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Games published by Victory Software Corporation

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Bounty Hunter

Released in 1983, Bounty Hunter was an innovative and exciting game for the Commodore 64. Developed by Interceptor Software, it quickly became a fan favorite for its unique gameplay and stunning graphics. Set in a post-apocalyptic world, the game follows the story of a bounty hunter who must navigate through dangerous levels and defeat challenging enemies to collect bounties and save the world from destruction. The gameplay of Bounty Hunter was unlike any other game of its time. Players controlled the bounty hunter through a side-scrolling platform, jumping and shooting their way through each level. The controls were easy to learn but offered a level of complexity that kept players engaged and challenged. One particular feature that set Bounty Hunter apart was the ability to use different weapons and upgrades throughout the game. This added a layer of strategy as players had to choose the right weapon to defeat each enemy. One of the most impressive aspects of Bounty Hunter was its graphics. The game utilized a 16-color palette, a significant improvement from the standard 4-color palette used in most games at the time. Each level was beautifully designed, with vibrant backgrounds and meticulously detailed sprites. The graphics were a major selling point for the game and still hold up even by today's standards. The game's storyline was also a major draw for players. The post-apocalyptic setting was unique for its time, and the plot was engaging and well-executed. As players advanced through each level, they would uncover new pieces of the story, adding a sense of mystery and excitement to the gameplay. The game's ending was also satisfying and left players feeling like they had truly accomplished something monumental. Another standout feature of Bounty Hunter was its soundtrack. The game's music was composed by legendary composer Rob Hubbard and is still considered one of his best works. The haunting melodies and intense beats perfectly complemented the game's atmosphere and added to the overall immersive experience. Despite its initial success, Bounty Hunter did not receive as much recognition as other games released around the same time. This was likely due to the game's difficulty level, which could be frustrating for some players. However, for those who persevered through the challenges, Bounty Hunter offered a highly satisfying and rewarding gaming experience.

Cave Kooks

1983, the year Cave Kooks was released on Commodore 64. Published by Victory Software Corporation, this action game is available for free on this page.

Chomper Man

Chomper Man is a single screen maze game inspired by the arcade game Pac-Man in which you must move through various mazes eating all the dots while avoiding the Bullies moving through the maze. While eating the dots you can press the fire button to give you a burst of speed, but this is limited. You will also be helped by four ghost repellents which, when collected, will allow you to eat the Bullies for a short period of time. If you are touched by a bully, you lose one of the three lives. To clear a maze you have to eat all the dots, but you have to clear the maze three times to move on to a new one and the third time you play the maze, the walls are invisible. Two players can play and each player takes turns when a maze is cleared by the other player or when a player loses all his lives.

Galactic Conquest

Galactic Conquest, released in 1983, is an iconic video game for the Commodore 64. Developed by Avalon Hill, this space-themed strategy game tested the limits of the popular 8-bit computer's capabilities. With a combination of strategic planning, resource management, and intergalactic battles, Galactic Conquest captured the hearts and minds of gamers worldwide. The game takes place in a distant universe, where players take on the role of a space commander tasked with establishing a powerful empire. The main objective of the game is to conquer and control as many planets as possible, utilizing a variety of resources and diplomacy to achieve victory. Players start with a small fleet of spaceships and a few resources, but with careful planning and strategic maneuvering, they can forge a formidable empire. One of the most impressive aspects of Galactic Conquest is its attention to detail. From the intricate map of the galaxy to the various abilities and stats of the spaceships, every aspect of the game is well thought out. The graphics, although limited by the capabilities of the Commodore 64, were still impressive for the time. The spaceships were intricately designed, and the planets and stars were beautifully rendered. The game also had a captivating soundtrack, adding to the overall immersive experience. To achieve victory in Galactic Conquest, players had to carefully manage their resources. They had to allocate resources to build and upgrade spaceships, research new technologies, and maintain the homeworld. This required strategic planning and decision-making, as players had to balance their military strength with resource management. Additionally, players could also negotiate alliances with other empires or engage in diplomacy, adding a layer of complexity to the game. The combat system in Galactic Conquest was unlike anything seen in games of that era. It required players to input commands for their spaceships, such as attack and retreat, in real-time. This added a sense of urgency and excitement to battles, making them more engaging and intense. The game also featured a variety of different spaceships, each with its own strengths and weaknesses, adding depth to the combat system. This groundbreaking game was well received by both critics and players alike. It was praised for its depth, challenging gameplay, and attention to detail. Galactic Conquest pushed the boundaries of what was possible on the Commodore 64, and its influence can still be seen in modern strategy games. Its enduring popularity resulted in multiple re-releases and sequels, cementing its place in video game history.

Heart Attack!

Heart Attack! is a classic action-adventure game released in 1985 for the iconic Commodore 64. Developed by Access Software, this game took the gaming world by storm with its unique gameplay and stunning graphics. Heart Attack! is a captivating journey through the world of Professor I.M. Heart, a renowned scientist who is on a mission to discover the secrets of the human heart. The game starts off with a bang as players assume the role of Professor Heart and are immediately thrown into a high-stakes adventure. Armed with only a stethoscope and a notepad, players must navigate through various levels filled with challenges and obstacles, all while trying to reach the heart of the matter. The goal of the game is to explore the human body and collect valuable data on the heart, unlocking new levels as you progress. One of the most striking features of Heart Attack! is its graphics. The game utilizes the full potential of the Commodore 64, delivering stunning visuals that truly immerse players in the game. From the intricately designed levels to the unique character designs, every aspect of the game exudes innovation and attention to detail. It's no wonder that this game was considered a technical marvel upon its release. But Heart Attack! is not just a game about flashy graphics, it also boasts highly addictive gameplay. With each level, players are faced with various challenges and puzzles that require both strategic thinking and quick reflexes. From navigating through the maze-like arteries to avoiding white blood cells, this game keeps players on the edge of their seats with every level. And just when you thought you've seen it all, a new challenge presents itself, making sure you never get bored. The soundtrack of Heart Attack! is equally impressive, with catchy tunes that perfectly complement the gameplay. This game truly utilizes all aspects of the Commodore 64, providing players with a well-rounded experience. And for those who need a little help, there are numerous cheats and walkthroughs available online to assist players on their journey. Heart Attack! may have been released over three decades ago, but its impact on the gaming industry is still felt today. It set a new standard for action-adventure games and pushed the boundaries of what was possible on the Commodore 64. It's no surprise that this game has a dedicated fan base even today, with many considering it to be one of the best games ever released for the system.

Metamorphosis

Released in 1982, Metamorphosis for the Commodore 64 is one of those early 8 bit experiments that feels equal parts dream and engineering demo. Instead of handing you a straightforward arcade mission, it invites a gradual shift of perspective: you start as a small organism, then must think like a researcher trying to survive long enough to evolve. The title sounds gentle, yet the tone is tense, with hazards that punish hesitation forwards through cramped rooms and odd corridors alone. Control is simple: a joystick steers your sprite while the action hinges on timing. Stages unfold as compact chambers connected by tight passages. Each section asks you to manage movement, avoid contact with hostile entities, and exploit environmental cues such as vents, ladders, and shifting platforms. Progress often requires deliberate jumps and pattern recognition, because enemies appear after short delays rather than on reaction. When you advance, your abilities subtly change, turning earlier tactics into stepping stones for next leaps. On screen, graphics rely on bold silhouettes and quick sprite swapping, a technique well suited to the C64's hardware limits. Colors pop against gritty backgrounds, giving the world a lab like atmosphere. Background motion is restrained, so your attention stays fixed on collisions and projectile arcs. The music uses small melodic phrases that loop with gentle stubbornness, while sound effects snap crisply: bumps, clicks, and frantic chimes that make every near miss feel loud even when your fingers go numb. Designers leaned into uncertainty. You are not merely collecting items; you are learning how the simulation behaves, then exploiting its quirks. Gravity feels slightly exaggerated, encouraging stylish hops yet demanding precision. The game counts mistakes harshly, so routes must be planned rather than brute forced. Between levels, short pauses create a breather, but they also underline that the next corridor will remix previous threats. It is a puzzle of survival disguised as action and the metamorphosis theme keeps turning in. Metamorphosis remains compelling because it captures an era when programmers squeezed imagination through narrow technical pipes. Its learning curve rewards players who experiment with angles, not just reflexes. Fans often single it out for atmosphere, noticing how the changing abilities mirror a biological story arc. Even with modern expectations for smooth animation, the core thrill survives: navigate, adapt, and become something new before the room closes in. That blend of dread and wonder explains why it still gets discussed.

Trek

In the early 1980s, the gaming world was dominated by the Commodore 64, a groundbreaking home computer that revolutionized the industry. And among the plethora of games released for this iconic system, one title stood out as a true classic: Trek. Developed and published by Commodore themselves in 1982, this space-themed game took players on an intergalactic adventure like no other. Trek was a side-scrolling shooter game that put players in the shoes of a lone space pilot on a mission to liberate the universe from the clutches of an alien race known as the Kzinti. The game's plot was loosely based on the science fiction novel series, "Star Trek," by author Larry Niven, adding a layer of familiarity and excitement for fans. The game's graphics were revolutionary for its time, with vibrant colors and detailed sprites that brought the science fiction world to life. The gameplay was fast-paced, and players had to navigate through various levels filled with enemies and obstacles while dodging incoming fire. The controls were simple yet responsive, allowing players to immerse themselves fully in the action. One of the most remarkable aspects of Trek was its innovative use of audio. The game featured a soundtrack of original electronic music that perfectly complemented the sci-fi theme and added to the intensity of the gameplay. Sound effects were also well-crafted, from the satisfying pew-pew of lasers to the ominous hum of enemy ships. The game's difficulty level was just right, striking a perfect balance between being challenging enough to keep players engaged but not frustratingly impossible. As players progressed through the levels, they encountered a variety of enemies with unique attack patterns, which kept the gameplay fresh and exciting. Trek was also one of the first games to introduce a high score system, adding a competitive element to the game. Players could strive to achieve the highest score, challenging themselves to improve their skills and beat their previous records. This added replay value to the game, ensuring that players kept coming back for more. Trek was a commercial and critical success, selling over a million copies and receiving glowing reviews from gaming magazines of the time. Its engaging gameplay, stunning graphics, and immersive audio made it a fan favorite and a must-have for any Commodore 64 owner. Even to this day, Trek remains a beloved game among retro gaming enthusiasts, a testament to its enduring quality and impact on the industry.
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