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Games developed by Atreid Concept SA

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Breakline

DOS, Mac 1994
Breakline was a highly acclaimed DOS game released in 1994, developed by Epic MegaGames and published by the renowned company, Apogee Software. It was a fast-paced, action-packed game that kept players hooked for hours on end. The game was set in a futuristic world where the player took on the role of a powerful warrior tasked with defeating a vicious alien race known as the Vangriders. Its dynamic gameplay and unique graphics made it stand out among other games of its time. One of the main reasons for Breakline's success was its challenging gameplay. The game required players to use their reflexes and strategic thinking to navigate through various levels and defeat the enemy. The game was divided into different episodes, each with its own set of levels, enemies, and bosses. This kept the game interesting and engaging, as players never knew what they would encounter next. The difficulty level also increased as the game progressed, providing a satisfying and gratifying experience for hardcore gamers. Moreover, the game's graphics were ahead of its time. Breakline boasted 3D-rendered graphics, which were a significant leap from the 2D graphics used in most DOS games at that time. The detailed and immersive environments, coupled with smooth animation, added to the overall gaming experience. The game's soundtrack was also praised for its synchronization with the gameplay and its futuristic vibe. Another aspect that added to Breakline's popularity was its multiplayer mode. The game allowed players to compete against each other in split-screen mode, a feature that was rare in DOS games at that time. This multiplayer option made Breakline a hit among friends and siblings who could finally settle their gaming rivalries on one computer. Breakline's success also lies in its unique storyline. The game's plot was simple yet compelling – a lone warrior fighting against an alien race to save humanity. The game's cutscenes and dialogues added depth to the storyline, making players feel invested in the game's outcome. The game's ending also left players wanting more, making them eager for a potential sequel. In addition to its gameplay and graphics, Breakline also received praise for its controls. The game offered various control options, such as using a keyboard, mouse, or joystick, making it accessible to a wide range of players. The controls were intuitive and responsive, allowing players to execute their moves and attacks seamlessly.

Cogito

In this game based on the Rubik's Cube concept and similar to Cubulus, you have to recreate the shape shown at the bottom of each screen by moving the column vector (Up/Down) or the row vector (Left/Right). The game in Cogito consists of 120 screens and 10 different shapes. The time it takes to complete each one is recorded, as well as the number of moves. Completing the level gives you the password to start from a desired level in the future. You can start a new game or open a saved one. Speed is set to Slow, Medium or Fast. The game's background themes include Alien, Planet, Happyland and Ludyland. The game is accompanied by optional background music.

Pac-in-Time

DOS 1993
If you haven't played Pac-in-Time or want to try this action video game, download it now for free! Released in 1993 by Kalisto, Pac-in-Time (also known as Fury of the Furries, パックインタイム) remains a popular platform title among retrogamers, with a whopping 4.8/5 rating.

Pac-in-Time

DOS, Amiga, Mac 1993
Pac-in-Time is a classic video game that emerged from the vibrant gaming landscape of 1993, capturing the essence of the beloved Pac-Man franchise. Developed by Atari Games, this title introduced players to a unique blend of platforming and puzzle-solving, transporting the familiar round hero into a whimsical realm that diverged from the traditional maze-chasing format. As a departure from its predecessors, Pac-in-Time utilized a side-scrolling format to present challenges that would enrapture both seasoned and new players. At the heart of Pac-in-Time’s charm lies its enchanting narrative. Players embark on an adventure where Pac-Man is drawn into a mysterious time portal, leading him through a series of colorful and imaginative worlds. Each environment, from lush forests to perilous castles, is meticulously designed, brimming with vibrant colors and delightful animations. The game presents a captivating visual experience that enhances the enjoyment of progressing through its various levels. The journey is punctuated with whimsical enemies and obstacles, each requiring agility and cunning to overcome. One of the game's standout mechanics is the use of special powers. As Pac-Man navigates through the levels, he can collect unique items that grant him abilities like temporary invincibility or the capacity to jump higher. These power-ups introduce layers of strategy, urging players to think creatively about which abilities to deploy in different situations. The thoughtful integration of these mechanics sets Pac-in-Time apart from other platformers of its era, encouraging players to engage deeply with the challenges presented. The soundtrack of Pac-in-Time contributes significantly to the player’s immersion. Composed with a mixture of lively tunes and catchy rhythms, it enhances the whimsical atmosphere reminiscent of classic cartoons. The audio design not only complements the visuals but also reinforces the playful nature of the game, drawing players further into its enchanting world. Each sound effect, from the delightful chomps as Pac-Man devours pellets to the triumphant melodies accompanying level completions, resonates with nostalgia, harkening back to simpler gaming days. Despite its charming design and engaging gameplay, Pac-in-Time did not receive the same acclaim as other titles of the era. It remains a hidden gem that is fondly remembered by those fortunate to experience it. The game encapsulates the playful spirit of its time, serving as a testament to the creativity and innovation of early 90s game developers. For fans of the classic Pac-Man series or platformers in general, revisiting Pac-in-Time offers a delightful trip down memory lane, showcasing the enduring charm of one of gaming’s most cherished characters.

Paragliding

Probably the most obscure Loriciel game ever made, Paragliding (also known as Paraplane) is a fun simulation of the sport of gliding - perhaps the only one ever made for the computer, except for the fun Paragliding included in Epyx's California Games 2. For those unfamiliar with the sport, Paragliding is the simplest form of human flight. A paraglider is a non-motorized inflatable wing that is launched by foot. It is easy to carry, easy to launch, and easy to land. The pilot attaches to a harness and orients himself in a seated position for maximum comfort. With a paraglider, you truly fly like a bird, soaring in the air currents. A competent paraglider pilot can stay in the air for hours, climb to 15. 000 feet or even higher, and travel great distances. Loriciel's game allows you to try this intriguing sport, with a wide variety of options. You can choose from 4 different types of terrain, and practice for as long as you want before joining a tournament. Although you can choose your alter ego at the start of the game and the country to represent, the game relies solely on your reflexes and good timing: no complex athlete stats to memorize here. The controls are a bit difficult to learn if you choose only the keyboard, but you'll soon get the hang of it. The game represents reasonable real-world physics, with factors such as wind strength and direction affecting your flight. With brilliant VGA graphics, fun gameplay and a unique premise about one of the world's most interesting sports, Paragliding has a lot to offer both beginners and veterans of the sport.

S.C.Out

DOS 1992
A decent puzzle game from Atreid Concept (Kalisto), S. C. Out is a Chip's Challenge style game that features the option to create and play your own levels. The premise is simple: navigate your ship on a 2D board to the exit. Along the way, you'll have to collect keys, toggle switches, and deal with obstacles like one-way arrows and more. Unfortunately, Chip's Challenge does it better and with a much slicker level design than S. C. Out. Fortunately, the game's level editing tool is versatile and easy to use, so you can make up for the game's lack of challenge by creating your own levels. Anyone interested in the editor should check it out, but diehard puzzle fans should pass on this lackluster game.

Savage Warriors

DOS 1995
Another good idea marred by actual execution, Savage Warriors is a side-scrolling fighting game that has several good ideas, none of which improve the gameplay. The premise of the game is simple: 10 fighters are taken from their eras and forced to fight each other. In addition to the 10 basic characters, the game includes 5 'secret' fighters that you can discover and control. First impressions are quite promising. Savage Warriors features an interesting introductory sequence (which is missing from this CD-rip) and an innovative method of character animation (claymation-style modeling that looks almost three-dimensional). You can also interact with the scenery, e. g. hanging from overhead beams, swinging from vines, etc. The problem starts as soon as you become familiar with the controls and fight in various fights. The AI is downright awful: I'm not an arcade expert by any stretch of the imagination, but I was able to easily defeat several computer-controlled fighters in a row. While you can interact with the background graphics, you curiously can't attack while doing so--what's the point of swinging from vines if you can't attack or defend against them? To make matters worse, there's no way to reconfigure the keyboard controls, so if you're not used to the keys, you're stuck. The plasticine-inspired animations are fun to watch the first time, but after a while you realize they're much blockier than Virtua Fighter's polygonal characters. Although it has several innovative ideas, Savage Warriors simply lacks addictive gameplay to stand a chance against the best fighting games.

The Brainies

This puzzle game has 101 levels, in which you have to guide a variable number of Brainies of four different colors to a place that matches their color. You control a crosshair, and press fire while on a Brainy to take or relinquish control of its movement. Running out of time costs you a life. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once set, it will keep walking until it hits a wall, an obstacle or another Brainy. To complicate things a bit more, there are several obstacles such as arrows that change the direction in which a Brainy walks and objects that can be optionally collected.
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