Menu

Games developed by Code Monkeys Ltd., The

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Garfield

Windows 2004
Garfield, the beloved cat created by Jim Davis, ventured into the world of video games in 2004 with a title aptly named after the iconic character. This charming platformer, inspired by the comic strip's signature humor and style, invited players to explore a vibrant 3D environment filled with whimsical challenges and colorful characters. The game captured the essence of Garfield's laid-back personality while presenting a fun and engaging gameplay experience. Players assume the role of Garfield, embarking on a series of adventures around his home. The game cleverly integrates familiar locations, such as Jon’s house and the local neighborhood. Each level is packed with delightful visuals and playful obstacles, allowing players to interact with various items and characters. From dodging pesky dogs to munching on delectable lasagna, the game offers a blend of platforming and mini-games that tests the player's reflexes and problem-solving skills. One of the standout features is the strong emphasis on humor, staying true to the essence of the comic strip. Garfield’s witty one-liners and amusing quips add a layer of enjoyment that enhances the overall experience. The voice acting, performed by celebrities such as Frank Welker, perfectly captures Garfield’s sardonic charm. In moments of frustration or triumph, players will find themselves chuckling at the antics of their furry companion, reflecting the comic's playful spirit. As players progress, they can unlock various costumes and collectibles, adding an extra incentive to explore each level thoroughly. This element of discovery provides a rewarding aspect, making it not just about reaching the finish line but also about enjoying the journey. The challenges vary in complexity, making the game accessible to both younger audiences and seasoned gamers alike. The cooperative gameplay options allow friends and family to join in on the fun, fostering a sense of camaraderie during the escapades. The game's soundtrack complements the whimsical atmosphere. Each track enhances the overall mood, ranging from light-hearted melodies during easy levels to more upbeat tunes during frantic sequences. The audio elements serve to immerse players deeper into Garfield's world, harmonizing perfectly with the vibrant graphics on display. Garfield stands as a delightful entry in the realm of video games, artfully merging humor and engaging gameplay. The 2004 release not only reflects the comic strip's charm but also delivers an entertaining experience that appeals to a broad audience. Through its engaging levels and memorable characters, players are reminded why Garfield remains an enduring figure in popular culture. This title successfully captures the essence of the lasagna-loving feline, making it a classic for both fans of the original comic and newcomers alike.

Jump: Free Running

J2ME 2007
Jump: Free Running, released in 2007, stands out as one of the most innovative mobile games of its era, especially within the J2ME platform. This game captured the spirit of urban exploration and the thrill of parkour, allowing players to navigate dynamic environments that mimic real-life urban landscapes. The charm of Jump lies in its simplistic mechanics, which paradoxically deliver an engaging experience. Players could embody a nimble character who defied gravity, vaulting over obstacles and executing smooth acrobatics, all through intuitive controls that were expertly designed for mobile devices. One of the most significant aspects of Jump: Free Running is its emphasis on fluid movement. Unlike many mobile games of its time, which often relied on basic jump-and-run mechanics, Jump revolutionized this approach. By introducing elements of parkour, the game invited players to experiment with various maneuvers, such as wall running and vaulting. This rich movement system encouraged players to traverse levels with creativity, crafting their own routes through the intricately designed stages. Each level served as a canvas for players to express their agility, making the gameplay both challenging and rewarding. Visually, Jump: Free Running utilized the capabilities of mobile technology to deliver a vibrant aesthetic that resonated with its youthful audience. The graphics, albeit limited by the constraints of J2ME, exuded a distinct style that effectively captured the essence of urban life. The environments were colorful and dynamic, filled with imaginative structures that provided not only a backdrop but also obstacles to conquer. The result was an engaging visual experience that left players wanting to explore further and push their limits. Moreover, the game was enhanced by its energetic soundtrack that complemented the fast-paced gameplay. The music and sound effects were meticulously crafted to elevate the gaming experience, creating an atmosphere that made every jump and roll feel exhilarating. The combination of sound and visuals formed a cohesive experience that left a lasting impression on players, marking Jump: Free Running as a memorable entry in the mobile gaming sphere. Jump: Free Running served as a precursor to the many parkour-themed games that have emerged since its release. While it may not have achieved widespread acclaim, its impact on the mobile gaming landscape is undeniable. For those who had the chance to play it, the game remains a nostalgic reminder of a time when mobile gaming was just beginning to explore its potential. The legacy of Jump resonates with modern gamers, contributing to the ongoing evolution of mobile gameplay that continues to push boundaries and redefine what a game can be.

Live Wire!

Windows 1999
Live Wire! was released by Microsoft in 1999 for the Windows operating system. This puzzle game features two game modes, Trap and Throw, in which the player moves a character around a playing field to set traps and break them in order to score points. The game includes 100 levels and 10 bonus levels over five different worlds, including the technical world, wild west, ancient world, transportation world, and fantasy world. The basic game play revolves around trapping an electric wire between two metallic walls. The character moves around on the playing field to arrange objects and navigate the environment in order to create a valid wiring configuration with the two walls. The goal of each level is to close the wall barrier before the time runs out. Along the way, the character must also collect items and receive bonuses to get the highest score. The most innovative feature of the game is the "Take It or Leave It" bonus. In each bonus round, players must decide to either take an item or leave it behind. Taking an item will award the player with bonus points, whereas leaving it will decrease points if the item is correct, or incur no penalty if it's false. This adds an element of uncertainty and risk to the game, as it requires players to think quickly and guess correctly. Throughout the game, the player must use their wits to manipulate the items on the board and find the solution to the puzzle before time runs out. Overcoming the different levels requires quick thinking and multitasking skills in order to win the game and accumulate the most points. Live Wire! is a brilliantly designed game that combines intriguing challenges with colorful cartoonish graphics. It provides an engaging and entertaining experience suitable for all levels of players from beginner to experienced. With a mix of interesting game modes, multiple difficulty levels, and an array of levels to choose from, it's a great game that will keep players occupied for hours.

Show Jumping

Show Jumping was released in 1986 for the ZX Spectrum. The game is a horse racing game where the player must guide their horse around a track and jump over obstacles. The game is played from a top-down perspective and the player must use the joystick to control their horse. The game features four different tracks, each with different obstacles and difficulties. The game also features a two-player mode, where players can race against each other. The game was well received upon release, with critics praising the graphics and gameplay. The game was also praised for its two-player mode, which was seen as a unique feature at the time. The game was a commercial success, selling over 500,000 copies worldwide. Show Jumping is considered to be one of the best horse racing games ever made and is still fondly remembered by fans today. If you're a fan of horse racing games or simply want to try something different, then Show Jumping is definitely worth checking out.

Tomcat Alley

Windows 1995
Tomcat Alley is a classic Windows game that was released in 1995 by Sega. This aerial combat simulator game provided hours of excitement and challenge for players, making it a beloved favorite among gamers. With its impressive graphics and immersive gameplay, Tomcat Alley quickly became a must-have for any Windows gaming collection. Players took on the role of a United States Navy pilot, flying the powerful F-14 Tomcat fighter jet. The game's storyline followed a fictional conflict between the United States and a rogue Middle Eastern nation. As the pilot, players were tasked with completing various missions and taking down enemy aircraft and ground targets. The intensity of the game was heightened by the use of real-life flight footage and audio from real pilots, giving players an authentic experience. One of the standout features of Tomcat Alley was its graphics. The game utilized advanced graphic technology for its time, providing players with stunning visuals of the game's landscapes and aircraft. The attention to detail was impressive, with realistic weather effects, changing time of day, and intricate aircraft models. This added to the overall immersive experience of the game, making players feel like they were truly in the cockpit of an F-14. The gameplay itself was challenging and required precision and skill. Players had to manage their plane's speed, altitude, and weapons while also keeping an eye on their fuel and damage levels. The game also incorporated a "sanity meter," which measured the pilot's mental state as they engaged in intense combat. This added an extra layer of pressure and urgency to the gameplay, making it both exciting and nerve-wracking. In addition to the main campaign, Tomcat Alley also featured a multiplayer mode where players could compete against each other in dogfights. This added a competitive element to the game and allowed players to show off their skills and strategies against friends or other players online. The option to customize the difficulty level and choose between different aircraft and weapons also added to the game's replay value.

Universal Soldier

Genesis 1992
Between the cartridges of early 90s Gen libraries sits a title that never quite left nostalgia's shadows Universal Soldier for the Sega Genesis. Born in 1992, this game threads the muscular science fiction mood of the era into a side scrolling canvas where kinetic bursts and ruthless foes pace the action. Its branding nods to the blockbuster energy of the period while presenting a compact arcade flavoured challenge that invites players to test timing patience and nerve on the living room battlefield. The playfield stays brisk as you dash through corridors and open arenas, mixing melee swings with projectiles and occasional power capsules. A basic but responsive control scheme guides a lone fighter who can jump shoot and slice through adversaries in short bursts. Enemies arrive in predictable waves that reward precise takedowns and strategic retreats, while boss encounters punctuate each stage with larger tactics and risky openings. Its pacing can feel relentless, yet a clever dodge and quick retreat can turn a dying life into a glimmer of progress. Presentation leans toward chunky sprites and a splash of parallax depth that gives the illusion of scale without sacrificing frame rate. Color choices reflect a gritty red and steel palette that fits the grim premise while the sound design blends metallic clangs with a pounding synth score. Moments of voice chatter are sparse but effective, giving the sense of a machine dominated battlefield rather than a person to root for today. The user interface stays unobtrusive letting players focus on rhythm rather than menus. Level design favors variety over sprawling complexity offering short bursts of action with occasional platforming derails and trap sequences. The challenge sits on a knife edge mistakes sting but learning the rhythm of each stage yields progress. Risktaking is rewarded during tight timing while reckless bravado can melt away lives quickly. The game rewards memory and muscle memory alike creating a loop that many players remember long after removing the cartridge. Universal Soldier survives as a curious artifact of the Genesis era a title fans recall with mixed affection. It sits among licensed curios that underscore how licensing fever could collide with compact design and brisk difficulty. For collectors it marks a snapshot of experimentation with action pacing on 16 bit hardware while retro enthusiasts still trade anecdotes about the odd translation of 1990s violence fantasies into family friendly consoles.
× ❮ ❯