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Games developed by Ashby Computers and Graphics Limited

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Alien 8

Alien 8 is a classic video game by the esteemed developer, Ultimate Play the Game, first released in 1985 for the MSX platform. This thrilling action-adventure game is set in the distant future, where the player takes on the role of a robot tasked with saving a spaceship from a deadly alien infestation. The game's graphics and gameplay were ahead of its time, making it a cult favorite among MSX gamers. The game's premise is simple yet engaging. The player controls the robot, which must traverse through the spaceship's maze-like corridors and rooms to find and activate eight self-destruct mechanisms before time runs out. Along the way, the robot must also collect key cards to unlock doors and find energy cells to power the self-destruct mechanisms. But beware, as the alien infestation is growing and becoming more aggressive with every passing moment. One of the most innovative aspects of Alien 8 was its use of a real-time clock, making the gameplay dynamic and unpredictable. This feature adds a sense of urgency to the game, as the player must constantly be aware of the time remaining to complete their mission. Additionally, the game has a limited number of lives, making each playthrough intense and thrilling as death means starting from the beginning. The game's graphics, although simple by today's standards, were impressive for its time and the limitations of the MSX platform. The spaceship's interiors are well-designed, with detailed rooms and corridors that add to the overall immersion of the game. The sprites of the robot and the aliens are also well-animated, adding to the game's tension as they move and attack. Along with its graphics and gameplay, Alien 8 is also known for its haunting and atmospheric music. The game's soundtrack, composed by the legendary David Whittaker, perfectly complements the game's eerie and suspenseful atmosphere. Combined with the sound effects, it creates a truly immersive experience for players, further cementing its cult status among MSX gamers. Despite its challenging gameplay and limited number of lives, Alien 8 was well-received by both critics and players alike. Its vast, maze-like levels and time-sensitive objectives provided a unique and refreshing experience for MSX gamers. The game's success led to multiple ports on other platforms, solidifying its status as a classic video game.

Atic Atac

As the game begins, the player's character falls through a trap door and ends up inside an evil castle with only one way to get out: find all the pieces of the big ACG key that unlocks the main door. Atic Atac is an action game with adventure elements, mixing arcade gameplay with exploration of a large castle and solving light puzzles. The player can choose to control a mage, a knight or a servant. Each character has access to a different secret passage, meaning that the player will navigate through different rooms depending on the character's choice. Characters also possess unique abilities: for example, the servant can gain momentum by running, allowing him to travel longer distances in less time. Enemies appear in each room and attack the protagonist randomly. The player can choose to collide with them, which destroys the enemies but also drains the protagonist's health. Some enemies cannot be killed by conventional means and must be avoided or dealt with using special items. Poisonous mushrooms will also damage the hero, and bosses will drain his health as long as he maintains close contact. The player character's life meter gradually depletes. Health can be recovered by consuming food scattered around the castle, but the countdown cannot be stopped. In addition, doors sometimes close, trapping the hero in a room. Keys must be collected to open many of the castle doors.

Blackwyche

Blackwyche, a captivating title released in 1985 for the beloved Commodore 64, stands out as a formative gem in the realm of adventure games. Developed by the innovative team at Adventure International, this exciting text and graphics-based game showcases the unique prowess of the 8-bit era. Set against a backdrop of exploration, players embark on a thrilling journey aboard a mysterious ghost ship, laden with peril, enigmas, and the tantalizing promise of fantastical treasures. Players take on the role of a daring adventurer whose mission revolves around uncovering the secrets of the ship named Blackwyche. The game masterfully combines elements of text commands and visual storytelling, allowing players to engage with the environment in a deeply immersive manner. As they navigate the creaking decks, dank holds, and eerie cabins, the tension builds, supported by the ambient sound design that heightens the atmosphere of suspense and intrigue. This interplay between narrative and gameplay was revolutionary for its time and continues to resonate with the nostalgia of seasoned gamers. The interface of Blackwyche, while simple by today's standards, employed an effective command parser that enabled players to interact with their surroundings in a way that felt engaging and personal. Puzzles abound, often requiring thoughtful consideration and problem-solving skills. Players might find themselves deciphering cryptic messages, piecing together historical clues, or interacting with an array of non-player characters that breathe life into the otherwise desolate setting. Each successful interaction brings a rewarding sense of accomplishment, enhancing the overall satisfaction of the gaming experience. One of the hallmark features of Blackwyche is its emphasis on exploration. The non-linear structure of the game allows players to take their own approach to unraveling the narrative. Every embarkation into the depths of the ship is distinct, paving the way for unique experiences that can differ widely from one playthrough to another. This sense of freedom not only captivates players but also invites replayability, making Blackwyche a beloved choice among those fond of adventure gaming. As an artifact of its time, Blackwyche reflects the creative ingenuity of the mid-1980s gaming industry. It further illustrates the transition from simplistic game mechanics to more complex interactive storytelling, setting the stage for future developments in the genre. The legacy of Blackwyche endures as it remains a cherished memory for those who experienced the chilling adventures firsthand, proving that the allure of the unknown and the joy of discovery will always resonate in the hearts of true adventurers. This title exemplifies the golden age of gaming, reminding us of a period rich with innovation and creativity.

Dingo

Arcade 1983
Dingo, released in 1983, was a unique arcade game that quickly gained a cult following. Developed by Data East, the game was a combination of action and puzzle-solving, making it stand out among its competitors. The premise was simple: players had to guide a little yellow character, named Dingo, through a maze-like setting filled with obstacles and enemies. However, what made Dingo exceptional was its challenging gameplay and bright, colorful graphics. At its core, Dingo was a game of strategy and quick reflexes. The player had to navigate through various levels, each one more challenging than the last, as they sought to collect all the diamonds scattered throughout the maze. But it was not as easy as it sounds. Along the way, Dingo would encounter a variety of enemies, from bouncing balls to flying birds, all determined to stop the player from reaching their goal. This required players to use both their wits and sharp reflexes to dodge obstacles and defeat enemies using power-ups scattered across the levels. What set Dingo apart from other arcade games of its time was its puzzle-solving aspect. Each level had a unique layout and required players to use the surrounding environment to their advantage. This encouraged players to think strategically and plan their moves ahead, adding an extra layer of excitement to the gameplay. The maze-like levels also had hidden surprises, such as secret passages and bonus levels, keeping players engaged and eager to discover what lay ahead. Not only did Dingo boast challenging gameplay, but it also had vibrant and colorful graphics that were ahead of its time. The game's aesthetic was reminiscent of classic cartoons, with its bright and playful visuals. The colorful world of Dingo, filled with unique characters and obstacles, made the game visually appealing and fun to play. The upbeat soundtrack also added to the overall experience, making it a joy for players of all ages. The popularity of Dingo led to its release on various gaming platforms, including the iconic Nintendo Entertainment System (NES). Its success also spawned multiple sequels, showcasing the enduring appeal of the game. Despite its original release being over three decades ago, Dingo still has a strong fan base, with many considering it a classic in the arcade world.

Dragon Skulle

In the vibrant landscape of 1980s gaming, the Commodore 64 stood as a monumental platform, hosting an array of titles that captured the imaginations of players worldwide. One such gem, released in 1986, was Dragon Skulle, a captivating adventure that combined engaging gameplay with the charm of pixel art. Developed by a small team of innovative programmers, this title managed to carve out its niche amidst a bustling market filled with burgeoning digital creations. Set in a fantastical realm inhabited by mystical creatures, Dragon Skulle whisked players away on an epic quest to reclaim stolen treasures from the nefarious dragon that had hoarded them within its labyrinthine lair. The game challenged players to navigate through intricately designed levels, each brimming with traps, puzzles, and menacing adversaries. The allure of exploration was complemented by the thrill of discovery, as secret chambers and hidden items were woven into the gameplay experience, demanding both skill and wit from aspiring heroes. The controls were intuitive, allowing players to leap, dodge, and attack with finesse. The colorful graphics, a hallmark of the Commodore 64, provided a visually stimulating environment that showcased the creativity of the developers. Environments varied widely, from lush forests teeming with vibrant flora to dark caves that echoed with the sounds of dripping water and distant growls. Each setting was meticulously crafted to evoke a sense of immersion, encouraging players to lose themselves in the adventure. Moreover, the aural experience of Dragon Skulle contributed significantly to its appeal. The soundtrack, composed of catchy tunes heavily influenced by the fantasy genre, enhanced the gameplay and elevated the overall atmosphere. Sound effects, from the clashing of swords to the eerie growls of the dragon, added another layer of engagement, immersing players deeper into the thrilling narrative unfolding on their screens. Despite its relatively simple premise and graphics, Dragon Skulle held a certain magic that resonated with gamers. It prompted collaboration among friends, as players would often gather to share tips and strategies, thus creating a sense of community. Furthermore, the game’s challenging nature ensured that it remained replayable, with players eager to improve their scores and explore every nook and cranny of the game. Dragon Skulle stands as a testament to the creativity of the era. Although it may not have garnered the same level of fame as some contemporaneous titles, it remains a beloved memory for those who experienced its enchanting world. The legacy of such games continues to influence modern game design, reminding players of the innovation and excitement that characterized the golden age of gaming.

Gunfright

1986, the year Gunfright was released on Amstrad CPC. Made by Ashby Computers and Graphics Limited and published by Ultimate Play the Game, this action game is available for free on this page.

Jetpac

1984, the year Jetpac was released on VIC-20 as well as BBC Micro. Made by Ashby Computers and Graphics Limited and published by Ultimate Play the Game, this action game is available for free on this page.

Knight Lore

Knight Lore is a classic MSX game that was released in 1985, revolutionizing the world of video games with its ground-breaking isometric graphics and unique gameplay. Developed by the renowned gaming company, Ultimate Play the Game, Knight Lore took players on an immersive journey through a fantasy world filled with magic, mystery, and danger. The game's plot revolves around a noble knight named Sabreman, who is cursed by a sorcerer and transformed into a werewolf. With only 40 days to find the cure, Sabreman must navigate through a treacherous castle filled with puzzles, monsters, and traps. What makes Knight Lore stand out is its isometric graphics, a rarity at the time, which allowed players to view the game from different angles, giving it a depth and realism that was unprecedented. As players guide Sabreman through the castle, they must collect various objects that act as ingredients for the cure, all while avoiding deadly creatures and solving challenging puzzles. The game's unique day and night cycle adds an extra layer of difficulty, as certain puzzles and objects can only be accessed during specific times of the day. This added level of complexity kept players engaged and motivated to find the cure before time ran out. Knight Lore's design and gameplay were way ahead of its time. The game's open-world concept, where players could explore the castle freely and at their own pace, was a novelty in the 1980s. The isometric graphics, with their detailed and colorful designs, allowed for a more immersive and realistic experience. The game also featured a catchy soundtrack that perfectly complemented the game's atmosphere, adding to its overall appeal. With its success on the MSX, Knight Lore was later adapted and released for other platforms such as the ZX Spectrum and Amstrad CPC. It received critical acclaim and is considered one of the greatest games of all time. Its impact on the gaming industry can still be seen today, with many modern games adopting similar isometric graphics and open-world concepts. Knight Lore's success was not only due to its innovative design and gameplay, but also its challenging difficulty level. The game required players to think strategically and use their wits to progress, making it a highly addictive and rewarding experience. It also featured multiple endings, depending on the player's choices and actions throughout the game, giving it high replay value.

Lunar Jetman

Lunar Jetman is a classic ZX Spectrum game released in 1983 by Ultimate Play The Game. It is a shoot-em-up game and a sequel to Jetpac, released earlier that same year. The objective of the game is to explore the surface of an alien moon, collect fuel, and destroy enemy aliens. Gameplay consists of controlling a lunar lander, named the Jetman, and maneuvering it around the surface of the moon. Your mission is to collect fuel, avoid enemy aliens, and shoot them down with your laser. As you progress, the levels become more difficult and the enemies become more dangerous. The game also features a variety of power-ups, such as extra weapons, shields, and extra fuel. The graphics of Lunar Jetman are quite simple, but still quite effective. The game is presented in a top-down perspective and features simple but detailed sprites for the Jetman and its enemies. The music is quite catchy and the sound effects are quite satisfying. The game also features some nice backgrounds, such as a barren landscape, a desert, and a canyon. Overall, Lunar Jetman is a classic ZX Spectrum game that stands the test of time. It is a great shoot-em-up game that is easy to pick up and play. The simple but effective graphics, catchy music, and variety of power-ups make this game a blast to play. If you are looking for a classic game with some good old-fashioned shoot-em-up action, then look no further than Lunar Jetman.

Nightshade

Released in 1985, Nightshade quickly became a classic Commodore 64 game that captured the hearts of gamers worldwide. Developed by Beam Software, this action-adventure game takes players on a thrilling journey through a dark and dangerous world filled with mystery and intrigue. The game follows the story of a crime fighter known as Nightshade, who must use his cunning and combat skills to defeat the infamous drug lord known as Sutekh. The game is set in the fictional city of Metroville, a gritty metropolis plagued by crime and corruption. As players navigate through the city streets, they will encounter various enemies and obstacles that stand in their way. One of the most unique aspects of Nightshade is its open-world design. Unlike many games of its time, Nightshade allows players to freely explore Metroville, uncovering new areas and secrets as they progress through the game. This adds an element of surprise and discovery, keeping players engaged and on their toes. The graphics and soundtrack of Nightshade were praised for their high-quality and immersive nature. The detailed pixel art and hauntingly atmospheric music added to the overall experience, making players feel fully immersed in the dark and dangerous world of Nightshade. Nightshade also introduced a variety of interesting gameplay mechanics, including a time-based system that affected the actions and reactions of characters in the game. This added a layer of strategy and decision-making to the gameplay, making every choice and action crucial to the player's success. One of the standout features of Nightshade is its storytelling. The game includes multiple plot twists and turns, keeping players guessing and engaged until the very end. The well-developed and complex characters add depth to the story, making players care about the outcome of Nightshade's mission. In addition to its captivating gameplay and story, Nightshade also received praise for its difficulty. Unlike many games of its time, Nightshade was challenging, requiring players to think strategically and master their combat skills to progress through the game. This added an element of satisfaction and accomplishment to the overall experience.
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