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Games developed by Cream

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Iga Ninden: Gaō

During the Edo period in Japan, the ninja clans of Iga and Kōga fought each other. A mysterious foreigner named Doppelgen Hauser, aided by Kōga ninja, kidnapped Princess Mayura. An Iga ninja named Hattori Gaō vowed to catch up with the criminal and rescue the princess, but the ninja of the Kōga clan will do everything in their power to stop him. Iga Ninden Gaō is a side-scrolling action game very loosely based on historical events, with plenty of anachronisms and supernatural elements. Gaō primarily uses his sword to defeat enemies; he can also jump and attack in the air. Sometimes it is necessary to jump over bottomless pits or other obstacles to advance. Pressing the attack button will charge a special meter that allows Gaō to throw knives at enemies. In addition, Gaō possesses powerful special attacks throughout the screen that come in limited quantities. Enemies can drop charges for such attacks, health-restoring items, and other power-ups. Stages usually culminate in boss battles, after which the hero gains access to new weapons and armor.

Seisenshi Denshō: Jantaku no Kishi

In 1994, the retro gaming world was introduced to the epic tale of Seisenshi Denshō: Jantaku no Kishi. Developed for the TurboGrafx CD, this game captured the hearts and imaginations of gamers with its immersive storyline, stunning graphics, and challenging gameplay. As one of the few RPGs released for the TurboGrafx CD, Seisenshi Denshō quickly became a cult classic and remains a beloved title amongst retro gamers. Set in a mystical land, Seisenshi Denshō follows the journey of a young hero named Kai as he navigates through a world filled with magic, power struggles, and ancient prophecies. With the fate of the kingdom resting on his shoulders, Kai must master his swordsmanship and magic skills to defeat the dark lord Jantaku and his army of monsters. Along the way, he meets a colorful cast of characters who join him in his quest, each with their unique abilities and backstory. What sets Seisenshi Denshō apart from other RPGs of its time is its use of the TurboGrafx CD's powerful capabilities. The game features stunning hand-drawn anime-style cutscenes, fully voice-acted dialogue, and a captivating soundtrack that enhances the immersive experience. The gameplay is a mix of turn-based battles and exploration, with players having the option to control Kai or switch to other characters in their party. This adds a strategic element to the battles as each character has their strengths and weaknesses. One of the most noteworthy aspects of Seisenshi Denshō is its intricate plot and character development. As players progress through the game, they uncover hidden secrets and unravel the mysteries of the ancient prophecy. Each character's backstory is carefully crafted, adding depth to the overall storyline and creating a strong emotional connection with the player. The game also features multiple endings, depending on the choices made by the player, adding to its replay value. Although Seisenshi Denshō was only released in Japan, it gained a dedicated fan base worldwide due to its English translation by fans. Despite its limited availability, the game received widespread critical acclaim for its engaging gameplay and storytelling. It was also nominated for the Best RPG of 1994 by TurboPlay magazine, alongside other heavyweights like Final Fantasy VI and EarthBound.

Sexy Idol Mahjong

During the early 1990s the TurboGrafx CD era spawned a motley collection of experiments, and Sexy Idol Mahjong arrived as a particularly brazen specimen. Conceived for the CD-ROM equipped PC Engine system, it blended a familiar tile based puzzle with a provocative veneer inspired by pop idol culture. Players found themselves navigating a world where sultry character portraits hovered beside mahjong boards, and each completed hand unlocked digitized scenes. The game stood out not because it reinvented mahjong, but because it dared to fuse puzzle mechanics with flirtatious fantasy, courting a mature audience while surfing the edge of mainstream acceptance. On the playfield, players assemble tiles through classic mahjong rules, yet the pace is punctuated by crisp CD audio and sporadic animated interludes. The interface blends a travelog style map with intimate portraits that react to each move, offering flirtatious quips or playful admonitions. Victory yields short scenes and credits scrolls, while mistakes provoke light hearted taunts and escalating tension. The challenge lies in balancing speed with precision, since the game rewards efficient tile clears and punishes hesitation with text laden goodwill or sultry innuendo. Its instructional prompts feel dated, affectionate, and oddly endearing. Collectors still recall its audacious charm. Rarity amplified its aura as it circulated mainly through niche catalogs and underground exchanges. Its mature veneer sparked debates about taste, censorship, and the boundaries of puzzle gaming in a market still learning to value CD audio and high speed disc readouts. Some players admired the production values and the way flirtation and strategy coexisted, while others dismissed the game as a curiosity without lasting substance. In preservation circles, the disc is treated as a time capsule that reveals both the ambitions and anxieties of early 90s Japanese media, a bold test case for adult oriented interactive entertainment in memory. The title endures as a curious fingerprint of its era, a work cited by collectors who chase forgotten CDROMs and bold, ambitious hybrid games. Its blend of puzzle discipline with sultry cinema moment adds a psychological texture rarely found in arcade precursors. The game did not become a blockbuster, yet it illuminates how developers exploited the CD medium to squeeze extra ambience from sprites and sound. For historians, it offers a snapshot of risk taking in a market that simultaneously celebrated novelty and prurience. In the annals of its platform, it remains a vivid if contentious relic today forever.

Sexy Idol Mahjong: Fashion Monogatari

Fashion Monogatari is, like its predecessor, a mahjong game with digitized photos of Japanese female 'idols'. However, the gameplay of this installment is very different: it is a board game in which the player controls a character by rolling dice to determine the number of moves. As in other games of this genre, some fields grant benefits to the player (e. g. , they grant money or items, invite him/her to participate in bonus games, etc. ). Most courses, however, lead to rounds of mahjong against digitized young women, which must be won to advance. Pictures of scantily clad women in seductive poses serve as rewards for victory. There is also a four-player mahjong mode.

Slot Gambler

Slot Gambler follows the story of a young man who is miraculously teleported to a wondrous land made up of nine islands. Each island contains casino houses run by attractive scantily clad women. The player navigates the island map with the protagonist, visiting the casino houses and playing various slot machines until the win requirements are met to continue the journey. Some locations lead to puzzle mini-games, encounters with women who give the hero erotic photos of themselves, etc. The female characters in the game are digitized photos of real people. Although suggestive themes are used, there is no explicit nudity or sexual situations.

The Deep

Released in 1989, The Deep was a popular adventure game for the Commodore 64. Developed by a team of talented programmers and designers, the game was a hit among gamers for its immersive gameplay and stunning graphics. Set in the deep sea, players were tasked with exploring the mysterious underwater world and uncovering its secrets. The game begins with the player as a lone diver, equipped with a harpoon gun and limited oxygen supply, descending into the depths of the ocean. The first thing that strikes players is the impressive graphics, with each level designed to look incredibly realistic. The deep blue hues of the ocean and the intricate details of the marine life make the game visually appealing and captivating. As players journey through the game, they encounter various challenges and obstacles that require quick thinking and strategic planning. From avoiding deadly sea creatures to solving intricate puzzles, The Deep keeps players on their toes at all times. Each level also poses a new challenge, ensuring that the gameplay remains exciting and unpredictable. One of the most impressive aspects of The Deep is its attention to detail. From the sound effects of bubbles and the rustling of sea plants to the realistic movements of the creatures, the game creates a truly immersive experience. It almost feels like you are truly diving into the depths of the ocean. The Deep also incorporates an element of strategy, with players having to manage their limited oxygen supply and make smart use of their harpoon gun. As players progress through the game, they can also collect power-ups and upgrades to enhance their diving skills, making the gameplay even more engaging. One of the unique features of The Deep is its multiple endings. Depending on the choices players make throughout the game, they can unlock different endings, adding to the replay value. This adds a layer of depth to the game and encourages players to explore different paths and make different decisions to uncover all the secrets of the deep sea.
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