The war against the Seiddab continues, and now you participate in an attack on their lunar base. You pilot a hovercraft a little above the lunar surface and you must shoot down the enemy's DAB tanks. Once you have penetrated that ring of defense, you must negotiate a space minefield over a mountain range, and then a missile firing range before reaching the Seiddab's command base.
Unlike its predecessor, 3D Seiddab Attack, you now fly and can perform more adventurous maneuvers.
The Dragon 32/64 was a popular home computer released in 1982, known for its sleek design and impressive capabilities. One of the standout games to be released for this system was 4D Romik Cube, which hit the shelves in 1983 and quickly gained a following among gamers.
Developed by Romik Software, 4D Romik Cube was a puzzle game that challenged players to solve a virtual version of the classic Rubik's Cube. However, unlike the traditional 3x3 cube, this game featured a 4x4x4 cube, providing an additional layer of complexity and brain-teasing fun.
The game offered multiple modes, including a "tutorial" mode for beginners to get a feel for the gameplay, as well as a timed mode for more advanced players looking for a challenge. The graphics were simple yet effective, with brightly colored blocks making up the cube and the ability to rotate it in all directions, giving players a full view of their progress.
One of the most innovative aspects of 4D Romik Cube was its use of the Dragon 32/64's graphics and sound capabilities. The game utilized the computer's high-resolution mode, providing crisp and clear graphics, as well as its four-channel sound chip, creating an immersive gaming experience for players.
In addition to its technical advancements, 4D Romik Cube also featured an addictive gameplay loop that kept players coming back for more. With over 400 different puzzles to solve and the ability to create and save custom puzzles, the game offered endless hours of entertainment for puzzle enthusiasts.
The game received critical acclaim and was praised for its unique concept, sleek graphics, and challenging gameplay. It was also one of the first games to utilize the Dragon 32/64's joystick for input, making it accessible for players of all ages.
Today, 4D Romik Cube remains a beloved classic among fans of the Dragon 32/64, with some even creating modern versions for newer systems. It stands as a testament to the innovative and creative thinking of game developers in the 1980s and continues to be a staple in puzzle game collections. If you're a fan of retro gaming or enjoy a good brain teaser, 4D Romik Cube is definitely a game worth trying.
Released in 1985 by Actionsoft, 747 Flight Simulator quickly became a must-have for Commodore 64 enthusiasts. This flight simulation game allowed players to take to the skies as a pilot of a Boeing 747 and experience the thrills and challenges of flying a commercial airliner.
One of the standout features of 747 Flight Simulator was its highly detailed graphics. At the time of its release, this game boasted some of the most realistic visuals seen on the Commodore 64. The cockpit and instrument panels were meticulously designed to replicate the real thing, giving players a true feeling of being in control of a massive aircraft. The scenery outside the windows was also impressively detailed, giving players a sense of the environments they were flying over.
But it wasn't just about the graphics. 747 Flight Simulator also offered a variety of gameplay modes to keep players engaged. From simple training exercises to challenging flights across different regions of the world, this game offered a range of options to cater to different skill levels and interests. There was even a multiplayer option that allowed players to fly with or against their friends, adding a social element to the game.
What set 747 Flight Simulator apart from other flight simulation games of its time was its dedication to realism. The developers went to great lengths to ensure that every aspect of flying a 747 was accurately portrayed in the game. From takeoffs and landings to managing engine and fuel systems, players had to pay close attention to details to successfully complete their flights. This added level of complexity and realism added a new layer of challenge and made the game all the more engaging.
747 Flight Simulator was a groundbreaking game that pushed the boundaries of what was possible on the Commodore 64. Its stunning graphics, diverse gameplay options, and commitment to realism made it a beloved title among fans of flight simulation games. Today, it remains a nostalgic favorite for many gamers and serves as a reminder of the impressive capabilities of the Commodore 64 during its heyday in the mid-1980s.
The year 1983 marked the release of an innovative and exciting game for the Dragon 32/64 computer - 8 Ball. Developed by Microdeal, this game quickly became a fan favorite with its unique gameplay and realistic graphics.
8 Ball is a simulation game that allows players to experience the thrill of playing pool without leaving the comfort of their own home. The game features both the popular 8-ball and 9-ball pool variations, making it appealing to both novice and experienced players alike.
The graphics of 8 Ball were a standout feature of this game. The developers put in great effort to create a realistic representation of the pool table and the balls, making the gameplay feel incredibly lifelike. The visuals were enhanced by the use of vibrant colors and smooth animations, which added to the overall immersive experience.
One of the most impressive aspects of 8 Ball was its advanced AI. The computer-controlled opponents in the game were programmed to make strategic moves and played with a level of skill that could challenge even the most experienced players. This added a new layer of excitement to the gameplay, as players had to constantly strategize and adapt to their opponent's moves.
8 Ball featured two gameplay modes - single-player and multiplayer. In the single-player mode, players could compete against the computer, while the multiplayer mode allowed for two players to compete against each other. The multiplayer mode could be played on the same computer or over a network, making it a popular game to play with friends.
The game also offered customization options, allowing players to change the color of the pool table and choose from different cue sticks. This feature added a personalized touch to the game and made it more enjoyable for players.
In addition to the gameplay itself, 8 Ball also had a catchy and upbeat soundtrack that added to the overall experience. The sound effects, such as the clinking of balls and the satisfying thud of a successful shot, further enhanced the realism of the game.
Adventureland was a groundbreaking game released in 1982 for the Commodore 64, captivating gamers with its immersive storyline and gameplay. Developed by Scott Adams for Adventure International, it was one of the first text adventure games to be released commercially and set the standard for future game developers to follow. Players were immediately swept away into a fantasy world filled with treacherous quests and mysterious creatures.
The game begins with the player taking on the role of an adventurer who has stumbled upon a map of a mystical land. The objective is to explore this unknown territory and find 13 hidden magic charms that are scattered throughout various locations. Each charm will ultimately lead you to the ultimate goal of finding the Golden Key, which is needed to unlock the legendary Castle of Miracles. The journey is perilous, as the player must navigate through treacherous forests, dark caves, and encounter dangerous creatures all while remembering to conserve lamp oil and food supplies.
The graphics may have been minimal, but the detailed descriptions of each location and item in the game allow players to vividly imagine their surroundings. The puzzles are cleverly crafted, requiring players to think outside the box to overcome obstacles. The game also incorporates a hunger and thirst mechanic, which adds an extra layer of challenge and realism to the gameplay. It may seem like a daunting task to finish the game within the 350 move limit, but with perseverance and strategic thinking, it is indeed possible.
One of the most remarkable aspects of Adventureland is the inclusion of a save feature. This was a groundbreaking feature at the time, allowing players to pick up where they left off instead of having to start from the beginning every time. It was a game-changer that added to the already compelling and addictive nature of the game. Players could spend hours exploring different paths and solving puzzles without the fear of losing all their progress.
Adventureland was not only notable for its gameplay, but it also had one of the first instances of in-game music. The game treats players to a serene, otherworldly soundtrack that beautifully complements the adventure theme. The choice to include music was unprecedented and further cemented Adventureland's position as a pioneer in the gaming industry.
Air Assault is a classic arcade-style game that was released in 1984 for the Dragon 32/64 computer. Developed by Icon Design Limited, it was one of the first games to utilize the Dragon's advanced graphics capabilities and quickly became a favorite among gamers of the time.
The premise of Air Assault is simple yet captivating - players take on the role of a fighter pilot tasked with destroying enemy bases and aircraft. The game features nine different levels, each with increasing difficulty, providing players with a challenging and exciting gameplay experience.
One of the standout features of Air Assault was its stunning graphics, especially for a game released in the 80s. The game utilized 3D graphics, a rare occurrence for home computer games during that time, giving players a realistic and immersive experience. The attention to detail and smooth animations added to the overall appeal of the game.
In addition to its graphics, Air Assault also boasted an impressive soundtrack and sound effects that added to the thrill of combat. The game also had a unique control scheme that allowed players to use a joystick or keyboard to navigate their aircraft, giving them a sense of control and precision in their movements.
One of the most exciting aspects of Air Assault was its multiplayer feature. Players could compete with their friends to see who could achieve the highest score, adding an element of competition and camaraderie to the game. This feature made Air Assault a popular choice for game nights and gatherings among friends.
Another noteworthy aspect of Air Assault was its innovative level design. Each level was intricately designed with varied terrain, obstacles, and enemy placement, making it challenging yet enjoyable to navigate. The addition of power-ups and bonus items added an extra layer of excitement and strategy to the game.
Air Assault received critical acclaim and was hailed as one of the best games released for the Dragon 32/64 computer. It was also one of the top-selling titles for the platform, cementing its place in video game history. The game's legacy can still be seen in modern-day arcade-style games, with its influence evident in their design and gameplay.
Airball is a classic DOS game that was released in 1987 by MicroDeal, a British video game developer. This unique puzzle game has stood the test of time and remains a beloved title among DOS gamers. In Airball, players take on the role of a shape-shifting character who must navigate through a series of 3D dungeons and solve challenging puzzles to escape and return to their original form.
One of the most striking features of Airball is its graphics. Despite being released over 30 years ago, the game's 3D graphics were quite impressive for its time. The dungeons were rendered in different colors and designs, making each level feel unique and engaging. The game also had a realistic physics engine, which added to the overall immersive experience. The graphics may seem simple by today's standards, but at the time, they were revolutionary and added to the game's overall appeal.
The gameplay of Airball is what truly sets it apart from other DOS games of its time. Players must navigate through a maze-like dungeon, avoiding traps and obstacles while collecting keys and solving puzzles. What makes the game even more challenging is that the player's character, the Airball, has the ability to inflate and deflate to different sizes. This adds a whole new layer of complexity to the puzzles, as players must figure out when to use the different sizes to their advantage.
Another standout aspect of Airball is its soundtrack. The game has a catchy and upbeat electronic soundtrack that perfectly complements the fast-paced nature of the gameplay. The sound effects are also well done, adding to the immersion of the game. From the satisfying pop when the Airball inflates to the satisfying clink of a key being collected, the sound design in Airball is top-notch.
Airball has a total of 24 levels, each increasing in difficulty. With no save feature available, players must complete each level in one sitting, adding to the challenge and intensity of the game. However, this also means that the game can feel repetitive at times, as players may have to replay levels multiple times before successfully completing them.
Despite being released over three decades ago, Airball still holds up as a challenging and addictive DOS game. Its unique gameplay, impressive graphics, and catchy soundtrack make it a standout title among other games of its time. Whether you're a fan of puzzle games or simply looking for a nostalgic gaming experience, Airball is definitely worth checking out. So grab your DOS emulator and get ready to embark on a thrilling journey through the dungeons in Airball.
The year was 1982, and the video game industry was booming with innovation and creativity. As a newcomer in the market, Dragon Data Ltd. released the Dragon 32/64, a home computer targeted towards gamers. Among the games released for this platform was the highly anticipated title, Amazing. This game quickly became a sensation among gamers, and for good reason. Let's delve into the amazing world of Amazing and explore what made it stand out among other games of its time.
Amazing, as the name suggests, was indeed an amazing game that was meant to push the boundaries of traditional gaming. Developed by computer scientist Jeremy Ruston, the game introduced players to a unique blend of puzzle-solving, platforming, and adventure elements. It was one of the first games on the Dragon 32/64 to incorporate 3D graphics, which was no small feat for a home computer at that time.
The gameplay of Amazing was highly engaging and challenging, making it a hit among gamers. The player controlled the character, a space explorer named "Captain Britton," on a mission to recover lost artifacts on an alien planet. The game consisted of four levels, each with a unique set of challenges to overcome. The puzzles in each level were intricately designed, requiring players to think outside the box and use their problem-solving skills to progress.
The innovative use of sound in Amazing cannot go unnoticed. The game utilized the Dragon 32/64's sound chip to its full potential, creating an immersive experience for the players. The soundtrack was equally enthralling, adding to the overall appeal of the game. Furthermore, the game also featured a "zapper" mode, which allowed players to use a light gun to shoot at enemies and objects, adding a whole new dimension to the gameplay.
The graphics of Amazing were ahead of its time, with smooth animations and detailed backgrounds that added to the overall charm of the game. The 3D elements in the game were implemented seamlessly, creating a visually stunning environment for players to explore. It was a visual treat for gamers who were used to playing on standard 2D platforms.
Despite its technical achievements, Amazing was not without flaws. The game's difficulty level was high, making it quite challenging for some players. However, this only added to the game's appeal, as players were determined to reach the end and proclaim victory. The game also lacked a save feature, which meant players had to start from the beginning every time they booted up the game. Nevertheless, these shortcomings did little to dampen the popularity of Amazing among gamers.
And All Because... is a classic game released in 1983 for the Dragon 32/64 computer. It was created by developer Chris Palmer and published by Microdeal, and is a text-based adventure game that captivated players with its engaging storyline and challenging gameplay.
The game is set in the mystical world of Margrave, where the player takes on the role of a brave adventurer on a quest to retrieve a powerful artifact known as the Dragon's Eye. The stakes are high, as the balance of good and evil depends on the recovery of this artifact. The journey is perilous, with dangerous foes and unexpected obstacles at every turn.
Players must navigate through various locations in Margrave, using a text-based interface to interact with the environment and characters. With each decision made, the player's fate is determined, and the story unfolds in response. Every move counts, and it is up to the player to use their wit and strategic thinking to overcome challenges and ultimately emerge victorious in their quest.
One of the most intriguing aspects of And All Because... is the depth of its storytelling. The game is filled with rich descriptions and carefully crafted characters, immersing players in the fantasy world of Margrave. Each location is exquisitely detailed, and every encounter with a character brings new depth to the game's plot. This attention to detail adds a layer of realism to the game, making it all the more captivating to players.
The game also boasts a challenging level of difficulty, keeping players on their toes throughout their adventure. With puzzles and obstacles that require critical thinking and problem-solving skills, players must use all of their courage and resourcefulness to progress. And All Because... requires a sharp mind and quick reflexes, making it a game that will keep players hooked for hours on end.
And All Because... received critical acclaim upon its release, with many lauding its engrossing storyline and challenging gameplay. The game was also praised for its elegant design and clever use of the Dragon 32/64's capabilities, elevating it to one of the best games on the platform. It gained a loyal following and remains a beloved classic among retro gaming enthusiasts to this day.
Android Attack is a 32K upgrade of the Berzerk Robot Battle variant for 16K Tandy Colour systems. The extra memory is used to add another feature of the original arcade game, speech, which appears in its Microdeal title, Talking Android Attack.
As in Berzerk, you are a lone humanoid in a large complex with many labyrinthine rooms. Your goal is to survive and score points by exterminating all the hostile robots that inhabit the complex. If you shoot a robot (before it shoots you) you will turn it into a pile of deadly junk, which will reanimate soon after, though not into the android it was before, but into a ghost. Ghosts can walk through walls and attempt to fulfill the mission of their previous life. This is a slight deviation from the original Berzerk, in which the ghost was a separate character called 'Evil Otto'. Another difference is that in this version you can jump and duck to avoid robot bullets.
Another danger in the game is the walls, which are electrified. By sacrificing an energy unit, of which you need at least three, you can open a hole in the wall to pass through. On each screen there is also a crown, which can be collected for 100 points. Killing an android gives you 50 points, and killing its ghost gives you another 100. By eliminating all the enemies, collecting the crown and leaving the room, you get a bonus sum calculated from the remaining time (when it reaches zero, you are killed). For every 10000 points, you gain another unit of energy. If you leave the room without killing the enemies, the computer will tell you in 6-bit wobbly speech: 'Coward!'.