Games developed by Computerware
We provide a list of companies that developed abandonware games.
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Castle of Tharoggad
Castle of Tharoggad is an action-packed fantasy game released for the TRS-80 CoCo in 1988. Developed by Tandy Corporation, it takes players on an immersive journey through a treacherous castle filled with mythical creatures and challenging puzzles. The game's detailed graphics and captivating storyline make it a must-play for fans of the platform.
Set in the mystical land of Tharoggad, players take on the role of a brave knight on a quest to rescue the princess from the clutches of an evil sorcerer. As the knight traverses through the castle, he must battle fierce dragons, mystical goblins, and other dangerous foes using his trusty sword and shield. The game's fluid controls and responsive gameplay add to the overall immersive experience.
What sets Castle of Tharoggad apart from other TRS-80 games of its time is its engaging storyline. As the knight progresses through the castle, he uncovers clues and pieces together the sorcerer's dark plan. This adds a deeper level of immersion and motivation for players to continue their quest. The game also features multiple paths and alternate endings, giving players the choice to mold their own adventure.
One of the standout features of Castle of Tharoggad is its impressive graphics. The game utilizes the TRS-80's high-resolution graphics mode, resulting in colorful and detailed visuals. From the grand halls of the castle to the dark and eerie dungeons, each location is intricately designed, adding to the game's overall atmosphere. The game's soundtrack and sound effects also contribute to the immersive experience, creating a sense of tension and excitement.
Castle of Tharoggad also offers a challenging gameplay experience. As players progress through the game, they encounter increasingly difficult puzzles and enemies. This adds a layer of strategy to the game, as players must carefully plan their moves and utilize their resources wisely. With no save feature, players must rely on their own skill and determination to make it through the game.
Released towards the end of the TRS-80 CoCo's lifespan, Castle of Tharoggad unfortunately did not receive the recognition it deserved. However, its legacy lives on among die-hard fans and collectors of the platform. With its engaging story, impressive graphics, and challenging gameplay, it is considered a hidden gem among TRS-80 games and a testament to the platform's capabilities.
Color Invaders
Color Invaders was a highly anticipated game that was released in 1982 for the Dragon 32/64 computer. Developed by Dragon Data Ltd., this game quickly gained popularity among gamers of all ages due to its unique gameplay and vibrant graphics.
The premise of Color Invaders is simple yet addicting – the player controls a spaceship that must defend against waves of colorful invaders. Each level presents a different formation of invaders, each with their own unique abilities and movements. As the player progresses through the game, the difficulty increases and new obstacles are introduced.
One of the standout features of Color Invaders is its use of vibrant colors. Unlike other games of its time, Color Invaders utilized the full color capabilities of the Dragon 32/64, creating a visually stunning experience for players. The bright and bold colors of the invaders and background added to the immersive nature of the game.
In addition to its colorful graphics, Color Invaders also had a great soundtrack. The game's theme song, composed by veteran video game composer Rob Hubbard, became an instant hit among players. The fast-paced electronic beat perfectly complemented the intense gameplay, keeping players on their toes as they fought off the invading forces.
What set Color Invaders apart from other shoot 'em up games of its time was its variety in gameplay. In addition to the standard shooting mechanics, players could also use power-ups and bonuses to aid in their battles. These included powerful weapons, shields, and even the ability to slow down time. This added an extra layer of strategy to the game and kept players engaged and constantly coming back for more.
Color Invaders was not without its challenges, as many players found the game to be quite difficult. The increasingly complex formations and faster pace of the game required quick reflexes and precise movements. However, this only added to the addictive nature of the game as players were determined to beat their high scores and conquer the colorful invaders.
Despite its initial release over three decades ago, Color Invaders is still a beloved game among retro gamers. Its unique gameplay, stunning graphics, and catchy soundtrack have stood the test of time and continue to entertain players to this day. Whether you're a fan of classic games or just looking for a blast from the past, Color Invaders is a game that should not be missed.
El Diablero
Released in 1983, El Diablero was a fantasy adventure game developed for the Dragon 32/64 computer. Its unique gameplay and captivating storyline made it a popular choice among gamers during its time.
The game is set in the mystical world of El Diablero, where players take on the role of a brave warrior tasked with defeating the evil sorcerer who has taken over the kingdom. The graphics, although simple by today’s standards, were impressive for its time, with vibrant colors and detailed character designs.
One of the most notable features of El Diablero was its open-ended gameplay. Unlike other games of its era, El Diablero did not follow a linear path. Instead, players had the freedom to explore the vast world of El Diablero, interact with non-player characters, and complete quests at their own pace. This added element of exploration and discovery made the game all the more engaging.
The game also offered a wide array of weapons and spells for players to choose from, allowing them to customize their gameplay experience. Whether it was wielding a powerful sword or casting a deadly fireball, players had to strategically use their arsenal to defeat enemies and progress through the game.
Another unique aspect of El Diablero was its use of puzzles and riddles. Players had to use their wits to solve these puzzles and unlock secret areas or obtain valuable items. This added an element of challenge to the game and made it more immersive.
One of the reasons for El Diablero’s popularity was its multiplayer feature. Players had the option to team up with their friends and embark on the journey together, adding a social element to the game. This feature was innovative for its time and made the game even more enjoyable to play.
Junior's Revenge
Junior's Revenge, an intriguing gem in the world of early computer gaming, emerged in 1983 as a notable title for the Dragon 32 and 64 systems. It was created by the talented developers at B Software and is fondly remembered by retro gaming enthusiasts for its captivating blend of colorful graphics and engaging gameplay. The game offers an endearing mix of challenge, strategic thinking, and charm that speaks to the creativity of the era. Junior's Revenge excels at drawing players into a whimsical universe teeming with adventure and cunning.
At its core, the gameplay revolves around the titular character, Junior, who embarks on a quest to reclaim stolen treasures from the nefarious villains who have absconded with them. Players navigate a series of platform-style levels filled with enemies and obstacles that require precision and quick reflexes. With each stage, the difficulty ramps up, cleverly forcing players to refine their skills and strategize their approach in order to advance. The joyful visuals, coupled with catchy sound effects, provide an immersive experience that captivates the player’s attention and inspires a sense of determination.
One of the significant features of Junior's Revenge is its vibrant graphics, which were a standout characteristic of the time. The animation is fluid, presenting a dazzling array of colors that bring each level to life. This aesthetic, combined with a whimsical design, captures the attention of players and keeps them engaged for hours on end. The scrolling backgrounds and interesting character sprites contribute to a richly detailed environment that evokes nostalgia for many gamers who played during the golden age of computer gaming.
Moreover, the game embodies a sense of humor, evident in the quirky character designs and imaginative enemies that inhabit Junior’s world. This light-heartedness resonates through the gameplay, encouraging players to embrace challenges with a smile. The clever use of power-ups and unique traps adds an additional layer of strategy, ensuring that each session feels fresh and invigorating. Puzzles embedded within the levels prompt players to think critically, rewarding those with a keen sense of observation and problem-solving skills.
As the years have gone by, Junior's Revenge has retained a dedicated following among vintage gaming aficionados. Emulators have facilitated its continued enjoyment, introducing this classic to new generations eager to experience its charm. The game undoubtedly reflects the spirit of its time, preserving the essence of early computer gaming. With its clever design, aesthetically pleasing visuals, and whimsical humor, Junior's Revenge stands as a fond reminder of the artistic and creative innovation that characterized the video game landscape of the 1980s. This title not only entertains but also serves as a piece of history, capturing the imagination of players across ages.
Morocco GP
Morocco GP was a groundbreaking racing game released in 1983 for the Dragon 32/64 computer. Developed by Microdeal, this game took players on a high-speed adventure through the streets of Morocco. With its impressive graphics, fast-paced gameplay, and innovative features, Morocco GP quickly became a fan favorite among Dragon 32/64 users.
One of the first things that stood out about Morocco GP was its impressive graphics for the time. The game utilized the full capabilities of the Dragon 32/64 computer, allowing players to experience beautifully rendered 3D environments and realistic car models. The vibrant colors and smooth animations added to the immersive experience, making players feel like they were truly behind the wheel of a race car.
But it wasn't just the graphics that made Morocco GP stand out from other racing games at the time. The gameplay itself was also ahead of its time. Players could choose from three different racing modes - practice, single race, or championship - providing a variety of challenges and keeping the game fresh with each playthrough. The game also had the option for two players to race against each other, adding a competitive element to the already thrilling gameplay.
One of the most innovative features of Morocco GP was its use of checkpoints. Before this game, checkpoints were not commonly used in racing games, but Morocco GP changed the game by requiring players to pass through them to continue on in the race. This added an intense level of strategy and skill to the gameplay, as players had to navigate through narrow streets and sharp turns while keeping an eye out for the all-important checkpoints.
Aside from the checkpoints, players also had to contend with obstacles such as oil spills and other cars on the track. These added challenges kept players on their toes and added an extra layer of difficulty to the game. But don't worry, if players were struggling with a particular track, they could enter a cheat code to make their car invincible, giving them a chance to practice and improve their skills.
Morocco GP was not only popular for its exciting gameplay, but it also had a memorable soundtrack. The game featured a catchy and upbeat theme song that added to the overall atmosphere and made the racing experience even more enjoyable. The sound effects, such as the roar of the engine and screeching tires, also added to the immersion and realism of the game.
Nerble Force
Nerble Force, released in 1983 for the Dragon 32 and 64 computers, was a science fiction themed video game that captured the imagination of players. Developed by Microdeal, it was one of the first shooter games available on these systems and gained a cult following among early gamers. The game was set in a futuristic world where players took on the role of a space explorer fighting against an evil cyborg leader known as the "Nerble."
Players were immediately immersed in the vibrant and colorful graphics of the game. The game utilized the full capabilities of the Dragon computers, with detailed and fluid animations that brought the game to life. The attention to detail was impressive, with different backgrounds and environments as players progressed through the game. The sound effects added to the immersion, adding to the intensity of each level.
The gameplay of Nerble Force was fast-paced and action-packed. Players navigated through various levels, shooting down enemy spaceships and dodging obstacles along the way. The game featured a variety of weapons that players could collect and upgrade, making the combat even more exhilarating. The controls were easy to master, but the increasing difficulty of the game kept players on their toes, making it a challenging yet enjoyable experience.
One of the most unique and exciting aspects of the game was the ability to design and create custom levels. This feature allowed players to have a personalized experience and showcase their creativity. The game also had a two-player mode, where friends could compete against each other in split-screen gameplay. This feature was groundbreaking at the time and added another level of excitement to the game.
Nerble Force received positive reviews from both critics and players alike. The game was praised for its graphics, gameplay, and customization options. However, some critics pointed out the lack of a storyline as a weak point of the game. Despite this, Nerble Force's popularity continued to grow, with players spending hours trying to beat their high scores and unlock all the game's secrets.
Rail Runner
Rail Runner was a revolutionary game released for the Dragon 32/64 in 1982 by the company Software Projects. It combined elements of both adventure and strategy games, providing a unique and engaging gameplay experience for players. The game was set in a futuristic world where the player controlled a train, navigating through various obstacles and challenges.
The objective of Rail Runner was to transport passengers from one station to another while facing numerous challenges along the way. The train would have to cross rivers, mountains, and even through enemy territory to reach its destination. As the player progressed through the game, the levels became increasingly difficult, making it a true test of skill and patience.
One of the most notable features of Rail Runner was its incredible graphics. The 3D effect was achieved through the clever use of shading and perspective, which was groundbreaking for its time. The detailed visuals, coupled with the fast-paced gameplay, kept players on the edge of their seats. Additionally, the game's soundtrack added to the overall immersive experience, making it a delight for both the eyes and ears.
The game's controls were simple yet challenging. The player could control the speed and direction of the train, but had to be careful not to go off the track or hit any obstacles. The game also incorporated a strategic aspect, as players had to make decisions about which route to take, weighing the risks and rewards of each path. This added an element of critical thinking to the game, making it more than just a mere action-adventure game.
In addition to its captivating gameplay, Rail Runner also had a unique feature called "Train Builder." This allowed players to customize their train with different engines, carriages, and weapons, adding an extra layer of personalization to the game. This feature, along with the game's challenging levels, provided high replay value that kept players coming back for more.
Despite its initial release in 1982, Rail Runner continues to hold a special place in the hearts of retro gamers. Its engaging gameplay, stunning graphics, and unique features make it a timeless classic that is still enjoyed by many to this day. It paved the way for future train simulator games and set a high standard for graphics and gameplay in the industry.
Space Ambush
In 1983, the Dragon 32/64 game Space Ambush was released, captivating players with its intense gameplay and innovative graphics. Developed by the British company Microdeal, this science fiction game took players on a thrilling journey through the vastness of outer space.
Set in the year 2503, Space Ambush follows the story of a lone space pilot defending Earth from a treacherous alien attack. The goal of the game is to navigate through a series of levels, battling enemy ships and avoiding major obstacles in order to ultimately defeat the alien invasion and save humanity.
One aspect that sets Space Ambush apart from other games of its time is its advanced graphics. The game utilizes the unique capabilities of the Dragon 32/64, a home computer system known for its high-quality graphics and sound. The game's visuals are both captivating and detailed, adding to the immersive experience for players.
Gameplay in Space Ambush is strategic and fast-paced, keeping players on their toes as they navigate their way through space. The controls are smooth and responsive, adding to the overall enjoyment of the game. Players must also manage their resources, including fuel and ammunition, as they progress through levels to ensure their survival.
One of the most exciting features of Space Ambush is its unique multiplayer mode. For the first time, players could connect two Dragon computers and play the game in a competitive two-player mode. This added a whole new level of excitement and challenge to the game, as players were pitted against each other in a race to defeat the alien invasion.
Another noteworthy aspect of Space Ambush is its replay value. With over 120 different levels, each with its own set of challenges and enemies, the game offers endless hours of entertainment. Additionally, the game allowed players to save their progress, giving them the opportunity to continue their journey at a later time.