Games developed by Bits Corporation
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Maximum Roadkill
Maximum Roadkill is a classic DOS game released in 1995 that is sure to bring back memories for any avid gamer from that era. Developed by Dynamix and published by Activision, this game was well-received by critics and gamers alike, garnering praise for its unique gameplay and graphics.
The premise of Maximum Roadkill centers around a dystopian future where the world has been ravaged by a catastrophic event, leaving only a handful of survivors. These survivors must now navigate through dangerous and chaotic highways to reach a safe haven known as "Plunder Island." The catch? The highways are filled with ruthless gangs and mutated creatures, all vying for control and ready to take out any trespassers with extreme force.
Players take on the role of a lone survivor, with the goal of reaching Plunder Island while overcoming all obstacles in their path. The gameplay is reminiscent of a racing game, with the player driving a heavily armed vehicle and engaging in combat with enemies on the road. Along the way, players can also collect power-ups and weapons to give them an edge in their battle for survival.
One of the standout features of Maximum Roadkill is its unique graphics. The game features an isometric view, giving players a detailed and immersive view of the post-apocalyptic world they must navigate through. The graphics are also surprisingly detailed for a DOS game, making for an engaging and visually pleasing experience.
The game also offers a challenge to players, with a variety of missions to complete on each level. From escorting fellow survivors to defeating bosses, each mission requires different strategies and skills, keeping the gameplay fresh and exciting. And for those looking for an extra challenge, there is a multiplayer mode where players can compete against each other in fast-paced races or engage in intense vehicle battles.
The soundtrack of Maximum Roadkill also deserves a mention, with its heavy metal and electronic tunes perfectly complementing the chaotic and adrenaline-fueled gameplay. The sound effects, too, are top-notch and add to the overall immersive experience of the game.
Maximum Roadkill
Maximum Roadkill hit DOS in 1996 with a loud, grindhouse approach to vehicular combat. Instead of treating driving as a chill backdrop, it turns every intersection and stretch of road into a gladiator arena. The premise is simple but mischievous: you pilot a heavily armed car, hunt targets, and survive the chaos long enough to win the match. Its charm comes from the feeling that rules were written by speed itself, encouraging aggressive maneuvers and unapologetic smashing.
Under the hood, the structure mixes mission objectives with arena-style mayhem. You can expect to chase down opponents, sabotage them with weapons, and use the environment to your advantage by forcing collisions, blocking routes, and triggering messy chain reactions. Vehicle handling is arcade friendly: steering stays responsive, acceleration feels immediate, and momentum matters, so braking at the wrong moment can spell disaster. Power-ups and weapon loadouts add variety, giving each run a different rhythm as you balance offense with frantic repositioning.
Visually, the title stays in the late 90s lane of polygonal vehicles and fast-moving sprites, prioritizing readability during motion over delicate realism. Trackable damage and frequent sparks help sell the brutality, while background clutter remains modest enough that you can still spot threats. The camera works hard to keep the action centered, though tight corners can create brief moments where orientation slips. Sound design adds the right rough edges, from engine roar to punchy impacts, giving each impact the satisfying weight of a close call.
Multiplayer presence, common for the era, helped it earn a following among players who enjoyed learning rival habits and refining tactics. Even in single player, the game’s challenge leans toward endurance and improvisation, since opponents rarely stay obediently in line. Success often depends on learning enemy patterns, exploiting weak angles, and timing weapon volleys so you do not waste ammunition while weaving for cover. That learning curve feels earned rather than punishing, rewarding bold experimentation.
Maximum Roadkill reads like a snapshot of its moment: a time when DOS enthusiasts wanted immediacy, spectacle, and crunchy competition at the keyboard. Its greatest strength is the way it treats driving as combat language, where ramming is not just an accident but a strategy. While later genres would polish physics and expand production values, this one still delivers a rough grin, powered by adrenaline, metallic noise, and the delight of turning every road into a demolition derby.
No Escape
No Escape is a classic action-adventure game developed and released for the Sega Genesis console in 1994. It follows the story of a man named John who finds himself stranded on a deserted planet with no means of escape. As players take on the role of John, they must navigate through treacherous terrain, fight off dangerous creatures, and solve puzzles to ultimately find a way to escape the planet.
One of the most striking features of No Escape is its graphics. For a game released in the early 90s, the visuals are surprisingly detailed and immersive. The game takes place in a vibrant sci-fi setting, with various landscapes ranging from deserts to caves to industrial complexes. The attention to detail in each area adds depth and realism to the game, making players feel like they are truly exploring a new world.
In addition to its stunning visuals, No Escape also boasts an impressive soundtrack. The game's music, composed by industry veteran Tim Follin, perfectly captures the sci-fi atmosphere. The eerie and intense tracks add tension to the gameplay, while the more mellow tunes provide a sense of exploration and discovery. The sound effects are also exceptional, from the eerie screeches of the monsters to the booming sound of explosions.
The gameplay of No Escape is a mix of puzzle-solving and action. Players must use their wits to solve various challenges and obstacles, such as finding keys or pushing blocks to open doors. However, the game also includes intense action sequences where players must fight off an array of creatures using weapons they find throughout the game. The controls are simple and responsive, making it easy for players to navigate through the game's challenging levels.
One of the most notable aspects of No Escape is its high difficulty level. This is not a game for the faint of heart. The puzzles are complex, and enemies are tough to defeat, requiring precise timing and expert precision. While this may be frustrating for some players, it adds to the sense of accomplishment when each level is completed.
The game also has a unique feature that allows players to switch between two different dimensions. This adds an extra layer of complexity to the gameplay, as players must navigate through one dimension to access certain areas and solve puzzles in the other dimension. This feature keeps the gameplay engaging and adds a new element to the traditional action-adventure genre.