Menu

Browse games dragon-3264

For the dragon-3264 platform, you can choose games such as:

Boris the Bold

A colorful arcade game, Boris the Bold has you guide the pawsome face named Boris through a series of platforming levels. On each floor there is a moving gap that Boris can fall through to reach the exit at the bottom of the screen. Boris must either walk to the gap or wait for it to reach him, but waiting can be dangerous, as there is a bouncing ball chasing him. As if the ball wasn't enough, there are other creeps patrolling certain floors back and forth, and batteries that will shoot Boris if he stays too long in the same place. Boris has no offensive measures, but he can 'hyperjump' to a random location on the floor he is on, or else to the floor immediately above. However, due to the random nature of hypersalts, Boris may end up directly next to another enemy.

Bridge Master

The Dragon 32/64 computer game, Bridge Master, was released in 1983 by Dragon Data Ltd. and quickly became a popular choice among gamers. It was a simulation game that allowed players to experience the thrill and complexity of playing bridge in a virtual setting. With its impressive graphics and challenging gameplay, Bridge Master captivated players and cemented its place in gaming history. From the moment players turned on their Dragon 32/64 computer and loaded up Bridge Master, they were transported to the world of bridge. The game’s graphics, although simple by today’s standards, were cutting-edge at the time. The cards were clear and easy to read, and the playing table was well designed, immersing players in the game’s atmosphere. The attention to detail was evident and made for a more realistic gameplay experience. The premise of Bridge Master was to become a skilled bridge player by completing levels that gradually increased in difficulty. Players were given a set of cards and had to use strategic thinking and logic to win rounds and move on to the next level. The game’s AI was challenging, ensuring that players would never get bored with the same old strategies. To add to the excitement, Bridge Master also featured a multiplayer option, allowing players to compete against one another and show off their skills. One of the most innovative features of Bridge Master was the ability to customize the game’s difficulty level. Players could adjust aspects such as the bidding system, card distribution, and the level of hints provided. This meant that the game could be enjoyed by players of all skill levels, from beginners to advanced players. The personalization options added to the game’s appeal and further solidified its place as a must-have in any gamer’s collection. Bridge Master’s success on the Dragon 32/64 computer opened the door for similar card games to be created for computers in the future. Its popularity also sparked interest in the game of bridge itself, leading to an increase in players and tournaments. Bridge Master was not just a game but a significant contributor to the cultural phenomenon of bridge in the 1980s. Today, Bridge Master is remembered fondly by many who played it and is considered a classic in the world of computer games. Its elegance and ingenuity continue to impress even thirty years after its release. Bridge Master is just one of the many successful games that were part of the early computer gaming era, and its legacy lives on in the hearts of players who experienced its magic.

Brock's Kingdom

Brock's Kingdom is a classic adventure game that was released for the Dragon 32/64 computer in 1985. Developed by Icon Design, this game takes players on a journey through a medieval fantasy world filled with danger and mystery. The game's premise is simple yet intriguing - players take on the role of a brave warrior named Brock, who must navigate through a treacherous kingdom in order to rescue the king's daughter, Princess Linn. Along the way, players will encounter various obstacles, puzzles, and enemies that must be overcome in order to progress through the game. One of the standout features of Brock's Kingdom is its stunning graphics and immersive gameplay. For a game released in 1985, the visuals are remarkably well-crafted, with vibrant colors and detailed backgrounds that bring the game's world to life. The gameplay itself is also quite engaging, with a good balance of exploration and combat that will keep players on their toes. The game's soundtrack is also worth mentioning, as it adds an extra layer of atmosphere to the game. The music perfectly complements the game's medieval setting, creating an immersive experience that will transport players into a world of knights, dragons, and magic. As players progress through the game, they will encounter a variety of challenges and enemies that will require strategic thinking and skill to overcome. From deadly traps to powerful bosses, Brock's Kingdom offers a diverse gameplay experience that will keep players hooked until the very end. One of the most unique aspects of Brock's Kingdom is its use of multiple paths and endings. Depending on the choices the player makes throughout the game, the story and gameplay can change significantly, giving the game a high replay value. This adds an element of unpredictability that keeps the game fresh and exciting even after multiple playthroughs.

Bubble Buster

Bubble Buster was a classic game released in 1984 for the Dragon 32 and Dragon 64 computers. Developed by the popular game company, Eclipse, Bubble Buster was a puzzle game that challenged players to think strategically and act quickly in order to progress through increasingly difficult levels. The objective of Bubble Buster was simple – players had to clear the screen of colorful bubbles by matching three or more of the same color. The game was played on a grid-like board, and bubbles of various colors would randomly appear at the top. Players had to strategically move the bubbles around the board in order to create matches and clear them from the screen. As players progressed through the levels, the difficulty increased with the addition of more colors and faster gameplay. One of the standout features of Bubble Buster was its colorful graphics and engaging sound effects. The game was visually appealing, with bright and vibrant colors that added to the overall gaming experience. The sound effects were also on point, with satisfying pops and clicks that kept players immersed in the game. Bubble Buster was not just a mindless puzzle game, it also required quick reflexes and precise movements. As players progressed through the levels, they had to think fast and act even faster in order to make matches before the bubbles reached the top of the screen. One wrong move could result in a game over, which added an element of excitement and challenge to the game. Another great aspect of Bubble Buster was its multiplayer mode. The game could be played with a friend or family member, adding a competitive edge to the gameplay. The multiplayer mode allowed players to go head-to-head in real-time, making for an even more intense and enjoyable experience. With its addictive gameplay, colorful graphics, and multiplayer mode, Bubble Buster quickly became a fan-favorite among Dragon 32 and 64 users. It was a game that could be enjoyed by players of all ages and skill levels, making it a hit in the gaming community. The success of Bubble Buster paved the way for similar puzzle games to be developed for other gaming platforms.

Bug Diver

Bug Diver is a classic Commodore 64 game that was released in 1983. It is a unique and engaging game that combines elements of action, strategy, and puzzle-solving. The game was designed by legendary game developer, John Anderson, and it quickly became a fan favorite among Commodore 64 users. The premise of Bug Diver is simple yet captivating. Players take on the role of a brave diver who must navigate through a treacherous underwater world filled with dangerous bugs. These bugs come in various shapes and sizes, and they all have one goal - to stop the diver from reaching the end of each level. The player must use their wits and quick reflexes to evade the bugs and find a way to the end of the level. One of the most unique aspects of Bug Diver is its gameplay. It is a combination of side-scrolling action and puzzle-solving. Each level presents a new challenge, and the player must figure out the best way to overcome it. The bugs are not the only obstacles in the game; there are also underwater currents, rocks, and other environmental hazards that the player must contend with. This adds an extra layer of complexity to the gameplay and keeps players on their toes. The graphics and sound of Bug Diver were top-notch for its time. The underwater world was beautifully rendered, with vibrant colors and detailed backgrounds. The bugs were also well-designed, with each one having a distinct appearance and movement pattern. The sound effects were also impressive, with the bubbly underwater sounds and the eerie noises made by the bugs adding to the overall atmosphere of the game. Apart from its engaging gameplay and impressive graphics, Bug Diver also had a unique scoring system. Players would earn points for every bug they successfully avoided or destroyed. These points could then be used to purchase power-ups and upgrades, making the game even more challenging and rewarding.

Bumpers

Bumpers is a classic arcade-style game released for the Dragon 32/64 in 1984. Developed by Spectral Associates, Bumpers is a simple yet addicting game that challenges players to be strategic and quick on their feet. It was one of the first games to utilize the Dragon's high-resolution graphics and was praised for its smooth gameplay and catchy soundtrack. The premise of Bumpers is straightforward - players control a bouncing ball and must guide it through a series of mazes filled with obstacles. The goal is to collect all the pellets scattered throughout the maze while avoiding the enemy balls prowling around. Each level becomes increasingly difficult as the mazes get more complex and the enemy balls become more aggressive. Players must think fast and plan their moves carefully to complete each level and progress to the next one. One of the standout features of Bumpers is its vibrant and colorful graphics. The Dragon's graphics capabilities were put to good use in this game, with each level featuring a unique and visually appealing maze. The movement of the bouncing ball is fluid, and the enemy balls are well-animated, making the gameplay experience all the more engaging. The game also boasts a lively soundtrack that matches the energetic gameplay, further immersing players in the action. Despite its simple concept, Bumpers provides a challenging gameplay experience. The mazes are cleverly designed, requiring players to analyze and plan their moves in advance. The enemy balls add an extra layer of difficulty, constantly chasing and trying to bump into the player's ball. One wrong move can result in the player's ball getting bumped and losing a life. With only three lives per game, players must be strategic and precise to succeed in Bumpers. Bumpers also offers a one-player or two-player option, making it a great game to play with friends or family. The two-player mode pits players against each other, with each trying to collect the most pellets and bump their opponent's ball. It adds a competitive element to the game, making it even more enjoyable.

Bust-out!

1988, the year Bust-out! was released on Dragon 32/64. Made by Dragonfire Services and published by Dragonfire Services, this action game is available for free on this page.

Buzzard Bait

In 1984, MicroDeal Ltd. publishes Buzzard Bait on Dragon 3264. This action game is now abandonware and is set in an arcade and platformer setting.

Cashman

Cashman is an iconic video game that was released in 1984 for the Dragon 32 and Dragon 64 home computers. Developed by Microdeal, Cashman quickly gained popularity among gamers for its unique gameplay and addictive nature. The game is a combination of action and strategy, making it a well-rounded and engaging experience for players. Set in a futuristic world, Cashman follows the story of a space explorer named F.W. Cashman, who must navigate through 40 levels to collect all the treasures and escape the alien planet he is stranded on. The game is divided into two phases, with the first phase involving the player controlling Cashman to collect coins and diamonds while avoiding alien creatures. The second phase requires the player to use the coins and diamonds to complete a puzzle in order to access the next level. One of the most remarkable features of Cashman is its advanced and dynamic graphics for its time. The game utilized the high-resolution capabilities of the Dragon 32/64 computers, providing players with a visually stunning experience. The detailed backgrounds and colorful characters add to the overall appeal of the game. The sound effects and music are also well-crafted, immersing players into the futuristic world of Cashman. The gameplay of Cashman is what truly makes it stand out among other games of its time. The combination of action and puzzle-solving requires players to strategize and plan out their moves carefully. The first phase of the game tests players' agility and reflexes, while the second phase challenges their problem-solving skills. This unique blend of genres keeps players engaged and motivated to progress through the levels. As the levels progress, the difficulty increases, making Cashman a challenging game even for experienced players. The game also features a time limit, adding an element of urgency to the gameplay. This not only increases the excitement but also encourages players to improve their gameplay skills to beat their previous records. Cashman was a commercial success, selling over 20,000 copies worldwide. Its popularity can be attributed to its innovative gameplay, advanced graphics, and engaging storyline. The game received positive reviews from critics and players alike, cementing its position as a classic game of the 1980s.

Cave Fighter

Like Cavern Fighter, Cave Fighter is a clone of Scramble. Your objective is to fly your small spaceship without taking damage through a system of caves. As you fly, missiles will appear from the ground to intercept you, but they can be shot down. As you shoot, you also drop bombs, allowing you to destroy fuel canisters placed on the ground, thus replenishing your energy supply. Another distraction comes in the form of bars blocking the cave. You have to open holes in the bars to get through. Everything moves at high speed, which makes the game very hectic. The game features a very small sprite, with only one character in height, four-color graphics and a title screen with sampled speech.
× ❮ ❯