Safari is a video game in the action genre developed by Gremlin Industries, Inc. and published by Gremlin Industries, Inc. originally released in 1977. It is currently playable on Arcade.
Safari, released in 1977 for upright arcade cabinets, places the player as a safari guide crossing the African plains. The objective is to observe and non-lethally interact with wildlife while keeping the expedition on course. Players navigate a single-screen arena with a standard joystick to move the explorer and a single action button to fire tranquilizer darts. Each encounter with an animal offers a timing challenge: aim, release, and watch a dart arc toward a moving target across the terrain. Score rises with successful hits.
Movable terrain and wandering animals create a dynamic field. Animals roam randomly with simple patrol paths; some predators lash out, others wander aimlessly. Darts travel in a straight line from the explorer, with straightforward projectile behavior; hits score points and briefly remove the animal from the screen. Missed darts reduce ammunition and stretch the challenge, while strategic repositioning improves accuracy. Periodically, landmarks such as waterholes or trees provide cover, offering new angles for approaching targets and a momentary respite from pursuit.
Visual style: The game uses a bright, low-resolution color palette to evoke a savannah. The playfield is a flat, two-dimensional plane with a distinct horizon and stylized sprites for explorer, animals, and obstacles. Ground texture is achieved with tiled patterns, while trees and landmarks appear as simple silhouettes to preserve clarity at arcade scale. Animations are brisk but restrained, with animals bobbing along their paths and the guide moving in measured steps. On-screen information includes score, lives, and level progress.
Audio: A two-channel sound system delivers a rhythmic, percussion-oriented backdrop suggesting a distant drumbeat. Animal calls and footsteps are represented by short synthesized tones and chirps, changing in pitch with distance. The firing of tranquilizer darts produces a sharp, high-tone ping, followed by a muffled impact when a hit registers. Subtle environmental cues reinforce the savannah atmosphere without overwhelming the core action, while occasional crowding or chatter accents the sense of a busy expedition.
Player experience: Safari rewards careful positioning, timing, and steady aim. The challenge grows as animal behavior becomes less predictable and the playfield densifies, requiring quick decisions and efficient movement. Points accumulate from precise shots and rapid clears, with higher rewards for chaining successful hits. The cabinet presents a straightforward control scheme and a vivid safari setting, delivering a concentrated arcade session that blends strategy with reflex testing in a compact, satisfying package.
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Year:
1977 Platform:
Arcade Country of release:
Japan, United States Genre:ActionPublisher:
Gremlin Industries, Inc. Developer:
Gremlin Industries, Inc.