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Games developed by Concept Software Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Alien

Released in 1984, Alien for the Commodore 64 quickly gained a reputation as an engaging and visually striking adaptation of the iconic science fiction film. Developed by a team at Activision, this title was one of the first to effectively translate the tension and atmosphere of a cinematic experience into a video game format. Players found themselves navigating the treacherous corridors of the Nostromo spacecraft, tasked with the daunting challenge of eliminating a deadly alien creature that was stalking their team. The game's design effectively captured the essence of the film, employing atmospheric graphics that generated a sense of isolation and danger. Each level was intricately designed to reflect the claustrophobic environment of the spaceship, with dimly lit passages and ominous sound effects heightening the feeling of suspense. The visual fidelity, made possible by the Commodore 64's impressive graphics capabilities for its time, allowed for a coherent depiction of the alien menace. Characters were represented with a degree of detail that made them feel lifelike, evoking empathy and fear as they faced their grotesque adversary. At the heart of the gameplay was the need for strategic planning and resource management. Players could control a team of crew members, each possessing unique skills essential for survival. The challenge lay in coordinating their actions—split-second decisions could mean life or death as the alien lurked in the shadows. The incorporation of inventory management further complicated the experience; players had to decide how to effectively use limited resources while attempting to craft their survival strategy. Innovative in its design, Alien encouraged players to think critically under pressure, ensuring that every decision carried significant weight. Adding to the challenge, the AI of the alien creature was notably advanced for its day. Unlike typical enemies in other games, this alien exhibited unpredictable behavior, making it a relentless adversary. Players soon realized that simply blasting away at the creature would not suffice; they had to engage in cunning maneuvers to outwit and outlast it. This clever adaptation of the film's core theme—humanity's battle against a formidable and intelligent foe—allowed Alien to stand out amongst other titles of the era. Ultimately, Alien for the Commodore 64 is remembered not just as a game but as a successful amalgamation of cinematic lore and interactive entertainment. Its ability to immerse players in a perilous narrative while challenging their skills has secured a special place in gaming history. As one of the early examples of how video games could capture complex emotions and themes, Alien remains a noteworthy landmark for enthusiasts and historians alike. The legacy of this title continues to inspire game developers today, showcasing the potential of narrative-driven gameplay in the evolving landscape of interactive media.

Paul McCartney's Give My Regards to Broad Street

Based on a film of the same name that flopped in 1984, you play music star Paul McCartney, whose master tape for his new album has been accidentally erased. Engineers have managed to recover all the tracks except the first single 'No More Lonely Nights'. The group's sponsor, Rath, has given him until midnight on Saturday to remix the track and McCartney must drive around London in search of 7 band members who each have a part of the tune and then return to Abbey Road Studios to complete the track. He must read each person's profile to anticipate their movements and head to major London locations or tube stations where they may appear. The game includes a large-scale map of London and a subway map, which the player can use to plan his movements in the game. The top two-thirds of the screen usually shows a top-down view of the roads and your car as you guide it. It will then show a scene when you encounter a gang member. The bottom part of the screen is your car's on-board computer, which shows a picture of the next person you're meeting, the subway station they'll be entering or leaving, and the time remaining. There is also a small map of the surroundings and an indicator showing where you are, as well as the name of the nearest subway station and the time and musical parts remaining in your search. As you drive along the roads, you must avoid crashes and Rath's goons, who will follow you. You will also have to time your arrivals at subway stations, because if you arrive too early and wait too long, the parking authorities will clamp your car.

The Evil Crown

If you haven't played The Evil Crown or want to try this strategy video game, download it now for free! Published in 1985 by Mind Games, The Evil Crown was an above average (specific/exact) historical battle title for its time.

The Force

The Force is a strategy game that allows you to control the police force of a fictional city called Middletown. You start the game by viewing a map of the entire city which is divided into 16 squares and consists of four police stations, each of which covers a certain area with its own equipment and type of police. The city is made up of the usual areas of most British cities, such as urban areas, residential areas, leisure areas and industrial estates. You can also see that the city has an airport for the arrival of important visitors and a soccer stadium for an up-and-coming team. You can also consult an agenda to see the major events that are going to take place in the near future. By moving the cursor you can click on any police station and take a closer look at certain areas of the city with icons showing the type of police there, as well as the crimes and events that are occurring. You can move the icons to other areas, but the computer only allows you to place the correct ones and you always have to do three shifts a day, as you control the police force on a daily basis. Once the week is completed, a small mini-game appears in which you have to control the traffic lights on various roads to keep the traffic flowing for a short period of time.
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