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Xcellor8

Xcellor8 is a video game in the action genre and published by Gremlin Graphics Software Limited originally released in 1986. It is currently playable on Commodore 16, Plus/4.
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Description Xcellor8

Xcellor8 is an action-packed game released for the Commodore 16 and Plus/4 systems in 1986. It was developed by Mastertronic and published by Codemasters, known for their hit title, Dizzy. Xcellor8 put players in the shoes of a futuristic pilot tasked with traveling through various levels and defeating enemies with the help of their trusty spacecraft.

The game was met with enthusiasm from gamers and critics alike for its sleek graphics and challenging gameplay. The plot of the game revolved around the player being sent on a mission to stop an evil race of aliens from destroying the Earth. The setting was reminiscent of popular science fiction movies of the time, such as Blade Runner and Aliens.

One of the standout features of Xcellor8 was its unique soundtrack. The game featured an original, high-energy score composed by Rob Hubbard, a renowned musician in the video game industry. The music perfectly complemented the fast-paced gameplay and added to the overall futuristic atmosphere of the game.

In terms of gameplay, Xcellor8 offered a wide range of levels with varying degrees of difficulty. Players had to navigate through obstacles and shoot down enemy ships while collecting power-ups to enhance their ship's abilities. The game also featured a two-player mode, allowing friends to compete against each other in a split-screen mode.

The graphics of Xcellor8 were considered top-notch for its time. The game utilized the capabilities of the Commodore 16 and Plus/4 systems to create detailed and colorful environments. The enemies were creatively designed, with each level featuring its own set of unique adversaries. The attention to detail in the graphics was highly praised by critics and players alike.

One of the aspects that set Xcellor8 apart from other games of its time was its high level of replay value. The levels were randomly generated each time the game was played, making each playthrough a unique experience. This kept players engaged and coming back for more, even after completing the game.

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Technical information

Year: 1986 Platform: Commodore 16, Plus/4 Country of release: United Kingdom Genre: Action Publisher: Gremlin Graphics Software Limited
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