Rick Dangerous is a video game in the action genre developed by Core Design Ltd. and published by Microplay Software originally released in 1989. It is currently playable on DOS, Amiga, Amstrad CPC, Atari ST, Commodore 64.
Rick Dangerous arrived on PC in 1989, bringing Beam Software’s bold mix of platform hopping and puzzle logic to DOS. The protagonist is a swaggering adventurer who tumbles through themed locations that feel like someone folded a comic strip into a maze. From the opening moments, the game invites impatience: it throws hazards at you quickly, then demands precise timing with every leap. Even without modern conveniences, it still manages to look lively, thanks to snappy sprite work and backdrops that scroll smoothly.
Structure-wise, each stage is more than a straight run. You push forward by finding keys, disabling traps, and using items in the right order, otherwise a door stays shut or a platform collapses at the worst instant. Enemies range from stubborn bruisers to wandering annoyances that punish overconfidence. The camera follows with a cautious pace, so you learn to read what lies just beyond the edge of the screen. Death is frequent, yet the restart points keep the loop tense rather than tedious, encouraging experimentation instead of retreat.
Controlling the character feels weighty, with jumps that reward clean inputs and punish button-mashing. Combat exists, but it is not the headline; most progress comes from movement, projectile timing, and smart navigation through pockets of danger. Tricky terrain appears in quick bursts: icy slopes, flickering bridges, and vertical shafts where a small misstep turns into a long fall. The game’s difficulty curve grows sharper as you gain confidence, because tricks that were harmless earlier start chaining into surprises.
Because the worlds are claustrophobic, small environmental clues matter: a suspicious wall panel might hide a doorway, and a safe-looking ledge could be a one-use trap. Scavenging is rewarded with extra health and more ammo, so cautious runs occasionally outshine speed. Mastery comes from memorizing enemy routes and repeating sections until your reflexes match the tempo. The hook is persistence.
Visually, the DOS version is punchy rather than fancy, using bold silhouettes and high-contrast palettes that stay readable even when the action gets frantic. Audio support is similarly energetic, with upbeat chiptune themes and crackling effects that make explosions and door clicks sound satisfying. Players later rediscovered the title as a benchmark for tough-yet-fair design, and sequels turned its tone into a recognizable brand of cheeky peril. If you approach it as a puzzle you solve with your hands, not just your aim, the DOS adventure remains oddly charming decades later.
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Other names:
Rick Dangerous: The Adventure Starts Here, Rick Dangerous: Action... Adventure... all that neat stuff! Year:
1989 Platforms:
DOS, Amiga, Amstrad CPC, Atari ST, Commodore 64 Country of release:
United States, Germany, Italy, United Kingdom, Denmark, Finland, France Genre:ActionPublisher:
Microplay Software Developer:
Core Design Ltd.