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Games developed by Activision, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Activision's Atari 2600 Action Pack

Mac 1995
Activision's Atari 2600 Action Pack is a video game released in 1995 on Mac by Activision, Inc. The game is set in a compilation

Activision's Atari 2600 Action Pack 2

Mac 1995
Here is the video game 'Activision's Atari 2600 Action Pack 2'! Released in 1995 on Mac, it is still available and playable with some tweaks. The game is set in a compilation shovelware theme.

Alcazar: The Forgotten Fortress

Alcazar: The Forgotten Fortress is an adventure game released by Commodore 64 in 1985. The game puts players in the role of an explorer who has been sent to the mysterious Alcazar, a long-forgotten fortress located deep in the jungle. Players must find a way to enter the fortress and explore its many rooms and corridors in order to discover the secrets of Alcazar. The game is divided into two parts: a top-down exploration section and a side-scrolling action section. In the exploration section, players must search for items, clues and keys in order to progress. The action section requires players to dodge enemies and traps while they make their way through the fortress. The game also features an inventory system and a number of puzzles which must be solved in order to complete the game. Alcazar: The Forgotten Fortress was praised for its innovative design and challenging puzzles. The game also featured a number of secrets which could be discovered by players. These included hidden pathways, items and characters. The game also had an interesting story which was told through text and graphics. Alcazar: The Forgotten Fortress is a classic Commodore 64 game which is still remembered fondly by many today. The game was a popular choice for gamers due to its innovative design and challenging puzzles. The game's story and secrets also added to its appeal, ensuring that it remained a popular choice for many years.

Aliens: The Computer Game

Based on the 1986 science fiction film Aliens. After breaking contact with the LV-426 base, Ripley and a group of soldiers head to this planet. While Electric Dreams' version of Aliens is a simple action game, this version includes six mini-games related to the movie. Two of them are action sequences in which the player has to make his way through the complex. He has control of four marines and can switch between them instantly. The other sequences consist of landing the ship, finding your way through a maze of air ducts, fending off hordes of aliens and fighting the alien queen.

Alter Ego

DOS 1986
Alter Ego is a game that tries to simulate life itself. The player creates a character with different personality statistics, either by randomly assigning them or by answering some introductory questions. He then guides this character through seven phases of life, from childhood to old age. The game consists of a series of situations in which a decision has to be made. This is done by choosing one of multiple response possibilities, sometimes accompanied by a mood. The player is then presented with the outcome and moves on to the next situation. Each decision has long-term consequences and influences personality, health and the situations that await you later on. Some decisions may even result in premature death or an instant end to the game. Each life phase is represented by a life tree on which situations are aligned; the motif on the situation card shows the general theme of the situation. After reaching a certain age, additional life choices can be made at any time. Here the player can change his lifestyle and manage his love and professional life. The game exists in two variants representing a male or female life.

Barnstorming

Barnstorming released in 1982 by Atari, arriving amid the early 1980s rush of arcade style experiments transplanted to the living room through the 2600. The concept taps into a nostalgic thread about daring aerial shows where pilots skim low over a crowded field, weaving through hoops and executing flamboyant stunts. On the console it unfolds within a compact frame of pixels and color, constrained by the machine's modest memory and shimmering beam of sound. Despite the hardware limits, the game invites players to channel a sense of speed and brash choreography, turning a basic screen into a miniature air carnival. Controls feel uncluttered yet precise, demanding timing as you tilt the stick and notch the throttle to slice through obstacles. The core aim centers on aerial maneuvers performed in a single plane across the television. Points accrue for clean passes, daring flips, and careful dives, while misjudgments cost altitude and momentum. The challenge grows as silhouettes of barns, banners, or simple markers drift into view, forcing the pilot to adapt speed and angle in micro increments. The loop of rounds rewards repeat attempts, cultivating a stubborn form of arcade resilience. From a technical standpoint Barnstorming embodies the elegance and frustration of 8 bit graphics. The color palette remains limited yet expressive, using contrast and animation tricks to convey motion and distance. Sound is terse but functional, with motor whine and clinks that punctuate success and mistake alike. The gameplay loop favors experimentation: players learn where the plane bleeds height, where it clips the edge of a ring, and when a risky pass pays off with a big score. Collectors often remember the sense of marching forward as frames glide by, a tiny thrill against a vast night of pixels today. Barnstorming remains a footnote in the early history of home console stunts, yet it still conjures a distinct mood. It stands as a snapshot of how designers repurposed simple hardware into thematic experiences, offering a sense of spectacle without demanding real hardware fidelity. For fans of vintage code gymnastics, the title invites revisitation in emulation and retro collections, where its purring engine and bold silhouettes stand as a reminder of experimentation over polish. Although it never aimed to conquer the arcade myth, it celebrates the bite sized thrills of risk and reward that defined its era. In hindsight the work teaches patience and creative play within limits today for posterity.

Battlezone

Windows 1998
Battlezone is a classic real-time strategy game that was first released in 1998 for Windows. Developed by Activision, Battlezone combines elements of first-person shooter and real-time strategy games to create a unique and immersive gameplay experience. Set in the futuristic year of 2105, the game takes place on a distant planet where the player takes on the role of a commander of a space station called the NSDF (National Space Defense Force). The game begins with a brief tutorial that introduces players to the basic controls and objectives. From there, players can choose to play through the single-player campaign or engage in multiplayer battles with other players. The single-player campaign is divided into several missions, each with its own set of objectives and challenges. These missions can range from defending your base against enemy attacks to launching a full-scale assault on the enemy's stronghold. One of the most intriguing aspects of Battlezone is its unique blend of first-person shooter and real-time strategy elements. In addition to commanding your troops and managing resources, players also have the ability to control a customizable "hover tank" to explore the game's terrain, gather resources, and engage in battles. This adds an extra layer of depth and strategy to the game, as players must balance between commanding their troops and personally engaging in combat. The graphics of Battlezone were top-of-the-line for its time, with detailed and realistic environments and models. The game also features an orchestral score that adds to the overall immersive experience. However, what truly sets this game apart is its innovative use of Virtual Reality (VR) technology. Battlezone was one of the first games to offer full VR support, allowing players to fully immerse themselves in the game's world and control their tank through head movements and gestures. Despite its initial release over two decades ago, Battlezone continues to have a dedicated fan base and has even been remastered for modern systems. The remastered version features improved graphics and gameplay mechanics while still staying true to the original. It also includes all the expansions and DLC from the original, providing players with even more content to enjoy.

Boxing

The year was 1980, and the gaming world was about to be introduced to a new form of virtual combat: Boxing for the Atari 2600. Developed by Activision, this game was one of the earliest sports titles for the iconic console and set the foundation for future boxing games. At its core, Boxing is a two-player game where each player takes on the role of a boxer and competes in a 15-round match. The graphics may not seem impressive by today's standards, but at the time, the pixelated boxers and referee were revolutionary and added to the immersive experience. The controls were simple, with players using the joystick to move and the button to throw punches. However, mastering the timing and combinations of punches required skill and strategy. One of the standout features of Boxing was the ability to choose from four different boxers, each with their own unique strengths and weaknesses. This added a layer of replayability as players could experiment with different boxers to find their preferred fighting style. Additionally, the game had multiple difficulty levels, allowing for increasing challenges as players improved their skills. Another interesting aspect of Boxing was the inclusion of a strategy guide in the instruction manual. It gave players tips and tactics on how to defeat their opponents, making it more than just a button-mashing game. And for those who wanted a more realistic experience, the manual even provided a list of boxing terminology to use during gameplay. While Boxing may not be as advanced as modern boxing games, it deserves recognition for its contribution to the gaming world. It was a pioneer in the sports genre and set the standard for future sports titles. Its simple yet challenging gameplay, unique boxers, and strategic elements make it a game worth revisiting for both nostalgic and gaming purposes. Overall, Boxing for the Atari 2600 remains a classic and beloved game that will always hold a special place in the hearts of gamers.

Bridge

Bridge is, of course, a computer-based single player bridge game. The computer controls both your partner and your opponent, and you can set the skill level to expert or beginner. In the beginner game, you can see your partner's hands as you bid, while in the expert game your partner's hands remain hidden. In each game, you can choose to play for 13, 21, 25 or 29 points. Once the hand is finished, if you want to practice, you can choose to play the same hand again or let the computer deal you a new hand. If you don't like the progress of the hand, you can restart the hand and try again. The game instructions include a complete guide on how to bid the computer's pair in various situations to help you formulate your strategy. Bridge is designed for those who already know how to play the game, not to teach you how to play.

Checkers

Checkers is the computer version of the popular board game and follows the same rules. The object of the game is to remove all of your opponent's pieces from the 8x8 board. If your piece jumps over an opponent's piece, the opponent's piece is eliminated from the game (if your piece can jump over an opponent's piece, you must make that move). At the beginning of the game, a piece can only move diagonally forward until it reaches the other side of the board, after which it becomes a 'king move' and can move forward or backward. The game can be played by one player against the computer or by two players against each other (there are three skill levels).
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