Virtual Pool Hall
Virtual Pool Hall is a video game in the sports genre developed by Celeris Inc. and published by Interplay Entertainment Corp. originally released in 2000. It is currently playable on Windows.
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Images Virtual Pool Hall
Description Virtual Pool Hall
Virtual Pool Hall brings the atmosphere of a traditional billiards room to Windows, presenting a range of cue-sports tables in a fully interactive three-dimensional environment. Players can compete in familiar games such as eight-ball and nine-ball, with rules, rack sizes, and winning conditions determined by the selected table game. Practice sessions provide an opportunity to work on positioning and shot control, while competitive matches place greater emphasis on planning several shots ahead. The game is designed for both casual play and more deliberate simulation, allowing newcomers to learn the basics while giving experienced players room to refine their technique.
The central control system is built around aiming, power, and cue-ball placement. Players select the direction of the shot, adjust the strength of the stroke, and apply English to control how the cue ball reacts after contact. Topspin, backspin, and side spin can be used to shape the next position, avoid unwanted angles, or attempt more demanding combinations. The aiming view assists with lining up the cue, while alternate viewpoints help players judge bank shots, object-ball paths, and the distance between balls. Careful timing is essential: an overly forceful break can scatter the rack without providing a useful follow-up, and a poorly judged safety shot can leave an opponent with an easy run.
Matches take place in a detailed virtual pool hall furnished with tables, overhead lamps, chairs, wall decorations, and the subdued surroundings associated with a neighborhood billiards club. The table surface, cushions, pockets, and ball markings are clearly rendered, making it possible to follow the progress of every shot. Camera movement allows the player to examine the layout from different angles, and close views emphasize the cue, the contact point, and the rolling path of the balls. Lighting gives the room a warm, enclosed character, while the uncluttered presentation keeps attention on the table and the developing pattern of play.
The physics model governs the movement of both cue ball and object balls, including rebounds from the cushions, collisions between balls, pocket drops, and the gradual loss of momentum across the cloth. Ball speed and angle determine whether a shot runs cleanly into a pocket or drifts wide, and spin can produce subtle changes after impact. Racks break apart convincingly, clusters can be opened with carefully chosen shots, and defensive play is possible when a direct pocket is unavailable. The result is a measured pace in which every stroke demands observation rather than rapid button presses.
Audio supports the quiet concentration of the hall with the sharp crack of the break, the distinct click of ball-to-ball contact, the softer sound of cushions, and the hollow drop of a ball into a pocket. Menus and match information remain straightforward, keeping the interface easy to navigate between games and practice play. Whether used for a quick contest or a longer session devoted to improving position play, Virtual Pool Hall offers a focused billiards experience that rewards accuracy, patience, and a good understanding of the table.
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Technical information
Year:
2000
Platform:
Windows
Country of release:
United States
Genre:
Sports
Publisher:
Interplay Entertainment Corp.
Developer:
Celeris Inc.