The Walls of Jericho
The Walls of Jericho is a video game in the puzzle genre developed by Full Armor Studios, Inc. and published by Full Armor Studios, Inc. originally released in 2003. It is currently playable on Windows.
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Images The Walls of Jericho
Description The Walls of Jericho
The Walls of Jericho is a strategy and puzzle game for Windows that places the player at the head of an Israelite force gathered before the fortified city of Jericho. Rather than relying on direct combat, progress depends on managing a carefully ordered campaign, interpreting signs, and carrying out instructions at the proper time. The city’s massive defenses dominate every stage, while the surrounding camp, desert approaches, and rocky hills provide a succession of locations in which objectives must be completed.
Each scenario presents a compact tactical problem. Units must be positioned, patrols observed, and supplies preserved as the player guides the army around the city. Movement is conducted across an overhead map, with simple commands used to arrange groups and select their routes. The game rewards patience: rushing ahead can disrupt the formation or leave important tasks unfinished, while a successful circuit of the walls depends on keeping the procession together. Puzzles involving gates, watch positions, terrain, and camp arrangements add variety to the repeated marches and encourage close attention to the surroundings.
The principal challenge lies in recognizing the correct sequence of events. The walls cannot simply be stormed, and conventional attacks are of limited value against their formidable defenses. Players must follow the campaign’s prescribed pattern, return to the camp when necessary, and complete each day’s instructions before the next stage becomes available. As the journey continues, the sense of preparation grows, with small decisions gradually building toward the climactic confrontation. Failure generally sends the player back to reconsider an earlier action rather than imposing severe penalties, making the game accessible while preserving its deliberate pace.
Visual presentation is simple and functional, using colorful two-dimensional artwork and a clear overhead view to distinguish soldiers, buildings, pathways, and defensive structures. Jericho itself is represented by broad stone ramparts, towers, and imposing gates, giving the central objective a suitably monumental appearance. Desert sands, muted earth tones, and sparse vegetation establish the setting, while the Israelites’ camps and processions provide movement and contrast against the static walls. Menus and controls are plainly arranged, allowing the player to concentrate on the scenario rather than on complicated interface commands.
The audio supports the game’s restrained atmosphere with short musical themes, marching rhythms, and environmental effects that mark movement around the city. Sound cues accompany important instructions and completed objectives, while the surrounding desert is treated as a quiet space between events. The Walls of Jericho is consequently paced as a thoughtful campaign rather than a frantic action title. Its appeal comes from ceremony, observation, and the gradual solution of each situation, culminating in the satisfaction of seeing the city’s seemingly unbreakable defenses finally yield.
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Technical information
Year:
2003
Platform:
Windows
Country of release:
Worldwide (2003)Worldwide (2004)
Genre:
Puzzle
Publisher:
Full Armor Studios, Inc.
Developer:
Full Armor Studios, Inc.