Trouble Shooter. The player simultaneously controls Mania and Maria, who resembles Dirty Pair, and Maria follows closely behind Mania, also being able to turn and shoot to the rear. Unlike most shooters, Mania has a health meter that can be replenished by pickups. There are a variety of weapons to choose from at the beginning of each stage, and during the game, weapons can be powered up. There is also a bomb attack that clears the screen, but it must be allowed to recharge each time it is used. The game includes a standard single-player mode with three difficulty levels. There is also a score attack mode that challenges the player to earn as many points as possible in two minutes in a set scenario.

Criticom

Criticom, one of the lesser-known titles for the SEGA Saturn, was released in 1997 and quickly became a cult classic for its innovative gameplay and stunning graphics. The game, developed by Kronos Digital Entertainment, was a 3D fighting game that challenged players to battle their way through a futuristic world using a unique combat system. Set in the year 2047, Criticom follows the story of six fighters who are pitted against each other in a battle to claim the ultimate prize – the power to control the universe. Each fighter has their own unique backstory and motivation for participating in this deadly tournament. From sentient robots to genetically modified humans, the diverse cast of characters adds depth and intrigue to the game. What sets Criticom apart from other fighting games of its time is its innovative combat system. Instead of relying on traditional button-mashing combos, players must use a combination of hand-to-hand combat and strategic use of futuristic weapons to defeat their opponents. The game also features an adrenaline meter that fills up as players successfully land hits, allowing them to perform powerful special moves. But it's not just the combat that makes Criticom stand out – the visuals were ahead of its time. The game features fully rendered 3D environments and character models, making it a visual spectacle on the SEGA Saturn. The futuristic setting is brought to life with bright neon lights, towering skyscrapers, and gritty urban landscapes. The soundtrack also adds to the immersive experience with its techno beats and adrenaline-pumping music. In addition to the main story mode, Criticom also offers various gameplay modes such as a time trial mode and a two-player versus mode. This adds to the game's replay value, as players can continue to challenge themselves and their friends in different game modes. Despite its critical acclaim and dedicated fan base, Criticom flew under the radar due to its release being overshadowed by more popular franchises at the time. However, those who did play the game were blown away by its depth and unique gameplay, cementing it as a cult classic among retro gaming enthusiasts.

Scratch Golf

In the middle of the 1990s a curious handheld sport title found an audience on the Sega Game Gear. Scratch Golf released in 1994 as part of a wave of casual simulations aimed at busy commuters and pocket gamers. Its name signals a no frills approach to golf on a color screen with modest speed. The game stands as a snapshot of its era a time when developers stretched hardware limits to deliver quick rounds and competition outside the arcade. On screen players confront a compact course grid with greens that resemble mosaic art more than lush turf. The swing is controlled by a simple meter that pushes power and tempo in a single motion and a directional dial adjusts aim. Wind shifts layover data that can turn a straightforward drive into a careful placement exercise. Course designs rely on short fairways efficient hazards and bunkers rendered with a few scrolls of tile work. The result rewards judgment over brute force. Visually Scratch Golf leans on the Game Gear strengths the hardware tiny speakers tiny sprites a bright palette and crisp outlines. The colorization of greens and sand tones matters less than legibility the game favors clear contrast for alignment. Sound effects are functional crisp clicks and soft thwacks with a light rhythm that keeps pace without overpowering the player. Frame rate stays steady during most rounds but cut scenes and transitions can feel rushed as memory is freed for another hole. Historically the title arrived in a crowded market where Game Boy versions dominated portable sports simulations yet the Game Gear offered a curious edge a color display and a grittier feel. Scratch Golf does not pretend to overwhelm its audience instead it experiments with pace and simplicity giving quick rounds suited for short trips. Its submission to the genre echoes the era a time when a handful of holes could become a satisfying escape without the bells and whistles of modern editions. Collectors remember Scratch Golf as a footnote in the diary of handheld sports entries a compact artifact bridging arcade precision and pocket play. Its scarcity adds to its allure and memory lingers in conversations about rough and ready golf games on the Game Gear. For some it remains a fond reminder that not every cartridge needed a blockbuster revenue stream to carve a place in players hearts a modest but genuine piece of gaming history.
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