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Games published by VICTAPE Computing

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Bomb Scare

VIC-20 1985
Bomb Scare, released in 1985, is a classic arcade game for the popular home computer VIC-20. Developed by Namco Limited, the game became an instant hit among gamers and has since become a cult favorite. With its simple yet addictive gameplay, Bomb Scare captured the hearts of players with its innovative features and challenging levels. The premise of the game is relatively simple – the player controls a bomb disposal expert who must navigate through various levels filled with bombs, while avoiding obstacles such as enemy drones and time bombs. The goal is to disarm all the bombs before time runs out, with each level offering a unique layout and increasing difficulty. The game may sound easy, but with only a limited number of lives and increasingly complex levels, Bomb Scare quickly becomes a thrilling and intense gaming experience. One of the most unique aspects of Bomb Scare is the inclusion of power-ups. These bonuses can be collected throughout the game and provide the player with special abilities such as invincibility, speed boosts, and extra points. The inclusion of power-ups adds an element of strategy to the game, as players must strategically collect and use them in order to successfully navigate through the levels. The graphics of Bomb Scare are impressive for its time, with vibrant colors and detailed visuals. The bombs have a cartoonish, almost comical appearance, adding a light-hearted touch to the otherwise intense gameplay. The sound effects are also well-designed, with the constant ticking of the bombs adding to the suspense and tension of the game. As with many classic arcade games, Bomb Scare features a high score system that keeps players coming back for more. The addictive nature of the game, combined with the desire to beat one's previous high score, makes it a must-play for avid gamers. The game also offers a two-player mode, allowing friends to compete against each other for the top spot on the leaderboard. In addition to its popularity on the VIC-20, Bomb Scare was also released on other platforms such as the Commodore 64 and Atari 2600. Its success on these platforms further cemented its status as one of the most beloved arcade games of the 1980s. Today, it is still considered a classic among retro gamers and is often included in compilations of retro games for modern consoles.

Card Dealer

VIC-20 1985
Released in 1985, Card Dealer for the VIC-20 was a pioneer in the world of virtual card games. Developed by Steve Meade and published by Commodore, this game was a breakthrough in the video gaming industry, combining strategy and luck in a way that kept players on the edge of their seats. Card Dealer offered a virtual casino experience, allowing players to indulge in their favorite card games without leaving the comfort of their own homes. With a variety of popular games to choose from, including blackjack, poker, and solitaire, this game was an instant hit among gamers and casual players alike. It provided endless hours of entertainment and challenged players' skills to come out on top. One of the standout features of Card Dealer was its realistic graphics, a rare feat for games at that time. The cards were beautifully designed and the gameplay was smooth, adding to the overall immersive experience. The game also had a user-friendly interface, making it accessible to players of all ages and skill levels. Another interesting aspect of Card Dealer was the option to play against the computer or with friends. This added an element of competition and socialization, making it a popular choice for game nights and gatherings. The game also had different levels of difficulty, allowing players to progress and improve their strategies as they became more skilled. One of the most unique features of Card Dealer was the ability to design your own card game. This allowed players to let their creativity run wild and come up with their own version of a classic card game or even create a completely new one. This feature set Card Dealer apart from other games of its time and added a personal touch to the gaming experience. Despite being released over three decades ago, Card Dealer still holds a special place in the hearts of many gamers. It was a trendsetter in the world of virtual card games and paved the way for future card game adaptations on different platforms. Its impact and legacy have been recognized by gaming enthusiasts and it continues to be a favorite among retro gamers and collectors.

Clear-Round

VIC-20 1983
In the early 1980s, the VIC-20 game Clear-Round was released, captivating the hearts and minds of gamers worldwide. Developed by multicelluid and published by Commodore International, this racing game quickly became a fan favorite due to its realistic graphics and challenging gameplay. It was the first of its kind to be released on the VIC-20 platform and set the bar high for future racing games. Clear-Round takes players on a high-speed journey through various race tracks, filled with twists and turns, obstacles, and fierce competitors. The objective of the game is simple - to finish each race in the top three positions in order to advance to the next level. However, this seemingly straightforward task is made more challenging with the inclusion of other racers who are determined to beat the player at all costs. One of the standout features of Clear-Round is its impressive graphics, especially for a game released in 1983. The game utilized state-of-the-art graphics for its time, with sharp and vibrant colors, detailed cars, and realistically designed tracks. These elements combined to give players an immersive and visually pleasing experience, making the game all the more enjoyable. In addition to its graphics, Clear-Round also boasted an impressive soundtrack. The game's music was composed by the legendary Rob Hubbard, known for his work on other popular video game soundtracks such as Commando and Monty on the Run. The pulsating beats and energetic melodies perfectly complemented the fast-paced gameplay, making it impossible for players not to feel fully engaged in the game. The controls in Clear-Round were also intuitive and responsive, allowing players to easily maneuver their car through the challenging tracks. The game's difficulty level gradually increased with each level, ensuring that players were never bored and constantly challenged. This, coupled with the game's addictive gameplay, kept players coming back for more, making Clear-Round a must-have for any VIC-20 owner. Despite its success, Clear-Round was eventually overshadowed by newer, more advanced racing games. However, it remains a beloved classic and a testament to the ingenuity and creativity of the early gaming industry. With its impressive graphics, engaging gameplay, and memorable soundtrack, Clear-Round cemented its place in gaming history and continues to be remembered fondly by gamers and critics alike. Although almost four decades have passed since its release, Clear-Round remains a true gem in the world of vintage gaming.

Deathstar

VIC-20 1985
Deathstar is a vintage game released for the VIC-20 system in 1985, and remains a classic among retro gaming enthusiasts. Developed by Parker Brothers, this sci-fi game takes players on an immersive journey through space in an attempt to conquer the infamous Deathstar. With its engaging gameplay and graphic design, Deathstar quickly became a bestseller and is still remembered as a hallmark title of the VIC-20 console. The game follows the story of Luke Skywalker and his famous X-Wing fighter on a quest to destroy the Deathstar, a powerful space station built by the evil Galactic Empire. As players navigate through space, they must navigate around various obstacles and battle enemy spacecrafts. The game also features a unique mode in which players can control the iconic Millennium Falcon, adding a refreshing twist to the gameplay. The graphics of Deathstar were highly advanced for its time, and still impress players to this day. The VIC-20 console was known for its limited capabilities, but the creators managed to utilize it to its full potential for an immersive experience. The graphics are simple yet detailed, allowing players to fully immerse themselves in the game's universe. The movement of the spaceships and the explosions of enemy ships are particularly notable, adding a touch of realism to the game. One of the most interesting aspects of Deathstar is its unique control system. The VIC-20 had only a few buttons for input, but the game designers managed to create a smooth and precise control system. The movements of the spacecraft are responsive, making it easy for players to navigate through the game's various levels. The game also features a "fly-by" mode where players can fly around the Deathstar and admire the intricate details of its construction. In addition to its impressive graphics and controls, Deathstar also boasts a captivating soundtrack. The VIC-20 was not known for its sound capabilities, but the developers utilized the console's capabilities to create an engaging soundtrack that adds to the game's overall atmosphere. The sounds of blasters and explosions also add to the intensity of the gameplay, making it a fully immersive experience for players. The success of Deathstar led to its release on various other gaming platforms, including the Commodore 64 and Atari consoles. However, it remains a classic on the VIC-20, with a loyal fan base that still enjoys playing the game today. Its enduring popularity is a testament to its timeless gameplay and design, making it a must-play for any retro gaming enthusiast. Whether reliving childhood memories or experiencing it for the first time, Deathstar continues to capture the hearts of gamers everywhere with its innovative gameplay and captivating universe.

Defuze

VIC-20 1983
Defuze is a classic video game initially released for the Commodore VIC-20 in 1983. Developed by designer Charles Brannon, the game is known for its unique and innovative gameplay that captivated players during its time. The game's concept is simple yet intriguing - players control a robot named Creepella who must diffuse bombs planted throughout a futuristic city. Defuze is a top-down action game that allows players to explore different levels and defuse bombs within a given time. The game's visuals may seem primitive compared to modern standards, but they were considered impressive at the time. The VIC-20's limited capabilities didn't hinder the game's graphics from being eye-catching and engaging. The use of bright colours and detailed sprites added to the game's charm and made it stand out among other titles during that era. One of the most revolutionary aspects of Defuze was its gameplay mechanics. As players navigated Creepella through the city's streets, they had to avoid deadly enemies and strategically plan their routes to defuse bombs efficiently. In addition to diffusing bombs, players had to collect batteries scattered throughout the levels to keep Creepella's energy levels from running out. The game's time limit added an extra layer of intensity, making it challenging and addictive. Another unique feature of Defuze was its procedurally generated levels. Each time a player started a new game, the map layout and bomb placement would change, creating a different experience with every playthrough. This aspect of the game kept players engaged and encouraged them to keep replaying to conquer the ever-changing city. Defuze received critical acclaim upon its release, with many praising its innovative gameplay and graphics. It was also one of the few VIC-20 games to receive a rating of 5 out of 5 stars from well-respected gaming publication, Electronic Fun with Computers & Games. The game's success led to its release on other platforms such as Atari 400/800 and the Commodore 64. Defuze may not have the same impact it had in the 1980s, but it remains a beloved classic among retro gaming enthusiasts. Its challenging gameplay, unique features, and impressive graphics make it a standout title of that era. It also serves as a time capsule, reminding us of the simpler yet engaging games that were enjoyed by millions during the early days of home computing.

Griddion

VIC-20 1985
Griddion, released in 1985, was an innovative and addicting game for the VIC-20, a popular home computer system during the 1980s. Developed by a small team at Iconic Software, Griddion offered a unique and challenging gaming experience that captivated players of all ages. The premise of Griddion was simple yet engaging. Players controlled a spaceship that had to navigate through a grid-like maze while avoiding obstacles and enemies. The goal was to collect as many points as possible while surviving the increasing difficulty of each level. The game had a total of 15 levels, each with a different layout and set of challenges. One of the most impressive aspects of Griddion was its graphics. Despite the limitations of the VIC-20's capabilities, the game featured smooth and colorful graphics that were ahead of its time. Each level had a distinct color scheme and design, adding to the overall visual appeal of the game. But what truly set Griddion apart was its gameplay. The controls were easy to learn but difficult to master, providing a satisfying challenge for players. The game also introduced power-ups and bonuses that added an extra layer of strategy to the gameplay. For example, players could collect shields for protection or speed boosts to navigate through the maze faster. Griddion also had a unique feature called the "Game Maker." This allowed players to create their own custom levels, adding to the replay value of the game. Players could also trade their custom levels with friends, further enhancing the community aspect of playing Griddion. The game's success can be attributed to its simple yet addictive gameplay and its accessibility to players of all skill levels. It was a hit among both casual and hardcore gamers, and it received critical acclaim for its innovative design and challenging levels. Despite being released over 35 years ago, Griddion still holds a special place in the hearts of retro gaming enthusiasts. Its legacy lives on through modern remakes and updates, but nothing compares to the original version on the VIC-20.

Hangman

VIC-20 1984
In the early 1980s, the video game industry was rapidly growing and evolving, with new consoles and games being released at a staggering rate. One such game that made its debut in 1984 was Hangman for the VIC-20. Developed by Creative Software, this game quickly became a popular hit among players of all ages. Hangman is a simple yet addictive game that has stood the test of time. It is based on the classic pen-and-paper game of the same name. The objective of the game is to guess a secret word by guessing one letter at a time, before the player runs out of attempts and the hangman is fully drawn. What makes this game so appealing is its simplicity and the endless possibilities of words that can be used, making each game unique. Released for the VIC-20, which was a popular 8-bit home computer of the time, Hangman utilized the machine's capabilities to deliver a fun and engaging gaming experience. The graphics were minimalistic, but they were crisp and clear, allowing for easy navigation and gameplay. The simple yet effective sound effects added to the overall immersive experience of the game. One of the most notable features of Hangman was its difficulty levels. Players could choose between easy, medium, or hard difficulties, making the game suitable for players of all skill levels. This made it an excellent game to play with friends and family, as everyone could get involved and have a chance at winning. Hangman also included a two-player mode, where players could take turns guessing and creating words for their opponent to solve. This added a competitive element to the game and made for some intense and thrilling gameplay sessions. Additionally, the game allowed players to create their own word lists, adding a personal touch to the experience. Despite its simplistic design, Hangman had a lasting impact on the gaming industry. It was one of the first word games to be released for a home computer, paving the way for the popularity of other word and puzzle games that followed. Its success led to its availability on other platforms such as the Commodore 64 and the Atari 8-bit computers, further cementing its place in gaming history.

Hotline

VIC-20 1984
In 1984, the video game industry was booming with innovation and new technology. Among the many releases of that year, one game stood out as a pioneer in the industry – Hotline for the VIC-20. Developed by Jeff Minter and published by Llamasoft, Hotline was a groundbreaking game that offered players a unique and immersive gaming experience. Hotline was a fast-paced action game that involved defending a city from an alien invasion. The game featured simplistic yet stunning graphics that were ahead of its time. The vibrant colors and fluid animations added to the gameplay, making it an instant hit among gamers. Additionally, the game utilized the VIC-20's sound capabilities to create an intense and captivating audio experience. What made Hotline stand out was its innovative gameplay. Unlike many games of its time, Hotline offered players a unique and dynamic gameplay experience. The game was divided into two main modes – the "Skimmer" mode, where players controlled a spacecraft in space, and the "Command" mode, where players commanded ground defenses to protect the city. This combination of two different gameplay styles added a new level of depth and challenge to the game. Hotline also offered players a high degree of customization. In the "Skimmer" mode, players could choose from six different spacecraft, each with its own unique abilities and attributes. The "Command" mode also allowed players to strategically place various types of defenses, ranging from turrets to radar jammers, to protect the city. This level of customization added a personal touch to the gameplay and allowed players to experiment with different strategies. The game also had a high replay value. The difficulty level increased as the game progressed, making it challenging for players to advance to higher levels. Additionally, the game featured a high score system, encouraging players to achieve their best scores and compete with others. This added a competitive aspect to the game and kept players engaged for hours on end. Hotline received critical acclaim upon its release, with critics praising its innovative gameplay, graphics, and customization options. The game was also a commercial success, selling over 40,000 copies in its first year alone. Its popularity led to ports on other platforms, such as the Commodore 64 and Atari 8-bit. Unfortunately, Hotline did not receive the recognition it deserved and was often overshadowed by other more popular games of its time. However, its impact on the video game industry cannot be denied. The game set a precedent for future video games and showcased the true capability of the VIC-20 console.

Hunter

VIC-20 1983
Hunter is a classic game that was released in 1983 for the popular home computer, the VIC-20. Developed by Activision, Hunter was one of the first hunting simulation games of its time and provided players with an immersive and challenging experience. The game was designed to be played with a joystick, making it easily accessible for gamers of all ages. In Hunter, players take on the role of a skilled hunter in search of big game. The game is set in a 3D world, which was quite advanced for its time, and the graphics were relatively impressive for the limitations of the VIC-20. The goal of the game is to successfully hunt and capture various animals such as deer, bear, and even elephants. However, this is no easy task as the animals are constantly on the move and can be quite elusive. One of the most intriguing aspects of Hunter is the realism of the game. The animals in the game have their own behaviors and will react differently to the hunter's movements and actions. For example, if the hunter approaches too quickly or makes too much noise, the animals will become alert and run away. This adds an exciting element of unpredictability to the game and requires players to strategize their approach carefully. Another unique feature of Hunter is the inclusion of different hunting tools and techniques. Players have access to a rifle, bow and arrow, and even a spear for hunting different types of animals. The choice of weapon can make a significant difference in the success of the hunt, as each animal has different vulnerabilities and requires a specific approach. This adds an extra layer of challenge and depth to the game. The game also has a competitive element, as players can compare their scores, which are based on the number of animals captured and the time it took to complete the hunt. This feature allows for friendly competition amongst friends and family, which was a popular pastime in the early days of gaming. Despite its limitations due to the technology of the time, Hunter was a groundbreaking game that set the standard for hunting simulations. The game was well-received by critics and gamers alike, and its popularity led to the development of similar games for other home computers and consoles. Even today, Hunter is remembered as a pioneer in the hunting simulation genre and is still enjoyed by retro gamers around the world.

Interlox

VIC-20 1984
Interlox is a classic puzzle game released in 1984 for the Commodore VIC-20. Developed by William Mataga and published by The Avalon Hill Game Company, Interlox is a highly addictive game that has stood the test of time. It may not have the flashy graphics or complex gameplay of modern games, but its simple yet challenging mechanics have earned it a dedicated fan base. The premise of Interlox is quite simple: players must fit various shaped blocks into a grid in order to form complete lines, which then disappear and score points. However, what makes this game truly unique is its use of gravity. With each move, the blocks will fall to the lowest unoccupied space, requiring players to strategically plan their next move. This makes for a dynamic and constantly evolving gameplay experience that keeps players on their toes. One of the most impressive aspects of Interlox is its level of customization. Players can choose from four different game modes, each with its own set of challenges and objectives. From the classic "Marathon" mode, where players try to achieve the highest score possible, to the more fast-paced "Sprinter" mode, where players race against the clock to create as many lines as possible, Interlox offers endless possibilities for hours of entertainment. Apart from the various game modes, Interlox also features a range of difficulty levels, catering to both beginners and seasoned players. The difficulty levels can be adjusted by changing the starting pattern of the blocks, the game speed, and the grid size. This allows players to tailor the game to their skill level, ensuring a challenging but not impossible gameplay experience. Another standout feature of Interlox is its sleek and minimalistic design. The clean lines and simple graphics might seem primitive by today's standards, but they add to the game's nostalgic charm. The game's color scheme, consisting of various shades of blue and purple, also adds to its retro feel. The sound effects, although basic, are effective in creating an immersive gameplay atmosphere. Interlox may have been released over three decades ago, but it still holds its own against modern puzzle games. Its addictive gameplay, customization options, and simple yet charming design make it a timeless classic that continues to captivate players of all ages. Whether you're a fan of puzzle games or simply looking for a fun and challenging experience, Interlox is a must-try for any retro gaming enthusiast.
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